Difference between revisions of "Dark City"

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|name      = {{PAGENAME}}
 
|name      = {{PAGENAME}}
 
|monster    = {{Monster_Icons|Fiend}} {{Monster_Icons|Undead}}
 
|monster    = {{Monster_Icons|Fiend}} {{Monster_Icons|Undead}}
|status    =  
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|status    = None
 
|soundtrack =
 
|soundtrack =
 
*City Rubble Rumble  
 
*City Rubble Rumble  
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}}
 
}}
  
==Description==
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== Description ==
''This once bustling city from an advanced world is now home to innumerable fiends from the Underworld. Under the light of the moon they burn their dark sigils into the ground, summoning more of their cohorts for reasons yet unknown.''
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{{Quote|This once bustling city from an advanced world is now home to innumerable fiends from the Underworld. Under the light of the moon they burn their dark sigils into the ground, summoning more of their cohorts for reasons yet unknown.|Gate Icons}}
  
==Notes==
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== Characteristics ==
Each level map is fixed. When accessible via the arcade, they are found in a rotation of 1-3 levels in the depth they occupy depending on the level. Rotation time seems to always be 3 minutes or less:
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Each level map is fixed.  
*Ritual Road levels are always found in a rotation of 3 with the other Ritual Roads.
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*Sinful Steps levels are always found in a rotation of 2 with each other.
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*''Plazamonium'' is always the only level in the depth it occupies.
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*''Stygian Steeds'' is exclusive to Tier 3 and is always the only level in the depth it occupies.  
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Compared to other areas, Dark Cities are an uncommon sight in arcade gates. If space permits, the levels tend to group together down through three depths, visually forming an inverted pyramid.
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When accessible via the arcade, they are found in a rotation of 1-3 levels in the depth they occupy depending on the level. Rotation time seems to always be 3 minutes or less:
 +
*{{location|Devilish Drudgery|Ritual Road|3.3}} levels are always found in a rotation of 3 with the other Ritual Roads.
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*{{location|Devilish Drudgery|Sinful Steps|3.3}} levels are always found in a rotation of 2 with each other.
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*{{location|Devilish Drudgery|Plazamonium|3.3}} is always the only level in the depth it occupies.
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*{{location|Devilish Drudgery|Stygian Steeds|3.3}} is exclusive to Tier 3 and is always the only level in the depth it occupies.
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Compared to other regions, Dark City levels are an uncommon sight in arcade gates. If space permits, the levels tend to group together down through three depths, visually forming an inverted pyramid.
  
 
Levels are populated by multitudes of [[Devilite]]s and [[Spookat]]s. A few [[Trojan]]s appear in ''Plazamonium'' and ''Stygian Steeds'' levels.
 
Levels are populated by multitudes of [[Devilite]]s and [[Spookat]]s. A few [[Trojan]]s appear in ''Plazamonium'' and ''Stygian Steeds'' levels.
  
Similar urban terrain can be seen in {{location|Concrete Jungle||1.2}} and {{location|Devilish Drudgery||1.2}}. 
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The background is a starry night sky dome with moon bulbs.
  
There is usually a [[vitapod]] hidden behind blocks next to a building somewhere in Ritual Road levels.
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Similar urban terrain can be seen in the {{location|Concrete Jungle||1.2}} and {{location|Devilish Drudgery||1.2}}. 
  
===History===
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== Notes ==
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There is usually a [[vitapod]] hidden behind blocks next to a building somewhere in {{location|Devilish Drudgery|Ritual Road|3.3}} levels.
 +
 
 +
=== History ===
 
*{{release|2011-04-04}}: Levels of this region have been available for exploration since launch.
 
*{{release|2011-04-04}}: Levels of this region have been available for exploration since launch.
 
*{{release|2011-07-20}}: Monster balancing to better reflect stratum behavior.
 
*{{release|2011-07-20}}: Monster balancing to better reflect stratum behavior.
  
==Strategy==
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== See Also ==
{{Note-Strategy}}
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A piercing [[sword]] will take care of fiends and is fine against undead. A bomb such as the [[Electron Vortex]] or [[Dark Briar Barrage]] will help quickly defeat groups of enemies here. Bring a handgun such as the [[Blitz Needle]] to charge up and decimate groups from behind blocks and across gaps.
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==See Also==
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{{exploration see also}}
 
{{exploration see also}}

Latest revision as of 00:33, 10 May 2020

Dark City
Gate-Dark City.png
Important stratum themes:
Soundtrack:
  • City Rubble Rumble
  • Crash Course
  • Navigating the Dark City
Levels:

Arcade only:

The Dark City is a region. Regions categorize levels with similar characteristics that have been incorporated into the Clockworks.

Description

This once bustling city from an advanced world is now home to innumerable fiends from the Underworld. Under the light of the moon they burn their dark sigils into the ground, summoning more of their cohorts for reasons yet unknown. — Gate Icons

Characteristics

Each level map is fixed.

When accessible via the arcade, they are found in a rotation of 1-3 levels in the depth they occupy depending on the level. Rotation time seems to always be 3 minutes or less:

  • Ritual Road levels are always found in a rotation of 3 with the other Ritual Roads.
  • Sinful Steps levels are always found in a rotation of 2 with each other.
  • Plazamonium is always the only level in the depth it occupies.
  • Stygian Steeds is exclusive to Tier 3 and is always the only level in the depth it occupies.

Compared to other regions, Dark City levels are an uncommon sight in arcade gates. If space permits, the levels tend to group together down through three depths, visually forming an inverted pyramid.

Levels are populated by multitudes of Devilites and Spookats. A few Trojans appear in Plazamonium and Stygian Steeds levels.

The background is a starry night sky dome with moon bulbs.

Similar urban terrain can be seen in the Concrete Jungle and Devilish Drudgery.

Notes

There is usually a vitapod hidden behind blocks next to a building somewhere in Ritual Road levels.

History

See Also

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