Difference between revisions of "The Collector"

From SpiralKnights

Jump to: navigation, search
(I need this for the rank mission article)
Line 1: Line 1:
 +
'''The Collector''' is a [[Rank Mission]] to be completed as a Apprentice (Rank 2). It consists of two levels that features Construct monsters.
  
 +
==Overview==
 +
[[Image:Mission-The Collector.png|thumb|120px|The Collector on the Mission Interface.]]
 +
'''Mission Rank:''' 2-3
 +
 +
'''Description:''' There have been reports of a large, mechanical entity we have named the '[[Collector]]' who has been intercepting our knights and taking both them and the sprties they were tracking and imprisoning them in a well-guarded compound deep within the Clockworks. Armed with your new sprite, your mission is to find this 'Collector' and rescue the knights and the sprites it has taken captive.
 +
 +
'''Objective:''' Save the sprites and the researchers from the Collector.
 +
 +
'''Rewards:'''
 +
*'''[[Prestige]]''': 20
 +
*[[Rarity#Flawed Orb of Alchemy|Flawed Orb of Alchemy]]: 3
 +
*[[Spark of Life]]: 5
 +
 +
 +
==Runthrough==
 +
 +
===Mission Lobby (Depth 0)===
 +
 +
===Mechanized Mile (Depth 1)===
 +
Just a normal ''Clockwork Tunnels: Mechanized Mile'' with the following monsters:
 +
 +
'''Monsters''':
 +
 +
*{{Monster_Icons|Gremlin}} [[Mender#Tenderfoot Mender|Tenderfoot Mender]]
 +
*{{Monster_Icons|Construct}} [[Lumber#Lumber|Lumber]]
 +
*{{Monster_Icons|Construct}} [[Retrode#Retrode|Retrode]]
 +
*{{Monster_Icons|Construct}} [[Scuttlebot#Scuttlebot|Scuttlebot]]
 +
*{{Monster_Icons|Construct}} [[Gun Puppy#RGun Puppy|Gun Puppy]]
 +
*{{Monster_Icons|Construct}} [[Gun Puppy#Rocket Puppy|Rocket Puppy]]
 +
 +
===Camp Crimson (Depth 2)===
 +
A new dark level with Construct and a few Menders. If knights walk throught the streetlights, a series of missiles fall from above. In this depth you will find a new [[Boss]]: The Collector.
 +
 +
'''Monsters''':
 +
 +
*{{Monster_Icons|Gremlin}} [[Mender#Tenderfoot Mender|Tenderfoot Mender]]
 +
*{{Monster_Icons|Construct}} [[Lumber#Lumber|Lumber]]
 +
*{{Monster_Icons|Construct}} [[Retrode#Retrode|Retrode]]
 +
*{{Monster_Icons|Construct}} [[Scuttlebot#Scuttlebot|Scuttlebot]]
 +
*{{Monster_Icons|Construct}} [[Gun Puppy#RGun Puppy|Gun Puppy]]
 +
*{{Monster_Icons|Construct}} [[Mecha Knight#Mecha Knight|Mecha Knight]]
 +
*{{Monster_Icons|Construct}} [[Collector]] (Boss)
 +
 +
== See also ==
 +
*[[Collector]]
 +
*[[Battle Sprite]]
 +
*[[Boss]]

Revision as of 22:25, 23 August 2013

The Collector is a Rank Mission to be completed as a Apprentice (Rank 2). It consists of two levels that features Construct monsters.

Overview

The Collector on the Mission Interface.

Mission Rank: 2-3

Description: There have been reports of a large, mechanical entity we have named the 'Collector' who has been intercepting our knights and taking both them and the sprties they were tracking and imprisoning them in a well-guarded compound deep within the Clockworks. Armed with your new sprite, your mission is to find this 'Collector' and rescue the knights and the sprites it has taken captive.

Objective: Save the sprites and the researchers from the Collector.

Rewards:


Runthrough

Mission Lobby (Depth 0)

Mechanized Mile (Depth 1)

Just a normal Clockwork Tunnels: Mechanized Mile with the following monsters:

Monsters:

Camp Crimson (Depth 2)

A new dark level with Construct and a few Menders. If knights walk throught the streetlights, a series of missiles fall from above. In this depth you will find a new Boss: The Collector.

Monsters:

See also

Personal tools