Difference between revisions of "Rabid Snarbolax"

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== Strategy ==
 
== Strategy ==
Like all [[Beast]]s, the Snarbolax is weak to Piercing and resistant to Elemental attacks. The same goes for the Snarbolaxes! At the start of the battle, they will burrow underground, emerge at one of the four corners of the room, and then either perform a ranged attack or approach the player for a bite combo (similar to that of an [[Wolver#Alpha Wolver|Alpha Wolver]]). In this state, the Snarbolax is immune to all attacks and status effects, including [[Pickups#Vials|Stun Vials]]. Their attacks can afflict [[poison]].
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While one Snarbolax of this nature would not be too bad, our friends at Three Rings decided it would be fun to add two! You have to face two snarling, rabid, vicious beasts! So what should you expect?  Well, like all beasts he is weak to piercing, so bringing [[Barbarous Thorn Blade]] would not be a bad idea. On the contrary, he is resistant to elemental, so your precious [[Divine Avenger]] won't help here. Unlike the Roarmulus Twins, red or not, these guys are two separate beings! They must be killed individually! You can also expect an annoying little silk wing to heal these two through the whole fight! Let's not forget, he has kept his most classic feature, his [[Exploration#Beast_Bells|Beast Bell]]! They are immune to all damage while black, and can only attack in yellow form. To get them into yellow, or stunned, form you must slam the Beast Bell while at least one of them are near it! Unlike the original Snarbolax, these guys can still attack in stunned form!
  
When the Snarbolaxes are on the surface, there is a brief opportunity to push or lure it towards the [[Exploration#Beast Bells|Beast Bell]] in the center of the room. By hitting the bell while the Snarbolaxes are near it, the Snarbolaxes will be stunned and vulnerable to damage for a few seconds, during which its coat is brown and its eyes glow yellow. It is at this time that the entire team should inflict as much damage upon it as possible before the Snarbolax returns to normal. Repeat this process until the Snarbolaxes are both dead. You do have to kill both, unlike the [[Roarmulus Twins]]. It can attack while yellow, unlike the original which could not.
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'''TL;DR:''' There are two of them. A silk wing likes to heal them, take care of that. Beast bells should be hit when Snarbolax is near it.
 
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The following information has been collected about status effects:
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*Status effect vials (including stun vials) do not appear to have any effect on the Snarbolaxes while it is invulnerable.
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*The Snarbolaxes may be set on fire while stunned, but stops taking fire damage once it again becomes invulnerable.
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*The Snarbolaxes can be cursed while stunned. It is currently unknown if it takes damage from attacking while stunned and cursed.
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*The Snarbolaxes can be frozen while stunned. It remains frozen even if it again becomes invulnerable.  It is currently unknown if it takes damage from the freeze expiring in either state.  
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=== Tactics ===
 
=== Tactics ===
Have party members stand in opposing corners of the room, ready to push the Snarbolaxes to the middle when it appears ([[Shieldbearer Guide#Shield Bumping|shield bumping]] is the easiest method). One person should be waiting at the Beast Bell. Once the Snarbolax is near, the center player should hit the bell to stun it. Everyone should attack it simultaneously until it returns into its poisonous and shadowy state (try pushing it into a wall so knock-backs don't cause your allies to miss their attacks).
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Shielding is important in this fight, as they like to go underground and create a long field of spikes across the field. If you have done the original Snarbolax, this should be familiar to you. The only difference is that it poisons now. It is advised to assign someone in your group to "take care of" (''mercilessly kill'') the silk wing. On top of that, you may want someone else to be the Beast Bell Basher, and slam it when he feels necessary. When yellow, attack til they go green/black, then repeat until dead. Do this for both of them, they'll die, and your home free! 
  
Another tactic would be to drop a [[Graviton Vortex]] or [[Electron Vortex]] near the bell. It will pull the Snarbolax into the vortex and within range of the bell, allowing players to stun it easily and quickly without needing to shield bump.
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'''TL;DR:''' Really, you were too lazy to read that? Hit bell to turn Snarbolax yellow, then beat until green/black, and repeat process until "taken care of" (''mercilessly killed''). Reap rewards.
  
 
== Drops ==
 
== Drops ==

Revision as of 11:54, 31 October 2011

One of the Rabid Snarbolaxs, practically foaming at the mouth for a chance to take a bite out of a knight.

The Gloaming Wildwoods has been infected with a poisonous miasma and the Snarbolax is said to have gone rabid! It is a poison-themed version of the Tier 1 boss, Snarbolax. Though there's a catch, now there's TWO of them! It is one of the four bosses released with the Shadow Lair patch.

Access

Rabid Snarbolax Shadow Lair.jpg

First you must reach the depth 23, this can be easily done accessing directly Emberlight.

Once at the depth 23, just walk forward and reach the area of access to Shadow Lairs.

Now you will need Clearance Level 1 in order to access to the Rabid Snarbolax Shadow Lair.

And obviously you will need one Shadow Key to open the terminal for your party.

(Only one Key is needed to give your entire party access to the Shadow Lair)

Once opened the Terminal your party will be locked / closed and you won't be able to change the members during the rest of the journey through the Shadow Lair

Strategy

While one Snarbolax of this nature would not be too bad, our friends at Three Rings decided it would be fun to add two! You have to face two snarling, rabid, vicious beasts! So what should you expect? Well, like all beasts he is weak to piercing, so bringing Barbarous Thorn Blade would not be a bad idea. On the contrary, he is resistant to elemental, so your precious Divine Avenger won't help here. Unlike the Roarmulus Twins, red or not, these guys are two separate beings! They must be killed individually! You can also expect an annoying little silk wing to heal these two through the whole fight! Let's not forget, he has kept his most classic feature, his Beast Bell! They are immune to all damage while black, and can only attack in yellow form. To get them into yellow, or stunned, form you must slam the Beast Bell while at least one of them are near it! Unlike the original Snarbolax, these guys can still attack in stunned form!

TL;DR: There are two of them. A silk wing likes to heal them, take care of that. Beast bells should be hit when Snarbolax is near it.

Tactics

Shielding is important in this fight, as they like to go underground and create a long field of spikes across the field. If you have done the original Snarbolax, this should be familiar to you. The only difference is that it poisons now. It is advised to assign someone in your group to "take care of" (mercilessly kill) the silk wing. On top of that, you may want someone else to be the Beast Bell Basher, and slam it when he feels necessary. When yellow, attack til they go green/black, then repeat until dead. Do this for both of them, they'll die, and your home free!

TL;DR: Really, you were too lazy to read that? Hit bell to turn Snarbolax yellow, then beat until green/black, and repeat process until "taken care of" (mercilessly killed). Reap rewards.

Drops

Notes

Nusqual of Guild created a Youtube Video of their run.

Trivia

  • Though even in a more rabid and menacing form, he is still referred to as Snarby.
  • Compared to the Original Snarbolax, this one has an insane amount of Boxes and Rewards waiting next to the elevator!

See Also

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