User talk:HikaruFer

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I'm so chubby Menu Don't you think?

Jade-Hikaru


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~Hikaru~


Animation

That's an adorable menu up there. How familiar are you with APNG? I remember you downloaded the stuff in the style guide. I'm thinking it might be super sexy to update File:The Artifact.png. It's such a gorgeous object. It deserves to show itself in full. But my problem is that I can't get "clean" images of "certain things" with my methods, and I'm very impressed with how you did the modules as "representative images." --Novaster 00:08, 12 September 2015 (UTC)

Its a chubby menu haha. And i have not tried APNG yet, but i already created a char from 0 so i can go to mission that normally u cant repeat as the first time so i can take screenshots. The artifact appears in 2-1 Ancient Generator right? I dont remember the map and have not see the specific image it is now (the "zoomed" artifact with details) but i can try :)! Do u want that image but APNG without background? (And thx haha x//x) --Hikaru 00:17, 12 September 2015 (UTC)
Oh, I can do the APNG that way. Was wondering if you could possibly use the same method you did for the modules. The artifact image that's currently on display certainly isn't a screenshot image, and looks like a Spiral Spy thing to me, but the admins haven't deleted it (which doesn't mean it's okay, but it's more about showing the game in its full artistic glory), soooooooooo just thought we might improve it. Just to be safe, I'll ask about it first. Food for thought. --Novaster 00:21, 12 September 2015 (UTC)
Didnt know Spiral Spy had those models too. I was wondering where did it come from xD. What u mean is that u want to improve animating it? or how exactly. I dunno much about artifact, (my memory sucks xd!) so i dunno where i have seem them and in which form (p,d: i will try again the spiral spy to check for those items, last time i forget about it because i wouldnt understand how to change somethings and how view others) --Hikaru 00:34, 12 September 2015 (UTC)
All we know about this object is on The Artifact page. It has a very beautiful animation, and I feel that a visual is worth 1k+ words at least. --Novaster 00:36, 12 September 2015 (UTC)

WHAT JUST HAPPEN TO THIS! ahahahahaha APNG is HELLA HARD how u guyz do the overworld then XD? btw im not drunk haha i just lmao because i was thinking "this will look nice even with background", "i been following all steps and i think i got it :D", and then NOPE said the program ahahaha worst part is, even with the incorrect crop, it doesnt look good hahaha OTL oh my... xDDD. Btw i couldnt do anything tonight D: was busy, hope tomorrow i can do a little more. Tell me about the APNG hahaha i dont think i could help with the overworld as i trough xDU not even the artifact, maybe, MAAAAYBE the tooltips of items but dunno xD! I was like okay... this is not what i expected xDD Have a good nite~ --Hikaru 09:57, 12 September 2015 (UTC)

That looks like a good start! There are a few programs out there we can use. What I use isn't freeware, and it's ancient (like pre-Corel-eating-Jasc ancient and I've used it for most of my conscious life), and I can't exactly encourage pirating, so I haven't yet made a guide for my methods since other free methods yield the same results. It's like asking a person to use a specific brand of more expensive colored pencil and editors should never have to spend money on the wiki's work. I'm guessing the issue is in the cropping step, as it looks to be the same dimensions as the tooltip. Since this entity isn't equipped, and quite large (as large as a knight!) it would need a different cropping parameter. For this step I open up the generated FRAPS.avi file into a program (Jasc Animation Shop v3.04) that lets me snatch a frame or a group of frames out of the entire sequence after "filming" the entire screen and edit those frames uniformly, instead of a highly specific BATCH script others use for the tooltips. It's a chunky but very nice program and I've not found anything that does everything it does in one package. But yeah not freeware. What I would do is copy the batch file, and modify anything in the copy that has "201" and "222" to match the dimensions you need for this object, then make your own alpha channel to go with it, specific to the dimensions of the artifact. If that doesn't work, search around for video editing freeware that isn't infested with viruses and that lets you crop round corners with transparencies uniformly for a group of files in sequence. --Novaster 12:57, 12 September 2015 (UTC)
Hey~ I was busy and tired this few days, sorry i didnt answer. Here in my country it is really hard and freaking expensive to get some program, freeware its my only choice haha (thx fraps for make a free version) but i would have to see then, i follow the tutorial of thepc and notice he did it only for the tooltip after my result xD (keep lmao thinking about it xD) i will have to see more about it. But first i will do things her ein the wiki more than APNG before i find out more haha. Thx ^^ and sorry for the late reply --Hikaru 22:05, 15 September 2015 (UTC)

Monsters and Misc

Oh it's fine. We improved a few things. Major changes include map naming convention and the use of Template:Monster as a linking template. --Novaster 22:37, 15 September 2015 (UTC)

Ohh i like the Monster template :D no need to add the icons all over the wiki. I will fix the mission's page now and see which one is lacking of this template ^^ --Hikaru 22:55, 15 September 2015 (UTC)
IKR! Half a day of coding to take care of an eternity of potential mistakes. It's also faster. Btw, we are also developing a format for areas - here if you want to feedback. --Novaster 23:36, 15 September 2015 (UTC)
The mistakes is the awesome part hahaha, no need to check one by one which is awesome :D! I was reading the post, i already voted and give a feedback of what i think :P --Hikaru 00:00, 16 September 2015 (UTC)
Coolio. --Novaster 00:53, 16 September 2015 (UTC)

"Boss Stratum Missions"

Heads up - we want to make sure the chronology of these areas is very clear. Be sure to include a notes section on mission pages, including release date. For missions which drop the player directly into a boss stratum, refer to Shadow of the Beast for examples of wording in the notes section. --Novaster 00:16, 18 September 2015 (UTC)

