Difference between revisions of "The Collector"

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m (Second Floor)
m (Runthrough: add "the lab" - unique mission progression)
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|gallery =
 
|gallery =
 
<gallery widths=200px heights=150px>
 
<gallery widths=200px heights=150px>
File:Map-The Collector-Mechanized Mile.png|Map of "Mechanized Mile".
 
 
File:Area-The Collector-Mechanized Mile.png|An unusual start.
 
File:Area-The Collector-Mechanized Mile.png|An unusual start.
 
</gallery>
 
</gallery>
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File:Area-The Collector-Camp Crimson.png|These knights need rescuing.  
 
File:Area-The Collector-Camp Crimson.png|These knights need rescuing.  
 
File:Area-The Collector-Camp Crimson-2.png|The [[Crimson Order]] is involved.
 
File:Area-The Collector-Camp Crimson-2.png|The [[Crimson Order]] is involved.
File:Area-The Collector-Camp Crimson-3.png|These [[Battle Sprite|sprites]] need rescuing.
+
File:Area-The Collector-Camp Crimson-3.png|The missing [[Battle sprites]]. They are not white at the moment, perhaps they are trying to "adapt?"
 +
</gallery>
 +
}}
 +
 
 +
===Fourth Floor===
 +
{{Floor
 +
|name        = The Lab
 +
|icon 1      = Haven
 +
|depth      = ??? (assume surface)
 +
|monsters    = There is no combat here.
 +
|exploration = [[The Lab]] as it appears according to the player's progression through rank missions.
 +
 
 +
|floor notes = Talk to Morlin.
 +
 
 +
{{Dialogue/Showhide|
 +
|title  = [[Morlin]]
 +
|content =
 +
{{:Morlin Dialogue/Laboratory}}
 +
}}
 +
 
 +
|gallery=
 +
<gallery widths=200px heights=150px>
 +
File:Map-The Collector-The Lab.png|Map of "The Lab" at this point in the story.
 +
File:Area-The Collector-The Lab.png|These sprites have been rescued from the Collector.
 +
File:Area-The Collector-The Lab-2.png|No sprite is being studied over here right now.
 
</gallery>
 
</gallery>
 
}}
 
}}

Revision as of 20:42, 8 December 2015

The Collector
Mission-The Collector.png
Mission List: Rank (Apprentice)
Preceded By:

2-3 Interface-icon-Dialogue.png Mission: An Eternal Bond

Followed By:

3-1 Interface-icon-Dialogue.png Mission: A Prestigious Opportunity

Important Stratum Themes:
  • Monsters: Gate Icon-Construct.png
Rewards:

The Collector is a 2-3 rank mission.

Overview

Description:

There have been reports of a large, mechanical entity we have named the 'Collector' who has been intercepting our knights and taking both them and the sprites they were tracking and imprisoning them in a well-guarded compound deep within the Clockworks. Armed with your new sprite, your mission is to find this 'Collector' and rescue the knights and the sprites it has taken captive.


Objective:

Save the sprites and the researchers from the Collector.

Notes

History

Runthrough

First Floor

Second Floor

- just really want to avoid using the term "floor" due to March 2011 decisions

Third Floor

- just really want to avoid using the term "floor" due to March 2011 decisions

Fourth Floor

- just really want to avoid using the term "floor" due to March 2011 decisions

See Also

Personal tools