Difference between revisions of "Health"

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(Equipment: duplicating data here for convenience.)
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Equipping certain [[Equipment#Gear|gear]] with health bonuses increases the baseline of your maximum health. All 2 star [[armor]] and [[helmet]]s, as well as the [[Scarlet Shield]] carry health bonuses, as well as all Heart Pendant and True-Love Locket [[trinket]]s.  
 
Equipping certain [[Equipment#Gear|gear]] with health bonuses increases the baseline of your maximum health. All 2 star [[armor]] and [[helmet]]s, as well as the [[Scarlet Shield]] carry health bonuses, as well as all Heart Pendant and True-Love Locket [[trinket]]s.  
  
:'''''NOTE''': Equipment health bonuses may be [[Clockworks#Equipment Reduction|reduced]] depending on what tier you are on and what star level the equipment is.''
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When a knight's equipment surpasses the current tier's equipment rating, its effectiveness is reduced.  These effects include decreased attack and defense stats, as well as decreased bonuses.
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* '''Tier 1''': equipment 2 star and higher will be reduced in effectiveness
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* '''Tier 2''': equipment 4 star and higher will be reduced in effectiveness
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* '''Tier 3''': equipment effectiveness is not reduced
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{{SKWindow
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| width = 300px
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| margin = 0px 20px 20px 0px
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| title = {{{name|Effects of Tier on Health Bonuses}}}
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| body =
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{{SKNewRow}}
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{{SKCell|'''Equipment (level)'''}}
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{{SKCell|'''Tier 1'''}}
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{{SKCell|'''Tier 2'''}}
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{{SKCell|'''Tier 3'''}}
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{{SKNewRow}}
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{{SKCell|0 star (all)}}
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{{SKCell|none}}
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{{SKCell|none}}
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{{SKCell|none}}
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{{SKNewRow}}
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{{SKCell|1 star (all)}}
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{{SKCell|none}}
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{{SKCell|none}}
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{{SKCell|none}}
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{{SKNewRow}}
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{{SKCell|2 star (all)}}
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{{SKCell|-1}}
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{{SKCell|none}}
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{{SKCell|none}}
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{{SKNewRow}}
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{{SKCell|3 star (1-4)}}
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{{SKCell|-1}}
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{{SKCell|none}}
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{{SKCell|none}}
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{{SKNewRow}}
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{{SKCell|3 star (5-10)}}
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{{SKCell|-2}}
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{{SKCell|none}}
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{{SKCell|none}}
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{{SKNewRow}}
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{{SKCell|4 star (1-4)}}
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{{SKCell|-2}}
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{{SKCell|-1}}
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{{SKCell|none}}
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{{SKNewRow}}
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{{SKCell|4 star (5-10)}}
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{{SKCell|-3}}
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{{SKCell|-1}}
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{{SKCell|none}}
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{{SKNewRow}}
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{{SKCell|5 star (1-4)}}
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{{SKCell|-3}}
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{{SKCell|-1}}
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{{SKCell|none}}
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{{SKNewRow}}
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{{SKCell|5 star (5-10)}}
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{{SKCell|-4}}
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{{SKCell|-2}}
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{{SKCell|none}}
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}}
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{{clearleft}}
  
 
===Vitapods===
 
===Vitapods===

Revision as of 03:00, 14 November 2014

Your personal health display shows your shield bar and the buffs or status effects that your knight has. If you have more than 30 pips of health, the display will start showing silver health. And if you have more than 60 pips, the display will start showing golden health.

Health is the value that represents how much damage a knight can withstand before being defeated.

Health Displays

Party Health shows the health bars of all members of the party.

While in the Clockworks, your knight's current and maximum health can be monitored at the upper left of the HUD.

Individual Health

The health bars shown at the top left will stretch and shrink according to your maximum and current health. Your current health is shown in red and unfilled health bars are outlined in white.

Party Health

The health of all party members are shown on character tabs in the upper left corner of the screen. Health bars are organized in a row, below of the player's main health. The lifebars of your fellow knights are shown by red bars next to the knight icon.


Losing and Gaining Health

Taking damage shows the pips of damage in purple for a moment before changing to an empty white outline. Recovering health shows the pips of damage in cyan for a moment before changing to red.

Taking damage from monsters and hazards will result in a loss of health; shown in your health meter as bars turning purple, then empty or half-empty with a white outline. The knight's image will flicker a few times, during which you will not take additional damage (these are invincibility frames).

If a knight's health reaches zero, they will be defeated, losing all their heat. Defeated knights will be unable to move or fight until revived. Players receive one free emergency Revive per level. Reviving yourself will cost either sparks of life or energy and will return you to full health. It is possible to have or lose health in fractions less than a half.

Regaining lost health is achievable by walking over hearts, or by using health capsule pickups.

NOTE: These items will not have any effect when the knight is poisoned, but this will not consume the hearts or capsules.

A knight's health is always fully restored upon entering a subtown, and every Clockwork Terminal features regenerating heart pads.

Increasing Maximum Health

You are able to raise your maximum health in several ways.

Equipment

Equipping certain gear with health bonuses increases the baseline of your maximum health. All 2 star armor and helmets, as well as the Scarlet Shield carry health bonuses, as well as all Heart Pendant and True-Love Locket trinkets.

When a knight's equipment surpasses the current tier's equipment rating, its effectiveness is reduced. These effects include decreased attack and defense stats, as well as decreased bonuses.

  • Tier 1: equipment 2 star and higher will be reduced in effectiveness
  • Tier 2: equipment 4 star and higher will be reduced in effectiveness
  • Tier 3: equipment effectiveness is not reduced


Effects of Tier on Health Bonuses
Equipment (level) Tier 1 Tier 2 Tier 3
0 star (all) none none none
1 star (all) none none none
2 star (all) -1 none none
3 star (1-4) -1 none none
3 star (5-10) -2 none none
4 star (1-4) -2 -1 none
4 star (5-10) -3 -1 none
5 star (1-4) -3 -1 none
5 star (5-10) -4 -2 none


Vitapods

While in the Clockworks you can find vitapods, items which increase your knight's maximum health by the amount indicated by the number on the side. The highest value vitapod you have found is automatically equipped. Vitapods are lost upon returning to Haven or Rescue Camp.

Battle Sprites

Equipping the Healthy Boost perk, will increase your knight's maximum health. You can upgrade the Healthy Boost perk by leveling up your Battle Sprite, increasing the health bonus to a maximum of 6.

See Also

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