Difference between revisions of "Scenario Room"

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(updating format of the page, still need to add the last 4 types but im saving just in case)
(List: adding some, only Wolver Den its left but i will add it later)
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*We're resting here for a while before we journey deeper into the Clockworks.
 
*We're resting here for a while before we journey deeper into the Clockworks.
 
*Preparation is your best tool for survival in the Clockworks.
 
*Preparation is your best tool for survival in the Clockworks.
*I keep a sword around for close enounters.
+
*I keep a sword around for close encounters.
 
*I always carry a blaster, never know when it might come in handy.
 
*I always carry a blaster, never know when it might come in handy.
 
*Don't forget your shield, it will save your life!
 
*Don't forget your shield, it will save your life!
Line 401: Line 401:
 
|notes    = This room has been encountered in tier 2 and 3.
 
|notes    = This room has been encountered in tier 2 and 3.
  
A suspicious looking fiend activity. Several [[devilite]]s spawn with a [[silkwing]], ready to glower at any knights passing through. They seem to be shoving [[Dark Matter]] into a stitched-together [[Tortodrone]]. The button near the top lowers the gate.
+
A suspicious looking fiend activity. Several [[devilite]]s spawn with a [[silkwing]], ready to glower at any knights passing through. The button near the top lowers the gate.
 
+
A closer look at the tortodrone can be seen [[:File:Scenario_Room-devildrudgery2.2closertortodrone.png|here]].
+
 
+
To check this room in a different theme check [https://forums.spiralknights.com/en/node/85284#comment-767999 this] and [https://forums.spiralknights.com/en/node/86971#comment-769486 this] forum's comment.
+
 
}}
 
}}
  
Line 437: Line 433:
 
|number    = 7
 
|number    = 7
 
|notes    = This room can always be encountered in {{mission|Whipping and Mishandling}}: ''Sol'Fork Downtown''
 
