Difference between revisions of "Scarab"

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{{Monster family|Undead}}
+
{{Monster family|Undead Family|Undead|Undead|Undead}}
 
{{TOCright}}
 
{{TOCright}}
 
'''Scarabs''' are a type of [[monster]] found in the [[Clockworks]].
 
'''Scarabs''' are a type of [[monster]] found in the [[Clockworks]].
Line 5: Line 5:
 
==Traits==
 
==Traits==
 
Scarabs are devilish insects that have come back from the grave to feed on the living. They usually attack in groups and will overpower knights who aren't paying attention to their surroundings.   
 
Scarabs are devilish insects that have come back from the grave to feed on the living. They usually attack in groups and will overpower knights who aren't paying attention to their surroundings.   
For now, they only appear in [[Compounds]] levels.
 
  
 
{{clear}}
 
{{clear}}
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==Types==
 
==Types==
 
{{Hidden header|Grave Scarab}}
 
{{Hidden header|Grave Scarab}}
{{Monster
+
{{MonsterTemporary
 
|name=Grave Scarab
 
|name=Grave Scarab
 
|location= *[[Compounds|Ruined Compound]]: Chittering Burrows
 
|location= *[[Compounds|Ruined Compound]]: Chittering Burrows
 +
*[[Shroud of the Apocrea]]: The Grasping Plateau
 +
*[[Clockwork Tunnels]]: Haunted Passage, Infernal Passage (Rare)
 
|description=
 
|description=
 
Insipid insects that emerge from their burrows in countless numbers to run down knights.
 
Insipid insects that emerge from their burrows in countless numbers to run down knights.
 +
*Attacks more frequently in deeper Tiers.
 
|abilities=
 
|abilities=
 
*Flying Tackle {{attack|shadow}}
 
*Flying Tackle {{attack|shadow}}
 
|drop=
 
|drop=
 +
{{Template:Material/Monster|family=undead}}
 +
}}
 +
 +
{{Hidden header|Grim Scarab}}
 +
{{MonsterTemporary
 +
|name=Grim Scarab
 +
|tier1=All Tiers
 +
|image2=
 +
|image3=
 +
|location= *[[Graveyard]]: Where Monsters fear to Tread (event only)
 +
*[[The Dark Harvest]]: Punkin King's Lair (event only)
 +
|description=
 +
Large insects that have a small chance to emerge from any graveyard burrow during the [[Dark Harvest Festival]]. (Randomly replaces [[Dust Zombie]] spawn). Only one will crawl out of its burrow, unlike their smaller cousins. That being said, there could be several burrows in the area, so be prepared for a swarm - especially when fighting them in the Punkin King's lair, where several are guaranteed to show up.
 +
*When the Grim Scarab is defeated, a tall [[Grim Gourdling]] will get to its feet and fight. It is presumed that these Grim Gourdlings use the Grim Scarabs as [http://forums.spiralknights.com/en/node/105524 some sort of mount], similar to a warrior on a battle horse.
 +
|abilities=
 +
*Flying Tackle {{attack|shadow}}
 +
|drop=
 +
*{{Monster_Icons|Undead}} [[Grim Gourdling]]
 
}}
 
}}
  
 
{{Hidden header|Sun Scarab}}
 
{{Hidden header|Sun Scarab}}
{{Monster
+
{{MonsterTemporary
 
|name=Sun Scarab
 
|name=Sun Scarab
 
|location= *[[Compounds|Charred Compound]]: Chittering Burrows
 
|location= *[[Compounds|Charred Compound]]: Chittering Burrows
 +
*[[Blast Furnace]]: Haunted Passage, Infernal Passage (Rare)
 +
*[[Shadowplay]]: Greenstone Bridge, Overgrown Court
 
|description=
 
|description=
 
Incendiary insects that emerge from their burrows in countless numbers to run down knights.
 
