Difference between revisions of "Mender"

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{{Monster family|Gremlin}}
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{{Monster family|Gremlin Family|Gremlin|Gremlin|Gremlin}}
 
{{TOCright}}
 
{{TOCright}}
'''Gremlin Menders''' are a type of [[monster]] found in the [[Clockworks]].
+
'''Gremlin menders''' are a type of [[monster]] found in the [[Clockworks]].
  
 
==Traits==
 
==Traits==
Menders are the most widespread [[Gremlin]]s found in the Clockworks. Wielding [[Wrench Wand]]s and barking their trademarked, "Mending!" battle cry, they will stop nothing to heal their companions to continue the fight. Menders are an agile breed, dodging and keeping clear of knight's swings, bombs, and bullets. Menders are also known to expand their clientele of cohorts outside their own race. A knight should never be surprised to find these Gremlins aiding to other [[monster]] families. In deeper tiers, Menders become more aware of a knight's presence and will flee accordingly. They also will gain the ability to heal surrounding foes in a single burst that knocks knights away, create runes to heal all monsters who step onto it, generating healing shield for themselves if they are nearing their own demise, and even reviving their fallen gremlin comrades!
+
Menders are the most widespread [[Gremlin]]s found in the Clockworks. Wielding [[Wrench Wand]]s and barking their trademarked, "Mending!" battle cry, they will stop at nothing to heal their companions. Menders are an agile breed, dodging and keeping clear of knights' swings, bombs, and bullets. Menders are also known to expand their clientele to outside their own race; a knight should never be surprised to find these Gremlins aiding other [[monster]] families. In deeper tiers, Menders become more aware of a knight's presence and will flee accordingly. They will also gain the ability to heal surrounding monsters in a single burst that knocks knights away, create runes to heal all monsters who step onto it, generate a healing shield for themselves if they are nearing their own demise, and even revive their fallen Gremlin comrades - including fellow Menders!
  
 
Gremlin Menders cannot directly inflict damage, but can keep healthy monsters who can.  
 
Gremlin Menders cannot directly inflict damage, but can keep healthy monsters who can.  
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==Types==
 
==Types==
 
{{Hidden header|Tenderfoot Mender}}
 
{{Hidden header|Tenderfoot Mender}}
{{Monster
+
{{MonsterTemporary
 
|name=Tenderfoot Mender
 
|name=Tenderfoot Mender
 +
|tier1=Tier 1
 +
|image2=
 +
|image3=
 
|location=*[[Battle Arena]]s
 
|location=*[[Battle Arena]]s
 
*All [[Clockwork Tunnels]]
 
*All [[Clockwork Tunnels]]
 +
*All [[Treasure Vault]]s
 +
*[[The Collector]]: Camp Crimson
 
*[[Deconstruction Zone]]s
 
*[[Deconstruction Zone]]s
 
*All variations of [[Jigsaw Valley]]
 
*All variations of [[Jigsaw Valley]]
*[[Lichenous Lair]]
+
*All [[Lichenous Lair]]s
 +
*[[Operation Crimson Hammer]]
 
|description=
 
|description=
*Tier 1: Heals enemies individually ("Mending!") attempts to dodge at close range.
+
An inexperienced Mender of the Tenderfoot clan.
*Tier 2: See Ironclaw Mender
+
*Tier 3: See Darkfang Mender
+
 
|abilities=
 
|abilities=
 
* Mend {{attack|heal}}
 
* Mend {{attack|heal}}
|drop=*{{Mat|Red Shard}}
+
|drop=
*{{Mat|Blue Shard}}
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{{Material/Tier|tier=1}}
*{{Mat|Bronze Bolt}}
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*{{Mat|Gremlin Gizmo}}
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*{{Mat|Frayed Fabric}}
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*{{Mat|Sharp Fang}}
+
 
}}
 
}}
  
 
{{Hidden header|Ironclaw Mender}}
 
{{Hidden header|Ironclaw Mender}}
{{Monster
+
{{MonsterTemporary
 
|name=Ironclaw Mender
 
|name=Ironclaw Mender
 +
|tier1=Tier 2
 +
|image2=
 +
|image3=
 
|location=*[[Battle Arena]]s
 
|location=*[[Battle Arena]]s
 
*All [[Clockwork Tunnels]]
 
*All [[Clockwork Tunnels]]
 +
*All [[Treasure Vault]]s
 
*[[Deconstruction Zone]]s
 
*[[Deconstruction Zone]]s
 
*All variations of [[Jigsaw Valley]]
 
