Difference between revisions of "Ghosts in the Machine"

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==Description==
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{{MissionInfo
Warning: This is a Dangerous Mission!
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|name          = Ghosts in the Machine
Desna and her Recon Rangers are an elite team tasked with recovering intel from some of the most dangerous levels of the Clockworks. Joining them could lead to great rewards, but it is guaranteed to be a perilous journey!
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|event          = no
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|type          = danger
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|host rank      = 4-1
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|combat floors  = 2
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|stratum        =
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*Monsters: {{Monster_Icons|Construct}} {{Monster_Icons|Undead}}
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*Status: {{status|shock}}
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|NPCs          =
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*[[The Big Iron]] (enemy)
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|soundtrack =
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*Rotten to the Core
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*A Dangerous Game
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*Bad News
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}}
  
Spiral HQ has received a distress call from a derelict facility deep within the Clockworks. The distress call came in the form of a digital message saying only 'save us.' Believing it to be a potential trap, Spiral HQ has deployed Desna's Recon Rangers to investigate the facility and assist anyone who may have sent the message.
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==Overview==
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{{MissionOverview
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|description = Warning: This is a Dangerous Mission!<br><br>Desna and her Recon Rangers are an elite team tasked with recovering intel from some of the most dangerous levels of the Clockworks. Joining them could lead to great rewards, but it is guaranteed to be a perilous journey!<br><br>Spiral HQ has received a distress call from a derelict facility deep within the Clockworks. The distress call came in the form of a digital message saying only 'save us.' Believing it to be a potential trap, Spiral HQ has deployed Desna's Recon Rangers to investigate the facility and assist anyone who may have sent the message.
  
[[file:Ghosts Machine.jpg|frame|200px|Promo Propaganda. 2 knights navigating the mysterious depths of the Dry Docks.]]
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|objective = Join Desna's Recon Rangers in discovering the source of the distress call within the derelict facility.
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}}
  
==About Ghosts in the Machine==
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==Gate Map==
Almost nothing is known about these dangerous depths. Most assume gremlins once used this facility as a weapons and trap manufacturing factory. However, for whatever reason the gremlins abandoned this horrible place, it wasn't good. It is said that this place is cursed with the likes of the undead and the machines. The machines there have gone rogue and out of control, making them more dangerous then ever. It is believed the gremlins first built the place on a graveyard, imbuing the zombies with the electricity, awakening them and making them powerful. Who would go there except to die? Those who go near the place experience static on their radios and heavy interference with every electronic, making them unable to make contact until they succumb to the shocking madness! Most screens of the place feature a faint eye, a yellow eye, always watching, always stirring and staring. Worst of all, something big deep in the abandoned facility is awakening...
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{{:{{PAGENAME}}/Gate Map}}
  
==Recommended Equipment==
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==Notes==
Elemental weapons are absolutely needed for this mission if you want full effectiveness! The popular [[avenger]] and [[Divine Avenger]] are only too important. The brandish chain charge attacks are also incredibly important for keeping monsters away. The armor of this can vary. Elemental protect armor is incredibly important. However, shadow protection armor would do just fine. A good shield is also good for dodging many attacks and electric ball whirling traps!
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[[File:SpiralKnights News 62-big.png|thumb|200x200px|right|[[News]] art for this mission.]]
  
==The Monsters of Ghosts in the Machine==
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It is the fourth Danger Mission incorporated into the daily [[Prestige Mission Rotation]].
  
*{{Monster_Icons|Undead}} {{Status|shock}} [[Bombie#Surging Bombie|Surging Bombie]]s
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The player must be at least [[Player Rank|ranked Soldier (4-1)]] to host this mission.
*{{Monster_Icons|Undead}} {{Status|shock}} [[Zombie#Frankenzom|Frankenzom]]s
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*{{Monster_Icons|Undead}} {{Status|shock}} [[Deadnaught#Static_Deadnaught|Static Deadnaught]]s
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*{{Monster_Icons|Undead}} {{Status|shock}} [[Howlitzer#Shocking Howlitzer|Shocking Howlitzer]]s
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*{{Monster_Icons|Construct}} {{Status|shock}} [[Gun Puppy#Sparky|Sparky]]s
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*{{Monster_Icons|Construct}} {{Status|shock}} [[Mecha Knight#Volt Knight|Volt Knight]]s
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*{{Monster_Icons|Construct}} {{Status|shock}} [[Retrode#Voltrode|Voltrode]]s
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*{{Monster_Icons|Construct}} {{Status|shock}} [[Lumber#Electreant|Electreant]]s (Rarely)
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*{{Monster_Icons|Construct}} {{Status|shock}} [[Scuttlebot#Surgebot|Surgebot]]s
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*{{Monster_Icons|Construct}} {{Status|shock}} [[Battlepod#The Big Iron|The Big Iron]] (Boss)
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You can see specific monster strategies on their own pages.
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As with all danger missions, the party locks for the second combat floor and onward. Participants will only receive the prestige reward if they were present in the mission lobby.
  