|notes    = This room can always be encountered in {{mission|Whipping and Mishandling}}: ''Sol'Fork Downtown''
 +
}}
 +
 +
{{GeographyList
 +
|area file = Scenario Room-Graveyard_1
 +
|parent    = Graveyard
 +
|segment  = Scenario Room
 +
|5        = {{location|Graveyard|Where Monsters Fear to Tread|1.3}}
 +
|number    = 1
 +
|letter    = A
 +
|notes    = This room has been encountered in tier 2 and 3.
 +
 +
This room resembles a mausoleum. The information module mentions [[Torin]] from the {{mission|Shadowplay}}.
 +
 +
{{Exploration/Showhide
 +
|title  = {{module|Information}}
 +
|content =
 +
{{InfoBubble
 +
|intro  = Weathered Tomb
 +
|content = A fading inscription reads: Here lies Torin, knight of Almire.
 +
}}
 +
}}
 +
 +
}}
 +
 +
{{GeographyList
 +
|map file  = Map-Graveyard-Scenario Room1A
 +
|parent    = Graveyard
 +
|segment  = Scenario Room
 +
|5        = {{location|Graveyard|Where Monsters Fear to Tread|1.3}}
 +
|number    = 1
 +
|letter    = B
 +
|notes    = This room has been encountered in tier 2 and 3.
 +
 +
This room resembles a mausoleum. This variation includes {{exploration|Shadow Fire}}. The information module mentions [[Torin]] from the {{mission|Shadowplay}}.
 +
 +
{{Exploration/Showhide
 +
|title  = {{module|Information}}
 +
|content =
 +
{{InfoBubble
 +
|intro  = Weathered Tomb
 +
|content = A fading inscription reads: Here lies Torin, knight of Almire.
 +
}}
 +
}}
 +
 +
}}
 +
 +
{{GeographyList
 +
|area file = Scenario Room-Graveyard_2
 +
|parent    = Graveyard
 +
|segment  = Scenario Room
 +
|5        = {{location|Graveyard|Where Monsters Fear to Tread|1.3}}
 +
|number    = 2
 +
|letter    = A
 +
|notes    = This room has been encountered in tier 3.
 +
 +
A shining spark on the ground. Stepping off the grass onto dirt will cause damage (roughly half a bar of [[health]]) and inflict [[poison]]. You cannot activate the sparkling tile if you continue to shield through.
 +
 +
Drops a {{token|Grim Spark|16px}} upon interaction.
 +
}}
 +
 +
{{GeographyList
 +
|area file = Scenario Room-Graveyard 4
 +
|map file  = Map-Graveyard-Scenario Room2A
 +
|parent    = Graveyard
 +
|segment  = Scenario Room
 +
|5        = {{location|Graveyard|Where Monsters Fear to Tread|1.3}}
 +
|number    = 2
 +
|letter    = B
 +
|notes    = This room has been encountered in tier 2.
 +
 +
A poisonous mist that may be miasma. It [[poison]]s anyone who tries to walk through it.
 +
}}
 +
 +
{{GeographyList
 +
|area file = Scenario Room-Graveyard_3
 +
|parent    = Graveyard
 +
|segment  = Scenario Room
 +
|5        = {{location|Graveyard|Where Monsters Fear to Tread|1.3}}
 +
|number    = 3
 +
|letter    = A
 +
|notes    = This room has been encountered in tier 2.
 +
 +
A knight sitting down exhausted with 4 [[:File:Exploration-Candle (Blue).png|candles]]. There are 4 re-spawning [[Dust Zombie]]s hidden in the dirt piles. The zombies can't enter the area where the candles are lit but their [[stun]] breath still works.
 +
 +
{{Dialogue/Showhide
 +
|title  = Knight
 +
|content = No, there are just too many... I can no longer fight them. All that's left is the light from these candles. Without it I...
 +
}}
 +
 +
}}
 +
 +
{{GeographyList
 +
|area file = Scenario Room-Graveyard_7
 +
|map file  = Map-Graveyard-Scenario Room3A
 +
|parent    = Graveyard
 +
|segment  = Scenario Room
 +
|5        = {{location|Graveyard|Where Monsters Fear to Tread|1.3}}
 +
|number    = 3
 +
|letter    = B
 +
|notes    = This room has been encountered in tier 3.
 +
 +
Similar to the previous but the knight is dead and the candles are unlit. The zombies are not restricted from entering between the candles. Nothing happens when the knight is examined.
 +
}}
 +
 +
{{GeographyList
 +
|area file = Scenario Room-Graveyard_5
 +
|parent    = Graveyard
 +
|segment  = Scenario Room
 +
|5        = {{location|Graveyard|Where Monsters Fear to Tread|1.3}}
 +
|number    = 4
 +
|letter    = A
 +
|notes    = This room has been encountered in tier 2 and 3.
 +
 +
A big coffin with chains on the sides. [[Dust Zombie]]s may spawn upon interaction.