Incendiary insects that emerge from their burrows in countless numbers to run down knights.
 +
*Attacks more frequently in deeper Tiers.
 
|abilities=
 
|abilities=
 
*Flying Tackle {{attack|shadow}} {{status|fire}}
 
*Flying Tackle {{attack|shadow}} {{status|fire}}
|drop=*{{Mat|Dark Shard}}
+
|drop=
*{{Mat|Reaper Rib}}
+
{{Template:Material/Monster|family=undead|status=fire}}
*{{Mat|Soul Dust}}
+
*{{Mat|Grave Soil}}
+
 
}}
 
}}
  
 
{{Hidden header|Pale Scarab}}
 
{{Hidden header|Pale Scarab}}
{{Monster
+
{{MonsterTemporary
 
|name=Pale Scarab
 
|name=Pale Scarab
 
|location= *[[Compounds|Frozen Compound]]: Chittering Burrows
 
|location= *[[Compounds|Frozen Compound]]: Chittering Burrows
 +
*[[Cooling Chamber]]: Haunted Passage, Infernal Passage (Rare)
 +
*[[Shroud of the Apocrea]]: The Grasping Plateau
 
|description=
 
|description=
 
Icy insects that emerge from their burrows in countless numbers to run down knights.
 
Icy insects that emerge from their burrows in countless numbers to run down knights.
 +
*Attacks more frequently in deeper Tiers.
 
|abilities=
 
|abilities=
 
*Flying Tackle {{attack|shadow}} {{status|freeze}}
 
*Flying Tackle {{attack|shadow}} {{status|freeze}}
|drop=*{{Mat|Soul Dust}}
+
|drop=
*{{Mat|Blighted Bone}}
+
{{Template:Material/Monster|family=undead|status=freeze}}
*{{Mat|Vile Seal}}
+
 
}}
 
}}
 
  
 
{{Hidden header|Plague Scarab}}
 
{{Hidden header|Plague Scarab}}
{{Monster
+
{{MonsterTemporary
 
|name=Plague Scarab
 
|name=Plague Scarab
|location= *[[Compounds|Blighted Compound]]: Chittering Burrows  
+
|location= *[[Compounds|Blighted Compound]]: Chittering Burrows
 +
*[[Wasteworks]]: Haunted Passage, Infernal Passage (Rare)
 
|description=
 
|description=
 
Infectious insects that emerge from their burrows in countless numbers to run down knights.
 
Infectious insects that emerge from their burrows in countless numbers to run down knights.
 +
*Attacks more frequently in deeper Tiers.
 
|abilities=
 
|abilities=
 
*Flying Tackle {{attack|shadow}} {{status|poison}}
 
*Flying Tackle {{attack|shadow}} {{status|poison}}
|drop=*{{Mat|Dark Shard}}
+
|drop=
*{{Mat|Ecto Drop}}
+
{{Template:Material/Monster|family=undead|status=poison}}
*{{Mat|Grave Soil}}
+
 
}}
 
}}
 
  
 
{{Hidden header|Silver Scarab}}
 
{{Hidden header|Silver Scarab}}
{{Monster
+
{{MonsterTemporary
 
|name=Silver Scarab
 
|name=Silver Scarab
|location= *[[Compounds|Shocked Compound]]: Chittering Burrows  
+
|location= *[[Compounds|Shocked Compound]]: Chittering Burrows
 +
*[[Power Complex]]: Haunted Passage, Infernal Passage (Rare)
 
|description=
 
|description=
 
Ionized insects that emerge from their burrows in countless numbers to run down knights.
 
Ionized insects that emerge from their burrows in countless numbers to run down knights.
 +
*Attacks more frequently in deeper Tiers.
 
|abilities=
 
|abilities=
 
*Flying Tackle {{attack|shadow}} {{status|shock}}
 
*Flying Tackle {{attack|shadow}} {{status|shock}}
|drop=*{{Mat|Dark Shard}}
+
|drop=
*{{Mat|Blighted Bone}}
+
{{Template:Material/Monster|family=undead|status=shock}}
*{{Mat|Ecto Drop}}
+
 
}}
 
}}
  
 
==Strategy==
 
==Strategy==
Scarabs will normally spawn in large colonies, and can very easily swarm you with their flying tackles that lock on to players. They always fly in straight line. The best way to get rid of a pack of Scarabs is with the charge of the [[Divine Avenger]], elementals bombs like the [[Stagger Storm]] or the [[Shivermist Buster]] can be a good option too.
+
Scarabs will normally spawn in large colonies, and can very easily swarm you with their flying tackles that lock on to players. They always fly in straight line. The best way to get rid of a swarm of Scarabs is with the charge of the [[Divine Avenger]], elementals bombs like the [[Stagger Storm]] or the [[Shivermist Buster]] can be a good option too.
 +
 
 +
==Notes==
 +
*This monster was introduced with {{release|2013-04-10}}.
  