Oh yeah, i trough that when i saw there wasn't page for boss missions but, i dunno, i see its easier if i put the format just to be filled later so when i start my run-mule would be easy to see what is missing and what not. I put the needs update's tag to each of ones im adding without basic info--Hikaru 00:24, 18 September 2015 (UTC)
Sounds efficient. --Novaster 00:37, 18 September 2015 (UTC)
Im doing it cuz i know im going to work in them later, at least people would now that its a WiP xD. Im been slow this day but luckily i will start filling the info faster :) --Hikaru 01:06, 18 September 2015 (UTC)

Mission Pages

Leave out the |gallery= parameter if the level is randomly generated segments, unless it has a special scenario players always run into (such as the one in An Occurrence at Owlite Keep). Looks like you're having fun! I should have some time tomorrow to do some things...then...be gone for a long time ;n; --Novaster 03:36, 19 September 2015 (UTC)

Ohh ok then! Random = '''Gallery''', if isnt random then the |gallery=. I was going to ask too, host rank means when players can access to that mission (color image and start available) or when players can see the mission but cant enter (gray color with a lock image)?. Hahah yeah i decided to help the more i can with that, i have some dialogues for newest mission i need to transcribe too ^^. Dont be sad, u have a well winning vacations for all the great things u have done in this wiki :3! --Hikaru 03:46, 19 September 2015 (UTC)
Nothing uses '''Gallery''' anymore, only use |gallery=. I fixed that up a while back because it was such a consistent entry it deserved its own parameter. Only use the |gallery= parameter for randomly generated areas in the situation outlined above. Of course, we always use it for set maps. --Novaster 14:42, 19 September 2015 (UTC)


Complicated Missions

So, many missions (mostly Dangerous Prestige) have extremely complex areas one after another, but the map is set. I don't think editors would like cropping out sections of a fixed map, so I came up with a potential solution - check out Heart of Ice: Amu-Sol. Of course, where the red text is, would be screenshots of the relevant area. Conveniently, the mini map will show the map segment the area is in, and it will always be included in the screenshot. I feel that this data is desired, because several of these pages have the data in some way, added by editors in the past. We're just organizing it. Of course, major entities such as Maulos will end up on their own pages, as part of the monster overhaul. --Novaster 17:46, 19 September 2015 (UTC)

Oh yeah, bosses will definitive need their own page and category. I like the format, it is easy and useful, but dunno if would look better with a show/hide (dunno maybe im loving show/hide too much haha) I really doubt i could make danger mission's gallery because i suck at those xD but who knows-- Oh and u didnt tell me about the Host rank parametre --Hikaru 09:13, 20 September 2015 (UTC)

Dialogues

Sorry for the amount of questions haha u//u. But i was thinking, shouldnt be good something like... |pd 2 = for multiple answers? Some of the NPC have more than 1 option, not in mission but in haven and those. It would be nice to have a pd # = at least to 5 (which is the number of possible answers i can remember an npc have) so it shows the little dot and not like this. --Hikaru 09:16, 20 September 2015 (UTC)

Just add a bullet. I've fixed up the example. Adding more parameters is more restrictive. --Novaster 09:28, 20 September 2015 (UTC)
How did you-- *checking code* oh..... i tried that and didnt work cuz i didnt prest enter ._. ... OTL sorry ^//^U --Hikaru 09:29, 20 September 2015 (UTC)
Bullets are weird and have great use. They make showhide do very odd things, for example. I'm going to sleepy now, have fun. --Novaster 09:32, 20 September 2015 (UTC)
Haha yeah, sometimes it work for me, others destroy what im trying to do haha. Well at least im learning little by little how wiki's code work xD. Thx and sorry ahaha. Have a great night~ --Hikaru 09:34, 20 September 2015 (UTC)

NPCs

So these projects really spread into each other don't they? Wiki is a giant forest full of weeds and things that need trimming. I finally got around to making the NPC infobox (something I mentioned doing idk, in January 2015? lol). I've made documentation for it and implemented it on Vaelyn's page. The reason gallery is before wares/dialogue is because those are list format entries, and can extend quite a ways down, and we like to end lists with only "see also" so users are less likely to miss things, or have to scroll to get to additional important information that's not part of list(s). This format is all over the wiki, as per...some discussion on the forums somewhere. Examples are found on individual costume and accessory pages and uh...other places. Items such as the Node Slime Crusher and stuffs. Anyway this should make the pages look really clean, so if you/other editors feel the need to work on NPCs, there's now a standard to go by. I think this is the last thing that was on my mind to get settled before I leave tomorrow. --Novaster 23:07, 20 September 2015 (UTC)

Yeah i was seeing :D! Vaelyn's page looks clean now. I love the infobox, they are really useful. And yeah XD its huge, i was like "lalala" in the missions and then pump into NPCs so i was like "uhmm.... vaelyn is so pretty, let me fix her page" and then Konway appear too, then Feron and i was like "ok maybe i need to fix some NPCs before moving on into missiones..." xD. Glad u add that cuz i was about to fix almost all NPC's page xD. Oh and btw, i was thinking in where i have seen Kora overworld to get a clean screen of her mugshot, do u remember? i cant xD only in comlinks. --Hikaru 23:17, 20 September 2015 (UTC)
Kora's in Hall of Heroes I think, the last one where they're all clapping. So, the template should work for complicated characters such as Herex, who is fought as a boss only sometimes, let me know if there's any issues. --Novaster 23:18, 20 September 2015 (UTC)
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