 +
}}
 +
 +
{{GeographyList
 +
|area file = Scenario Room-Graveyard_6
 +
|map file  = Map-Graveyard-Scenario Room4A
 +
|parent    = Graveyard
 +
|segment  = Scenario Room
 +
|5        = {{location|Graveyard|Where Monsters Fear to Tread|1.3}}
 +
|number    = 4
 +
|letter    = B
 +
|notes    = This room has been encountered in tier 3.
 +
 +
Similar to the previous room except that the coffin is gone.
 +
}}
 +
 +
{{GeographyList
 +
|area file = Scenario Room-Lichenous_Lair_1
 +
|parent    = Lichenous Lair
 +
|segment  = Scenario Room
 +
|5        = {{location|Lichenous Lair|Fiery Fusion|1.3}}<br>and<br>{{location|Lichenous Lair|Shocking Synthesis|1.3}}
 +
|number    = 1
 +
|letter    = A
 +
|notes    = This room has been encountered in tier 2.
 +
 +
A meteor of some sort that has crash landed into the Clockworks. Upon approaching the meteor, several waves of [[Lichen]]s will spawn. It have {{exploration|Shadow Fire}}.
 +
}}
 +
 +
{{GeographyList
 +
|area file = Area-Alien Ooze-Field Research Site
 +
|parent    = Lichenous Lair
 +
|segment  = Scenario Room
 +
|5        = {{location|Lichenous Lair|Prognosis: Symbiosis|1.3}}
 +
|number    = 1
 +
|letter    = B
 +
|notes    = This variant is always encountered in the {{mission|Alien Ooze}}: ''Field Research Site''
 +
}}
 +
 +
{{GeographyList
 +
|area file = Scenario Room-Ruined_Compound_1
 +
|parent    = Compound
 +
|segment  = Scenario Room
 +
|5        = {{location|Ruined Compound|Ravenous Warrens|1.3}}
 +
|number    = 1
 +
|notes    = This room has been encountered in tier 3.
 +
 +
An abandoned mini lab likely used by [[Gremlin]]s; there is a deactivated [[Mecha Knight]] in a corner and a piece of a [[Retrode]]'s arm on the floor. With futher inspection if the player goes to the left to the passage and goes near the gated area in the back reveals that the pipes leaded from the unknown chemicals in the tubes were once being used on a [[Gremlin]] who is dead and may have been left to die or died becuase of the experiments that were being taken place.
 +
}}
 +
 +
{{GeographyList
 +
|area file = Scenario Room-Compound_1
 +
|parent    = Compound
 +
|segment  = Scenario Room
 +
|5        = Any level from<br>{{location|Compound||1.2}}
 +
|number    = 2
 +
|notes    = This room has been encountered in tier 3.
 +
 +
A gremlin pillbox with dead [[gremlin]]s and mortars. The dead [[mender]] has a note that says: ''The others must never know. Silence them. -H''. After reading it a [[Ghostmane Stalker]] appears.
 +
 +
For more views of this room check [[:File:Spiral 2013-08-15 11-52-48.png|this]] and [[:File:Spiral 2013-08-15 11-53-34.png|this]] files.
 +
}}
 +
 +
{{GeographyList
 +
|area file = Scenario Room-Compound_5
 +
|parent    = Compound
 +
|segment  = Scenario Room
 +
|5        = Any level from<br>{{location|Compound||1.2}}
 +
|number    = 3
 +
|notes    = This room has been encountered in tier 2 and 3.
 +
 +
A statue of a [[Mecha knight]] with mismatched limbs. The [[Energy Mecha Knight]]s in the area can be activated for the usual price of 5 [[energy]], a potential combat bonus.
 +
 +
To check this room in a [[freeze]] theme check [[:File:Scenario Room-Compound 2.png|this]] and [[:File:Scenario Room-Compound 2 knight activation, closer view.png|this]] files.
 +
}}
 +
 +
{{GeographyList
 +
|area file = Scenario Room-Compound_3
 +
|parent    = Compound
 +
|segment  = Scenario Room
 +
|5        = {{location|Blighted Compound|Ravenous Warrens}}
 +
|number    = 4
 +
|notes    = This room has been encountered in tier 3.
 +
 +
A [[Tortodrone]] rests high on a cliff, surrounded by animated twilight lights. There are some [[Treasure Box|treasure boxes]] to the right.
 +
}}
 +
 +
{{GeographyList
 +
|area file = Scenario Room-Compound_4
 +
|parent    = Compound
 +
|segment  = Scenario Room
 +
|5        = {{location|Shocked Compound|Chittering Burrows}}
 +
|number    = 5
 +
|notes    = This room has been encountered in tier 2.
 +
 +
A [[Tortodrone]] rests on a platform. There are some [[Treasure Box|treasure boxes]].
 
