Difference between revisions of "User:Snarbylord/Sandbox"

From SpiralKnights

Jump to: navigation, search
m (Runthrough: "similar to" - scenario rooms are not part of the random pool)
(Added fourth floor (WIP, needs more monsters - doing a run to find the rest) and poison icons.)
Line 84: Line 84:
 
'''Monsters''':
 
'''Monsters''':
 
*{{Monster_Icons|Construct}} [[Gun Puppy#Gun Puppy|Gun Puppy]]
 
*{{Monster_Icons|Construct}} [[Gun Puppy#Gun Puppy|Gun Puppy]]
*{{Monster_Icons|Construct}} [[Gun Puppy#Sick Puppy|Sick Puppy]]
+
*{{Monster_Icons|Construct}} {{status|poison}} [[Gun Puppy#Sick Puppy|Sick Puppy]]
*{{Monster_Icons|Construct}} [[Lumber#Vilewood|Vilewood]]
+
*{{Monster_Icons|Construct}} {{status|poison}} [[Lumber#Vilewood|Vilewood]]
*{{Monster_Icons|Construct}} [[Retrode#Isotrode|Isotrode]]
+
*{{Monster_Icons|Construct}} {{status|poison}} [[Retrode#Isotrode|Isotrode]]
*{{Monster_Icons|Construct}} [[Scuttlebot#Hazbot|Hazbot]]
+
*{{Monster_Icons|Construct}} {{status|poison}} [[Scuttlebot#Hazbot|Hazbot]]
*{{Monster_Icons|Slime}} [[Polyp#Caustic Polyp|Caustic Polyp]]
+
*{{Monster_Icons|Slime}} {{status|poison}} [[Polyp#Caustic Polyp|Caustic Polyp]]
*{{Monster_Icons|Gremlin}} [[Knocker#Gremlin Choker|Gremlin Choker]]
+
*{{Monster_Icons|Gremlin}} {{status|poison}} [[Knocker#Gremlin Choker|Gremlin Choker]]
 
*{{Monster_Icons|Gremlin}} [[Mender#Ironclaw Mender|Ironclaw Mender]]
 
*{{Monster_Icons|Gremlin}} [[Mender#Ironclaw Mender|Ironclaw Mender]]
 
|exploration =
 
|exploration =
*This area is similar to ''[[Clockwork Tunnels|Wasteworks: Mechanized Mile]]''.
+
*This area is a ''[[Clockwork Tunnels|Wasteworks: Mechanized Mile]]''.
  
 
|floor notes = Goal: Get to the elevator.
 
|floor notes = Goal: Get to the elevator.
 +
}}
 +
 +
===Fourth Floor===
 +
{{Floor
 +
|name        = Weapons Cache
 +
|icon 1      = Wasteworks-Gremlin Grounds
 +
|depth      = 16
 +
|monsters    =
 +
'''Monsters''':
 +
*{{Monster_Icons|Construct}} {{status|poison}} [[Gun Puppy#Rocket Puppy|Rocket Puppy]]
 +
*{{Monster_Icons|Construct}} {{status|poison}} [[Gun Puppy#Sick Puppy|Sick Puppy]]
 +
*{{Monster_Icons|Construct}} {{status|poison}} [[Battlepod#Battlepod|Battlepod]] (boss)
 +
*{{Monster_Icons|Gremlin}} {{status|poison}} [[Knocker#Gremlin Choker|Gremlin Choker]]
 +
*{{Monster_Icons|Gremlin}} [[Thwacker#Ironclaw Thwacker|Ironclaw Thwacker]]
 +
*{{Monster_Icons|Gremlin}} [[Mender#Ironclaw Mender|Ironclaw Mender]]
 +
|exploration =
 +
*A pair of toxic battlepods can be found at the end of the level.''
 +
 +
|floor notes = Goal: Destroy the gremlin war machines and get to the elevator.
 +
}}
 
}}
 
}}
  
 
== See also ==
 
== See also ==
 
{{mission see also}}
 
{{mission see also}}

Revision as of 22:48, 1 August 2015

Working on creating the Sewer Stash mission page. All code was originally from A Revelation in Flames, so missing info is replaced from info from that.


Sewer Stash
Mission-Sewer Stash.png
Mission List: Rank (Knight Elite)
Preceded By:

6-2 Interface-icon-PvE.png Mission: Whipping and Mishandling

Followed By:

6-2 Interface-icon-PvE.png Mission: Built to Destroy!

Important Stratum Themes:
  • Monsters: Gate Icon-Construct.png Gate Icon-Slime.png
  • Status: Icon status poison.png
Rewards:

Sewer Stash is a 6-2 rank mission.

Overview

Description:

It seems that the Ironclaw Munitions Factory is not the only place gremlins are storing high-powered weaponry. Intel suggests that once manufactured, weapons are moved out of the Ironclaw Munitions Factory and stored in secret weapon caches throughout the Clockworks.

One of these caches has been uncovered in one of the Clockwork's wasteworks systems. It's likely not going to be pretty reaching it, but eliminating the weapons stored in these wasteworks could result in far fewer casualties in the future.


Objective:

Destroy the gremlin war machines hidden in the wasteworks.

Notes

This mission features the Drakon battle sprite.

A Tier 2 level 15 Drakon will temporarily accompany the player. This sprite replaces the player's current sprite. Not to worry, this has no lasting effects on any sprites the player might own already - feel free to help new players with this mission.

History

Runthrough

First Floor

- just really want to avoid using the term "floor" due to March 2011 decisions

Second Floor

- just really want to avoid using the term "floor" due to March 2011 decisions

Third Floor

- just really want to avoid using the term "floor" due to March 2011 decisions

Fourth Floor

- just really want to avoid using the term "floor" due to March 2011 decisions

}}

See also

Personal tools