*All variations of [[Jigsaw Valley]]
 
*[[Ironclaw Munitions Factory]]
 
*[[Ironclaw Munitions Factory]]
*[[Lichenous Lair]]
+
*All [[Lichenous Lair]]s
 +
*[[Compound 42]]: Outer Facility, Containment
 +
*[[Operation Crimson Hammer]]
 +
* All [[Compounds]] levels
 
|description=
 
|description=
*Tier 1: See Tenderfoot Mender
+
An adept Mender of the Ironclaw clan.
*Tier 2: Able to area heal ("Stay close!"). Attempts to dodge at close range. Knights caught in the radius of Area Heal when it is cast will be knocked away.
+
*Knights caught in the radius of Area Mend when it is cast will be knocked away, but not damaged.
*Tier 3: See Darkfang Mender
+
 
|abilities=
 
|abilities=
 
* Mend {{attack|heal}}
 
* Mend {{attack|heal}}
 
* Area Mend {{attack|heal}}
 
* Area Mend {{attack|heal}}
|drop=*{{Mat|Red Shard}}
+
|drop=
*{{Mat|Blue Shard}}
+
{{Material/Tier|tier=2}}
*{{Mat|Bronze Bolt}}
+
*{{Mat|Gremlin Gizmo}}
+
*{{Mat|Fine Fabric}}
+
*{{Mat|Frayed Fabric}}
+
*{{Mat|Miracloth}}
+
 
}}
 
}}
  
 
{{Hidden header|Darkfang Mender}}
 
{{Hidden header|Darkfang Mender}}
{{Monster
+
{{MonsterTemporary
 
|name=Darkfang Mender
 
|name=Darkfang Mender
 +
|tier1=Tier 3
 +
|image2=
 +
|image3=
 
|location=*[[Battle Arena]]s
 
|location=*[[Battle Arena]]s
 
*All [[Clockwork Tunnels]]
 
*All [[Clockwork Tunnels]]
 +
*All [[Treasure Vault]]s
 
*[[Deconstruction Zone]]s
 
*[[Deconstruction Zone]]s
 
*All variations of [[Jigsaw Valley]]
 
*All variations of [[Jigsaw Valley]]
*[[Lichenous Lair]]
+
*All [[Lichenous Lair]]s
 +
*[[The Gauntlet]]: Last Stand
 +
*[[Compound 42]]: Outer Facility, Containment
 +
*[[Shadow Lair]]: [[Ironclaw Munitions Factory]]
 +
*[[Operation Crimson Hammer]]
 +
* All [[Compounds]] levels
 +
*[[Grinchlin Assault]]: Ascent, Summit
 +
*[[Shadowplay]]: Throne Room
 
|description=
 
|description=
*Tier 1: See Tenderfoot Mender
+
An elite Mender of the Darkfang clan.
*Tier 2: See Ironclaw Mender
+
*Can place a mending rune on the floor that heals any enemies upon it. Automatically encases itself in a healing bubble that protects it from attacks, eventually diminishing over time or when Knights break their bubble. When in the bubble, the Mender is immobile but can still cast spells. Able to revive fallen Gremlins.
*Tier 3: Able to area heal ("Stay close!") while knocking back any knights within the circle. Can place a mending rune on the floor that heals any enemies upon it. Automatically encases itself in a healing bubble that protects it from attacks, eventually diminishing over time or when Knights break their bubble. When in the bubble, the Mender is immobile but can still cast spells. Heals enemies individually, attempts to dodge at close range.
+
 
|abilities=
 
|abilities=
 
* Mend {{attack|heal}}
 
* Mend {{attack|heal}}
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* Mending Rune {{attack|heal}}
 
* Mending Rune {{attack|heal}}
 
* Energy Dome {{attack|heal}}
 
* Energy Dome {{attack|heal}}
* Raise Dead {{attack|heal}}
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* Resurrect {{attack|heal}}
|drop=*{{Mat|Red Shard}}
+
|drop=
*{{Mat|Blue Shard}}
+
{{Material/Tier|tier=3}}
*{{Mat|Bushy Tail}}
+
*{{Mat|Bronze Bolt}}
+
*{{Mat|Gremlin Gizmo}}
+
*{{Mat|Fine Fabric}}
+
*{{Mat|Frayed Fabric}}
+
*{{Mat|Miracloth}}
+
*{{Mat|Silverweave}}
+
 
}}
 
}}
  
 
==Strategy==
 
==Strategy==
 
*Menders are exceptionally powerful, with the ability to heal hundreds of hit points worth of damage in quick succession. If you are adventuring alone, it is strongly advised that you kill the Menders before turning to other units, as it may not be possible to deal damage fast enough to counter the healing spells otherwise.
 