}}
 
}}
  

Revision as of 06:27, 12 May 2020

A Scenario Room is a special room in the Clockworks that offer a little story and atmosphere, hints of a larger story, or a special bonus to those that discover them. Note that certain ones can also be found in missions as well, though they tend to be a bit different than those encountered in the arcade. Some scenario rooms are rarer than others.

List

Map Visual Location Level &/or Segment Notes
Scenario Room1Scenario Room1 Scenario Room-Candlestick Keep 1.png Candlestick Keep "Scenario Room" Segment Notes:

This room has been encountered in tier 2 and 3.

There are two fallen Knights in a gated room with a Carnavon.

Scenario Room2Scenario Room2 Library.png Candlestick Keep Cold Shadows Notes:

This room can always be encountered in 9-1 Interface-icon-PvE.png Mission: An Occurrence at Owlite Keep: The Forgotten Library

Scenario Room1AScenario Room1A Scenario Room-Clockworks 1.png Clockwork Tunnels "Scenario Room" Segment Notes:

This room can be encountered at any tier.

A Geo Knight with a monitor is studying the affects of minerals have that attract certain types of monsters. There is also an Ice Cube whose name is Hubert. The monsters that the Geo Knight studies are Wolvers, Jelly Cubes, Scuttlebots, Ironclaw Menders, Yesmen and Spookats.

Scenario Room2AScenario Room2A Scenario Room-Clockworks 2.png Clockwork Tunnels Blast Furnace
and
Cooling Chamber: Wild Path
Notes:

This room can be encountered at any tier.

Three Geo Knights from Spiral HQ set up a campsite around a mineral room.

Scenario Room3AScenario Room3A Scenario Room-Clockworks 4.png Clockwork Tunnels Cooling Chamber Notes:

This room has been encountered in tier 2.

A campfire with 4 knights. It looks like the knights are on their first expedition in the Clockworks.

Scenario Room4AScenario Room4A Scenario Room-Clockworks 5.png Clockwork Tunnels Wasteworks: Wild Path,
and
Blast Furnace
Notes:

This room has been encountered in tier 2 and 3.

A campfire with a frightened knight in a corner. The containers are empty and one of them have been overturned. It is possible some monsters have attacked the place.

Scenario Room4BScenario Room4B Scenario Room-Clockworks 14.png Clockwork Tunnels "Scenario Room" Segment Notes:

This room has been encountered in tier 3.

A campfire with a frightened knight in a corner. The containers are empty and one of them have been overturned. It is possible some monsters have attacked the place.

Scenario Room5AScenario Room5A Scenario Room-Clockworks 10.png Clockwork Tunnels Cooling Chamber Notes:

This room has been encountered in tier 1 and 2.

A campfire with a resting knight between two party buttons. Standing in the area will refill your knight's health.

Scenario Room6AScenario Room6A Scenario Room-Clockworks 3.png Clockwork Tunnels Cooling Chamber: Wild Path,

Wasteworks: Infernal Passage,

and Power Complex
Notes:

This room has been encountered in tier 3.

A bridge that is or is not being repaired - or destroyed. Some Knockers, Thwackers and Menders will spawn as the player passes through the room.

Scenario Room7AScenario Room7A Scenario Room-Clockworks 6.png Clockwork Tunnels Blast Furnace,

Cooling Chamber,

and Power Complex
Notes:

This room has been encountered in tier 1 and 3.

A giant metal beam that's been driven down the path.

Scenario Room8AScenario Room8A Scenario Room-Clockworks 13.png Clockwork Tunnels Wasteworks
and
Power Complex
Notes:

This room has been encountered in tier 3.

A broken bridge or hallway. It doesn't look like work will continue on that section.

Scenario Room9AScenario Room9A Scenario Room-Clockworks 7.png Clockwork Tunnels Power Complex: Infernal Passage Notes:

This room has been encountered in tier 2.

A possible Gremlin workshop of some sort. A Thwacker spawns at the corner table in the top right, and hitting the switch in the middle spawns 2 friendly Mecha Knights from the empty areas in the top of the room. Scuttlebots will also spawn from the destroyed grey blocks.

