User:Yoccm

From SpiralKnights

Tox.Yoc's page for things he wants.

Concepts

Bosses

DeepFreeze Fortress

DeepFreeze Fortress
Depth: 24-28
Themes
Levels
Frigid Fence

Chilled Cloister

Hailstone Halls

Glacial Gallery

Inner Sanctum


The DeepFreeze Fortress always appears at the final stratum marked as a Freeze icon. Only one open gate will lead Knights into this chilling castle.

Description

Starting at Depth 24 Knights will brave the cold of this Gremlin Stronghold. Don't expect a warm welcome; built to hold dangerous traps, the Crimson Order's zoologist, Amirit presides as the judge, jury and executioner of any unwanted specimens to these chambers. Knights will meet her in the fur at Depth 28 in the Inner Sanctum.

Levels

Frigid Fence

monsters

Chilled Cloister

monsters

Hailstone Halls

monsters

Glacial Gallery

monsters

Inner Sanctum

monsters


Undercorp Manufacturing Plant

Undercorp Manufacturing Plant
Depth: 24-28
Themes
Levels
Parking Lot

Loaded Dock

Assembly Floor

Wasted Resources

Meeting In Progress


The Undercorp Manufacturing Plant always appears at the final stratum marked as a fiend icon. Only one open gate will lead Knights into this chaotic factory.

Description

A five level fiend-filled factory fuming with most-foul foes. Each floor features different statuses to fight, making this one of the more challenging dungeons.

Levels

Parking Lot

Monsters

Loaded Dock

Monsters

Assembly Floor

Monsters

Wasted Resources

Monsters

Meeting In Progress

Monsters

Danger Missions

Feral Bolts

Feral Bolts
Themes
Levels
In The Jungle

The Metal Jungle

Drones Sleep Tonight


Feral Bolts is a Danger Mission featuring a mix of beasts and constructs. The statuses present are both shock and stun.

Overview

Description:

Warning: This is a Dangerous Mission!

Desna and her Recon Rangers are an elite team tasked with recovering intel from some of the most dangerous levels of the Clockworks. Joining them could lead to great rewards, but it is guaranteed to be a perilous journey!

Spiral HQ has detected high energy spikes from what should be an average
Wolver Den. Thunderous marching can be heard throughout the Clockwork and has become a cause for the Recon Rangers to be deployed to investigate.


Objective:

Investigate the source of the strange happenings

Monsters

Level Sets

Darkfang Penitentiary

Darkfang Penitentiary
Themes
Levels
Labored Labor I-III

Lunchroom Lockdown I - II

Boisterous Breakout

Description

Home to the most dangerous of Gremlin convicts and the most questionable meals, those sent to the Darkfang Penitentiary are rarely heard from again outside of obituaries. — Gate Icons

Characteristics

Each level map is fixed.

When accessible via the arcade, they are found in a rotation of 1-2 levels in the depth they occupy depending on the level. Rotation time seems to always be 3 minutes or less:

  • Blight Boulevard levels are always found in a rotation of 2 with each other.
  • Totem Trouble levels are always found in a rotation of 2 with each other.
  • Briar Bone Barrage is exclusive to Tier 3 and is always the only level in the depth it occupies.

Compared to other regions, Concrete Jungle levels are a rare sight in arcade gates, with Briar Bone Barrage possibly being the rarest level in the arcade because the stratum combinations necessary for these levels do not often occur with enough room for the levels to generate in a cluster down through Tier 3 depths, which seems necessary for Briar Bone Barrage to appear.



Shivercliff Mountain
File:Gate-Shivercliff Mountain.png
Important stratum themes:
Soundtrack:
  • City Rubble Rumble
  • Navigating the Dark City
Levels:

The Shivercliff Mountain is a region. Regions categorize levels with similar characteristics that have been incorporated into the Clockworks.

Description

This long forgotten city was reclaimed by nature and then by the legions of the undead. Now it is a vile nest of malady, home to all manners of toxic monsters, living and otherwise. — Gate Icons

Characteristics

Each level map is fixed.

When accessible via the arcade, they are found in a rotation of 1-2 levels in the depth they occupy depending on the level. Rotation time seems to always be 3 minutes or less:

  • Blight Boulevard levels are always found in a rotation of 2 with each other.
  • Totem Trouble levels are always found in a rotation of 2 with each other.
  • Briar Bone Barrage is exclusive to Tier 3 and is always the only level in the depth it occupies.

Compared to other regions, Concrete Jungle levels are a rare sight in arcade gates, with Briar Bone Barrage possibly being the rarest level in the arcade because the stratum combinations necessary for these levels do not often occur with enough room for the levels to generate in a cluster down through Tier 3 depths, which seems necessary for Briar Bone Barrage to appear.

Monsters

Reaping Willow

Reaping Willow
All Tiers


Abilities
  • Fruit Toss
  • Haze Cloud
  • Lunch Break (Heals Fiends)
Location Drops
Description

A nefarious sapling that has a nasty habit of pummeling its enemies with fruit. It warps in and out of this dimension and is known to leave a nasty mess behind. It even brings food only for its fiendish friends, completely inconsiderate!

  • Tier 1: A small lavender tree-like turret with little fruits orbiting around in it's... branches? It tosses a single fruit at knights and has the 'sight' of a poylp. Omnidirectional. Fiends at it's trunk are slowly healed.
  • Tier 2: A taller, violet tree with glowing insignia and the ability to leave a status-haze cloud behind. It tosses three fruit at knights
  • Tier 3: A deep indigo tree with brighter insignia and darker leaves. The haze cloud has gotten stronger and lasts longer, and it now fires five fruit.


Gremlin Malefactor

Gremlin Malefactor
Tier 1
Tier 2
Tier 3
Abilities
  • Dash and Swing
  • Toss
  • Dash and Spin
Location Drops
Description

These gremlins are being tormented by a curse and have darker fur and glowing tattoos to show for it. Their primary method of assault is to first dash towards a knight and then execute melee attacks with their hammers similar to those used by Darkfang Thwackers. They can also throw their hammers without dashing beforehand.


Gremlin Convicts

Gremlin Convict

Gremlin Convict
All Tiers


Abilities
  • Hammer Swing
  • Sucker Punch May steal pickup
Location Drops
Description

Regardless of the crime, these shabby, ball-and-chained Gremlin shamble about at a sluggish pace. But in all their hardened days, they are still just as capable with a hammer as their free brothers. Be careful, being behind bars for so long, they're more...thrifty than other gremlins.

  • Tier 1: Use a hammer swing, similar to Gremlin Thwackers, can also throw a punch that has a chance of stealing a pickup item
  • Tier 2: Gain the addition of a second swing
  • Tier 3: Are more aggressive in stealing from their prey


Gremlin Surveyor

Gremlin Surveyor

Gremlin Surveyor
Tier 1
Tier 2
Tier 3
Abilities Location Drops
Description

A small eagle-eyed gremlin sitting atop a post. At the first sign of ne'er doing, they send their Knocker brethren to hand the situation for them.

  • Tier 1: Able to summon one Knocker
  • Tier 2: Able to summon three Knockers
  • Tier 3: Able to summon five Knockers