Difference between revisions of "Deconstruction Zone"

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m (fix icons up to reflect in-game visuals/color - yes yes, the icons are really just the same as relevant clockwork tunnels, but I've uploaded them to their own space for a few reasons.)
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{{SKCell|'''Levels'''|center|}}
 
{{SKCell|'''Levels'''|center|}}
 
{{SKNewRow}}
 
{{SKNewRow}}
{{SKCell|[[File:Gate-Power_Complex.png|32px]] Circuit Breakers
+
{{SKCell|[[File:Gate-Deconstruction Zone-Circuit Breakers.png|32px]] Circuit Breakers
  
[[File:Gate-Cooling_Chamber.png|32px]] Cold Storage
+
[[File:Gate-Deconstruction Zone-Cold Storage.png|32px]] Cold Storage
  
[[File:Gate-Blast_Furnace.png|32px]] Molten Mayhem
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[[File:Gate-Deconstruction Zone-Molten Mayhem.png|32px]] Molten Mayhem
  
[[File:Gate-Wasteworks.png|32px]] Radioactive Recycling
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[[File:Gate-Deconstruction Zone-Radioactive Recycling.png|32px]] Radioactive Recycling
 +
 
 +
[[File:Gate-Deconstruction Zone-Savage Salvaging.png|32px]] Savage Salvaging
 +
}}
 +
}}
  
[[File:Gate-Clockwork_Tunnels.png|32px]] Savage Salvaging
 
}}}}
 
 
It is believed that, similarly to the [[Clockwork Tunnels]], the '''Deconstruction Zone''' is a behind-the-scenes area of the [[Clockworks]] used by [[Gremlins]].
 
It is believed that, similarly to the [[Clockwork Tunnels]], the '''Deconstruction Zone''' is a behind-the-scenes area of the [[Clockworks]] used by [[Gremlins]].
  
 
==Features==
 
==Features==
The Deconstruction Zones appear as vast open areas populated by Gremlins and [[Construct]] monsters, that Knights can face once they step on a party button. Inside these areas are also several locked rooms, the majority of which host small groups of Gremlins and a key that can unlock another room. In the only room that contains treasure boxes there is no key, so if the party wants to kill all the Gremlins, this room must be opened last. Sometimes, instead of a room with treasure boxes, there will be a locked gate blocking the lift, which if you wish to kill all the gremlins, must still be opened last.
+
Deconstruction Zones appear as vast open areas populated by Gremlins and [[Construct]] monsters, that Knights can face once they step on a party button. Inside these areas are also several locked rooms, the majority of which host small groups of Gremlins and a key that can unlock another room. In the only room that contains treasure boxes there is no key, so if the party wants to kill all the Gremlins, this room must be opened last. Sometimes, instead of a room with treasure boxes, there will be a locked gate blocking the lift, which if you wish to kill all the gremlins, must still be opened last.
  
 
* The Gremlins that appear in Deconstruction Zones are [[Thwacker]]s, [[Mender]]s, [[Scorcher]]s and [[Demo]]s
 
* The Gremlins that appear in Deconstruction Zones are [[Thwacker]]s, [[Mender]]s, [[Scorcher]]s and [[Demo]]s

Revision as of 16:53, 9 August 2015

Deconstruction Zone
Gate-Deconstruction Zone.png
Levels
Gate-Deconstruction Zone-Circuit Breakers.png Circuit Breakers

Gate-Deconstruction Zone-Cold Storage.png Cold Storage

Gate-Deconstruction Zone-Molten Mayhem.png Molten Mayhem

Gate-Deconstruction Zone-Radioactive Recycling.png Radioactive Recycling

Gate-Deconstruction Zone-Savage Salvaging.png Savage Salvaging

It is believed that, similarly to the Clockwork Tunnels, the Deconstruction Zone is a behind-the-scenes area of the Clockworks used by Gremlins.

Features

Deconstruction Zones appear as vast open areas populated by Gremlins and Construct monsters, that Knights can face once they step on a party button. Inside these areas are also several locked rooms, the majority of which host small groups of Gremlins and a key that can unlock another room. In the only room that contains treasure boxes there is no key, so if the party wants to kill all the Gremlins, this room must be opened last. Sometimes, instead of a room with treasure boxes, there will be a locked gate blocking the lift, which if you wish to kill all the gremlins, must still be opened last.

See Also

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