Scenario Room10AScenario Room10A Scenario Room-Clockworks 8.png Clockwork Tunnels Wasteworks: Slimeway Notes:

This room has been encountered in tier 2.

A slimy area with some tubes and poison traps. Toxigels may appear in the area.

Scenario Room11AScenario Room11A Scenario Room-Clockworks 9.png Clockwork Tunnels Cooling Chamber Notes:

This room has been encountered in tier 3.

A possible storage area of some sort. The grey blocks reveal hidden Scuttlebots and Treasure Boxes can be found at the end of the room.

Scenario Room12AScenario Room12A Scenario Room-Clockworks 12.png Clockwork Tunnels Cooling Chamber Notes:

This room has been encountered in tier 2.

A room with a large cooling fan in the center surrounded by Crystal Blocks. Breaking some of the blocks will spawn Ice Cubes. When cleaning some space, two dead Gremlin bodies can be found lying on the ground.

Scenario Room13AScenario Room13A Scenario Room-Clockworks 19.png Clockwork Tunnels Cooling Chamber: Mechanized Mile Notes:

This room has been encountered in tier 3.

A storage room of some kind. Gremlins hang around the area. Some of the blocks are hidden monster cages, which seem to only spawn Scuttlebots here.

Scenario Room14AScenario Room14A Scenario Room-Clockworks 16.png Clockwork Tunnels Wasteworks: Infernal Passage,
and
Blast Furnace
Notes:

This room has been encountered in tier 3.

An unmoving Tortodrone can be seen on a lower platform, next to some ruined constructs.

Scenario Room14BScenario Room14B Scenario Room-Clockworks 18.png Clockwork Tunnels Wasteworks: Infernal Passage Notes:

This room has been encountered in tier 3.

An unmoving Tortodrone seems to have been edited by fiends. The Tortodrone is surrounded by Dark Matter crystals and has dark purple shards protruding from the top of its body.

A Pit Boss and two Yesmen spawns upon entering the area.

Scenario Room15AScenario Room15A Scenario Room-Clockworks 17.png Clockwork Tunnels Clockwork Tunnels: Gremlin Grounds Notes:

This room has been encountered in tier 1.

An unmoving Tortodrone can be seen next to some grass.

Scenario Room16Scenario Room16 Area-Clockwork Tunnels-Scenario Room16A.png Clockwork Tunnels Cooling Chamber Notes:

This room has been encountered in tier 3.

Some Knights and Recon Rangers seems to have set a camping around an unmoving Tortodrone to rest and collect samples of the stratum. Two Mecha Turrets are active helping to keep the area safe. One of the Knights have a Pulsar and one of the Recon Rangers have a Robo Wrecker.

Scenario Room17AScenario Room17A Scenario Room-Clockworks 11.png Clockwork Tunnels Clockwork Tunnels. Notes:

This room has been encountered in tier 1 and 2.

A room with Gremlin tools. The room looks like it's under construction.

Scenario Room18AScenario Room18A Scenario Room-Clockworks 15.png Clockwork Tunnels Cooling Chamber Notes:

This room has been encountered in tier 2.

A construction site for the Roarmulus Twin. The button opens the gates and spawns 2 Gun Puppies. Behind them are 2 Treasure Boxes surrounded by Rocket Blocks found in the Ironclaw Munitions Factory.

Scenario Room18BScenario Room18B Area-Plan of Attack-Power Grid.png Clockwork Tunnels Power Complex: Gremlin Grounds Notes:

This variant is always encountered in the 6-1 Interface-icon-PvE.png Mission: Plan of Attack: Power Grid

A construction site for the Roarmulus Twin.

19A19A Terminal Meltdown Fuel Depot Entrance.png Clockwork Tunnels Blast Furnace: Slimeway Notes:

This room can always be encountered in 9-2 Interface-icon-PvE.png Mission: Terminal Meltdown: Red Alert

Scenario Room1Scenario Room1 Scenario Room-DevilishDrudgery 1.png Devilish Drudgery Overtime, Every Time,

Hiring Freeze,

and Everybody's Fired
Notes:

This room can be encountered at any tier.