 
==See also==
 
==See also==

Latest revision as of 22:19, 18 May 2020

Undead Family
Icon Gate Icon-Undead.png
Damage Resistances
Defense elemental icon.png Defense piercing icon.png Defense shadow icon.png
Defense decreased.png Defense none.png Defense increased.png

Scarabs are a type of monster found in the Clockworks.

Traits

Scarabs are devilish insects that have come back from the grave to feed on the living. They usually attack in groups and will overpower knights who aren't paying attention to their surroundings.

Types

Grave Scarab

Grave Scarab
Tier 1
Monster-Grave Scarab.png
Tier 2
Monster-Grave Scarab 2.png
Tier 3
Monster-Grave Scarab 3.png
Abilities
  • Flying Tackle Attack shadow icon.png
Location Drops
Description

Insipid insects that emerge from their burrows in countless numbers to run down knights.

  • Attacks more frequently in deeper Tiers.


Grim Scarab

Grim Scarab
All Tiers
Monster-Grim Scarab.png


Abilities
  • Flying Tackle Attack shadow icon.png
Location Drops
Description

Large insects that have a small chance to emerge from any graveyard burrow during the Dark Harvest Festival. (Randomly replaces Dust Zombie spawn). Only one will crawl out of its burrow, unlike their smaller cousins. That being said, there could be several burrows in the area, so be prepared for a swarm - especially when fighting them in the Punkin King's lair, where several are guaranteed to show up.

  • When the Grim Scarab is defeated, a tall Grim Gourdling will get to its feet and fight. It is presumed that these Grim Gourdlings use the Grim Scarabs as some sort of mount, similar to a warrior on a battle horse.


Sun Scarab

Sun Scarab
Tier 1
Monster-Sun Scarab.png
Tier 2
Monster-Sun Scarab 2.png
Tier 3
Monster-Sun Scarab 3.png
Abilities
  • Flying Tackle Attack shadow icon.png Icon status fire.png
Location Drops
Description

Incendiary insects that emerge from their burrows in countless numbers to run down knights.

  • Attacks more frequently in deeper Tiers.


Pale Scarab

Pale Scarab
Tier 1
Monster-Pale Scarab.png
Tier 2
Monster-Pale Scarab 2.png
Tier 3
Monster-Pale Scarab 3.png
Abilities
  • Flying Tackle Attack shadow icon.png Icon status freeze.png
Location Drops
Description

Icy insects that emerge from their burrows in countless numbers to run down knights.

  • Attacks more frequently in deeper Tiers.


Plague Scarab

Plague Scarab
Tier 1
Monster-Plague Scarab.png
Tier 2
Monster-Plague Scarab 2.png
Tier 3
Monster-Plague Scarab 3.png
Abilities
  • Flying Tackle Attack shadow icon.png Icon status poison.png
Location Drops
Description

Infectious insects that emerge from their burrows in countless numbers to run down knights.

  • Attacks more frequently in deeper Tiers.


Silver Scarab

Silver Scarab
Tier 1
Monster-Silver Scarab.png
Tier 2
Monster-Silver Scarab 2.png
Tier 3
Monster-Silver Scarab 3.png
Abilities
  • Flying Tackle Attack shadow icon.png Icon status shock.png
Location Drops
Description

Ionized insects that emerge from their burrows in countless numbers to run down knights.

  • Attacks more frequently in deeper Tiers.


Strategy

Scarabs will normally spawn in large colonies, and can very easily swarm you with their flying tackles that lock on to players. They always fly in straight line. The best way to get rid of a swarm of Scarabs is with the charge of the Divine Avenger, elementals bombs like the Stagger Storm or the Shivermist Buster can be a good option too.

Notes

See also

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