==Strategies==
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[[Static Soul]]s spawn continuously for most of the first floor of this mission.
===The First Floor===
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When beginning, and moving forward, a few enemies will pop out and attack you, however, after that a pot, 2 gates, 2 Sparkys will be present. The Sparkies will be seperate over a pit, but they will attack you. There will be a few stones and a trigger to open the gates to pass. This is where most players die and waste their emergency revive. In order to hit the trigger, you need to get in the Sparky's line of fire. Thsi is when it is important that you have a fast shooting gun like the [[silversix]] or the [[Argent Peacemaker]]. The pot literally sucks. Only if you throw the pot at a amazing accuracy can you hit the trigger. But then, you would get hit by the Sparkies and the incoming [[Volt Knight]]s released from hitting the trigger. If you kill the sparkies first very cautiously, you can proceed to hit the trigger and finish off the Volt Knights. After that part, you enter the main area of the Dry Dock. Interestingly, it looks a lot like the Deconstruction Zones in the Clockworks. Somewhere in the main area, there will be a area where you can proceed, but only if you find 4 heavy statues to put on the 4 pressure plates that unlocks the next area. The 4 statues are scattered all around the area, and you need to find them. Be wary of the constantly attacking Volt Knights, and that comes in numbers of 2 to 4. There are also some Sparkies lodged and guarding certain areas. Another problem is the [[Frankenzom]]s, which is infinitely spawning out of some areas, and sometimes act as traps every time you pick up a specific statue. There will be a large nuber of [[Surgebot]]s and [[Voltrode]]s.In some versions of the Dry Dock, there will be 3 Sparkies guarding a area full of treasure boxes. Do not underestimate them. They are in close proximity and they will sometimes attack you all at once. The right and left Sparkies are the normal Sparkies that are easy to defeat. The one in the middle is the elite. Dealing more damage then his brethren and having a lot more HP! After all 4 statues are place down, the gates will fall to unlock the arena.  
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There are a few computers throughout the second combat floor that contain cryptic messages. Along the path to the miniboss fight numerous lights similar to the [[Hacked Aura]] flicker over the ground and scatter away as the player approaches. This aura was released with the {{PrizeBox|Surge}} on the same day as the mission.
====First Arena====
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The first wave begins in some general electric themed monsters, as well as the formidable Volt Knights and a large number of Frankenzoms. A totem also appears in the middle. Do not move the totem at all until all the monsters that won't revive are defeated! (If there is any Sparkies, kill them FIRST) Then remove the totem to a corner and kill the Frankenzoms.  
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===History===
The second wave begins again in some general electric themed monsters and another totem appears. This time the monsters are larger in number. Do the same strategy as the first wave.
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*{{release|2012-09-12}}: Mission introduced.
The third wave also spawns many electric monsters, as well the elite of the arena, the [[Static Deadnaughts]]. Again the strategy of the first and second wave, but changed slightly. Kill the constructs first, and then very cautiously kill the Static Deadnaught. Then remove the totem and kill the remaining monsters. (Remember to kill the turrets first always.)
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==See Also==
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{{mission see also|loadout=yes}}

Latest revision as of 22:33, 26 April 2020

Ghosts in the Machine
Mission-Ghosts in the Machine.png
Mission List: Prestige (Daily)
Important Stratum Themes:
  • Monsters: Gate Icon-Construct.png Gate Icon-Undead.png
  • Status: Icon status shock.png
Rewards:
Soundtrack:
  • Rotten to the Core
  • A Dangerous Game
  • Bad News

Ghosts in the Machine is a dangerous prestige mission.

Overview

Description:

Warning: This is a Dangerous Mission!

Desna and her Recon Rangers are an elite team tasked with recovering intel from some of the most dangerous levels of the Clockworks. Joining them could lead to great rewards, but it is guaranteed to be a perilous journey!

Spiral HQ has received a distress call from a derelict facility deep within the Clockworks. The distress call came in the form of a digital message saying only 'save us.' Believing it to be a potential trap, Spiral HQ has deployed Desna's Recon Rangers to investigate the facility and assist anyone who may have sent the message.


Objective:

Join Desna's Recon Rangers in discovering the source of the distress call within the derelict facility.

Gate Map

First Floor:
Gate-Generic Lobby.png
Name: Mission Lobby
Depth: 0
Level Link: This mission's lobby is a danger mission lobby.

Second Floor:
Gate-Deconstruction Zone-Circuit Breakers.png
Name: Dry Dock
Depth: Depends on rank
Level Link: This floor is composed of random Dry Dock segments. Several are unique to this mission and are always encountered.

Third Floor:
Gate-Power Complex-Haunted Passage.png
Name: Iron Hulk
Depth: Depends on rank
Level Link: Iron Hulk is unique to this mission.

Fourth Floor:
Gate-Power Complex-Haunted Passage.png
Name: Cargo Bay
Depth: Depends on rank
Level Link: Cargo Bay is unique to this mission.

Notes

News art for this mission.

It is the fourth Danger Mission incorporated into the daily Prestige Mission Rotation.

The player must be at least ranked Soldier (4-1) to host this mission.

As with all danger missions, the party locks for the second combat floor and onward. Participants will only receive the prestige reward if they were present in the mission lobby.

Static Souls spawn continuously for most of the first floor of this mission.

There are a few computers throughout the second combat floor that contain cryptic messages. Along the path to the miniboss fight numerous lights similar to the Hacked Aura flicker over the ground and scatter away as the player approaches. This aura was released with the Usable-Surge Prize Box icon.png Surge Prize Box on the same day as the mission.

History

See Also

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