Placing the 5 statues on the 5 buttons completes the ritual. Some of the possible spawns after completing the ritual include: Crowns, Fiend-related drops (like Crafting-Mug of Misery.png Mug of Misery), five Silkwings, Devilites and Pit Bosses, or a Trojan (as can be seen here).

The sparkling book pile reads: 5 Ways to Appease your Pit Boss.

Scenario Room2Scenario Room2 Scenario Room-DevilishDrudgery 3.png Devilish Drudgery Any level from
Devilish Drudgery
Notes:

This room has been encountered in tier 2.

A suspicious looking fiend activity. Several fiends, particularly Devilites or Gorgos, can spawn, ready to glower at any knights passing through.

Fiendish Self-Help book reads: How do draw infernal symbols.

Board reads: A Notice to All Employees: Due to continual under-performance, there will be no paid holidays or free coffee in the break room. No wonder they're so angry!

Scenario Room3AScenario Room3A Scenario Room-DevilishDrudgery 2.png Devilish Drudgery Overtime, Every Time
and
Toxic Workplace
Notes:

This room has been encountered in tier 2 and 3.

A suspicious looking fiend activity. Several devilites spawn with a silkwing, ready to glower at any knights passing through. They seem to be shoving Dark Matter into a stitched-together Tortodrone. The button near the top lowers the gate.

A closer look at the tortodrone can be seen here.

To check this room in a different theme check this and this forum's comment.

Scenario Room3BScenario Room3B Scenario Room-DevilishDrudgery 4.png Devilish Drudgery Wired for Synergy Notes:

This room has been encountered in tier 2 and 3.

A suspicious looking fiend activity. Several devilites spawn with a silkwing, ready to glower at any knights passing through. The button near the top lowers the gate.

Scenario Room5Scenario Room5 Area-Devilish Drudgery-Scenario Room5A.png Devilish Drudgery Overtime, Every Time Notes:

This area only appears during the March of the Tortodrones event. This room has been encountered in tier 3.

A party button waits beyond aesthetic piles of dark matter. The area features a single Vortex Block. Several monsters spawn to fight, including Devilites, Trojans, and Howlitzers.

The bulk glyph reward for this area seems to be rather small.

Scenario Room6Scenario Room6 Area-Work for Idle Hands-Devilish Drudgery.png Devilish Drudgery Overtime, Every Time Notes:

This room can always be encountered in 5-1 Interface-icon-PvE.png Mission: Work for Idle Hands: Devilish Drudgery

Scenario Room7Scenario Room7 Area-Whipping and Mishandling-Sol'Fork Downtown.png Devilish Drudgery Everybody's Fired Notes:

This room can always be encountered in 6-2 Interface-icon-PvE.png Mission: Whipping and Mishandling: Sol'Fork Downtown

Scenario Room1AScenario Room1A Scenario Room-Graveyard 1.png Graveyard Where Monsters Fear to Tread Notes:

This room has been encountered in tier 2 and 3.

This room resembles a mausoleum. The information module mentions Torin from the 10-2 Interface-icon-PvE.png Mission: Shadowplay.

Scenario Room1BScenario Room1B Scenario Room-Graveyard variant.jpg Graveyard Where Monsters Fear to Tread Notes:

This room has been encountered in tier 2 and 3.

This room resembles a mausoleum. This variation includes Shadow Fire. The information module mentions Torin from the 10-2 Interface-icon-PvE.png Mission: Shadowplay.

Scenario Room2AScenario Room2A Scenario Room-Graveyard 2.png Graveyard Where Monsters Fear to Tread Notes:

This room has been encountered in tier 3.

A shining spark on the ground. Stepping off the grass onto dirt will cause damage (roughly half a bar of health) and inflict poison. You cannot activate the sparkling tile if you continue to shield through.