*Menders are exceptionally powerful, with the ability to heal hundreds of hit points worth of damage in quick succession. If you are adventuring alone, it is strongly advised that you kill the Menders before turning to other units, as it may not be possible to deal damage fast enough to counter the healing spells otherwise.
*When in a party and fighting a group of enemies accompanied by a Mender, have someone deal damage to the other monsters. The mender will stay put casting his healing spells instead of moving or dodging and will become an easy target.
+
*When in a party and fighting a group of enemies accompanied by a Mender, have someone deal damage to the other monsters. The Mender will stay put casting his healing spells instead of moving or dodging and will become an easy target.
 +
*In Tier 3, [[Thwacker]]s, [[Scorcher]]s and other Menders will all leave corpses on defeat in the presence of any living Menders, and will hold the weapon they were using when they were defeated. These corpses can be revived by said Menders, and all unrevived Gremlins will disappear once all Menders in the area have been dispatched, which makes dispatching Darkfang Menders a top priority, especially in [[Gremlin]] themed levels.
 +
 
 
==See Also==
 
==See Also==
 
*[[Monster#Gremlin Family|Gremlin Family]]
 
*[[Monster#Gremlin Family|Gremlin Family]]

Latest revision as of 11:08, 19 June 2020

Gremlin Family
Icon Gate Icon-Gremlin.png
Damage Resistances
Defense elemental icon.png Defense piercing icon.png Defense shadow icon.png
Defense increased.png Defense none.png Defense decreased.png

Gremlin menders are a type of monster found in the Clockworks.

Traits

Menders are the most widespread Gremlins found in the Clockworks. Wielding Wrench Wands and barking their trademarked, "Mending!" battle cry, they will stop at nothing to heal their companions. Menders are an agile breed, dodging and keeping clear of knights' swings, bombs, and bullets. Menders are also known to expand their clientele to outside their own race; a knight should never be surprised to find these Gremlins aiding other monster families. In deeper tiers, Menders become more aware of a knight's presence and will flee accordingly. They will also gain the ability to heal surrounding monsters in a single burst that knocks knights away, create runes to heal all monsters who step onto it, generate a healing shield for themselves if they are nearing their own demise, and even revive their fallen Gremlin comrades - including fellow Menders!

Gremlin Menders cannot directly inflict damage, but can keep healthy monsters who can.

Types

Tenderfoot Mender

Tenderfoot Mender
Tier 1
Monster-Tenderfoot Mender.png


Abilities
  • Mend Heart icon.png
Location Drops
Description

An inexperienced Mender of the Tenderfoot clan.


Ironclaw Mender

Ironclaw Mender
Tier 2
Monster-Ironclaw Mender.png


Abilities
  • Mend Heart icon.png
  • Area Mend Heart icon.png
Location Drops
Description

An adept Mender of the Ironclaw clan.

  • Knights caught in the radius of Area Mend when it is cast will be knocked away, but not damaged.


Darkfang Mender

Darkfang Mender
Tier 3
Monster-Darkfang Mender.png


Abilities
  • Mend Heart icon.png
  • Area Mend Heart icon.png
  • Mending Rune Heart icon.png
  • Energy Dome Heart icon.png
  • Resurrect Heart icon.png
Location Drops
Description

An elite Mender of the Darkfang clan.

  • Can place a mending rune on the floor that heals any enemies upon it. Automatically encases itself in a healing bubble that protects it from attacks, eventually diminishing over time or when Knights break their bubble. When in the bubble, the Mender is immobile but can still cast spells. Able to revive fallen Gremlins.


Strategy

  • Menders are exceptionally powerful, with the ability to heal hundreds of hit points worth of damage in quick succession. If you are adventuring alone, it is strongly advised that you kill the Menders before turning to other units, as it may not be possible to deal damage fast enough to counter the healing spells otherwise.
  • When in a party and fighting a group of enemies accompanied by a Mender, have someone deal damage to the other monsters. The Mender will stay put casting his healing spells instead of moving or dodging and will become an easy target.
  • In Tier 3, Thwackers, Scorchers and other Menders will all leave corpses on defeat in the presence of any living Menders, and will hold the weapon they were using when they were defeated. These corpses can be revived by said Menders, and all unrevived Gremlins will disappear once all Menders in the area have been dispatched, which makes dispatching Darkfang Menders a top priority, especially in Gremlin themed levels.

See Also

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