Drops a Token-Grim Spark.png Grim Spark upon interaction.

Scenario Room2BScenario Room2B Scenario Room-Graveyard 4.png Graveyard Where Monsters Fear to Tread Notes:

This room has been encountered in tier 2.

A poisonous mist that may be miasma. It poisons anyone who tries to walk through it.

Scenario Room3AScenario Room3A Scenario Room-Graveyard 3.png Graveyard Where Monsters Fear to Tread Notes:

This room has been encountered in tier 2.

A knight sitting down exhausted with 4 candles. There are 4 re-spawning Dust Zombies hidden in the dirt piles. The zombies can't enter the area where the candles are lit but their stun breath still works.

Scenario Room3BScenario Room3B Scenario Room-Graveyard 7.png Graveyard Where Monsters Fear to Tread Notes:

This room has been encountered in tier 3.

Similar to the previous but the knight is dead and the candles are unlit. The zombies are not restricted from entering between the candles. Nothing happens when the knight is examined.

Scenario Room4AScenario Room4A Scenario Room-Graveyard 5.png Graveyard Where Monsters Fear to Tread Notes:

This room has been encountered in tier 2 and 3.

A big coffin with chains on the sides. Dust Zombies may spawn upon interaction.

Scenario Room4BScenario Room4B Scenario Room-Graveyard 6.png Graveyard Where Monsters Fear to Tread Notes:

This room has been encountered in tier 3.

Similar to the previous room except that the coffin is gone.

Scenario Room1AScenario Room1A Scenario Room-Lichenous Lair 1.png Lichenous Lair Fiery Fusion
and
Shocking Synthesis
Notes:

This room has been encountered in tier 2.

A meteor of some sort that has crash landed into the Clockworks. Upon approaching the meteor, several waves of Lichens will spawn. It have Shadow Fire.

Scenario Room1BScenario Room1B Area-Alien Ooze-Field Research Site.png Lichenous Lair Prognosis: Symbiosis Notes:

This variant is always encountered in the 3-1 Interface-icon-PvE.png Mission: Alien Ooze: Field Research Site

Scenario Room1Scenario Room1 Scenario Room-Ruined Compound 1.png Compound Ravenous Warrens Notes:

This room has been encountered in tier 3.

An abandoned mini lab likely used by Gremlins; there is a deactivated Mecha Knight in a corner and a piece of a Retrode's arm on the floor. With futher inspection if the player goes to the left to the passage and goes near the gated area in the back reveals that the pipes leaded from the unknown chemicals in the tubes were once being used on a Gremlin who is dead and may have been left to die or died becuase of the experiments that were being taken place.

Scenario Room2Scenario Room2 Scenario Room-Compound 1.png Compound Any level from
Compound
Notes:

This room has been encountered in tier 3.

A gremlin pillbox with dead gremlins and mortars. The dead mender has a note that says: The others must never know. Silence them. -H. After reading it a Ghostmane Stalker appears.

For more views of this room check this and this files.

Scenario Room3Scenario Room3 Scenario Room-Compound 5.png Compound Any level from
Compound
Notes:

This room has been encountered in tier 2 and 3.

A statue of a Mecha knight with mismatched limbs. The Energy Mecha Knights in the area can be activated for the usual price of 5 energy, a potential combat bonus.

To check this room in a freeze theme check this and this files.

Scenario Room4Scenario Room4 Scenario Room-Compound 3.png Compound Blighted Compound: Ravenous Warrens Notes:

This room has been encountered in tier 3.

A Tortodrone rests high on a cliff, surrounded by animated twilight lights. There are some treasure boxes to the right.

Scenario Room5Scenario Room5 Scenario Room-Compound 4.png Compound Shocked Compound: Chittering Burrows Notes:

This room has been encountered in tier 2.

A Tortodrone rests on a platform. There are some treasure boxes.

See Also

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