Difference between revisions of "Apocrean Harvester"

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(Notes)
m (cleaned up page a bit, and just had to use the word "grotesque" (some humor for Lovecraft fans). Added note about dash while solo (thanks Sciger for researching),)
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{{Eventexpired|SA}}
 
{{Eventexpired|SA}}
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{{Boss
 
{{Boss
 
|name=Apocrean Harvester
 
|name=Apocrean Harvester
|location=*[[Shroud of the Apocrea]]: The Grasping Plateau
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|location=*[[The Grasping Plateau]]
 
|abilities=*Apocrean Grip
 
|abilities=*Apocrean Grip
*Apocrean Gaze
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*Apocrean Gaze  
(Apocrean Gaze ignores the Shield entirely and cannot be blocked)
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|weak=
 
|weak=
 
*Nothing
 
*Nothing
|resist=*{{attack|shadow}} Shadow damage
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|resist=*{{attack|shadow}} [[Damage#Shadow Damage|Shadow]]
 
|drop=*None
 
|drop=*None
}}
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}}  
''"The Apocrea are stuff of nightmares: a terrible legion of otherworldly phantoms whose only ambition seems to be trapping and devouring the souls of all life.''"
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The '''Apocrean Harvester''' is a mysterious creature who traps the souls of the living for some unimaginable purpose.
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The '''{{PAGENAME}}''' is a [[monster]].
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==Description==
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''"The Apocrea bend reality, twisting the environment they invade into a trap. In these traps they stalk any life, harvesting their souls for some unimaginable purpose." - [[Lost Soul]] in the [[Obsidian Nexus]]''
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 +
This grotesque enemy has a dark, purplish-black color and a somewhat gooey, insect-like appearance. Its body is tall and slender. Metallic mandibles constantly snick about in its shadowy hood, which contains an emotionless mask that forever gazes out across [[The Grasping Plateau]]. The noises it makes are otherworldly - slimey squishes and sighs reminiscent of an ancient metallic machine echo in the emptiness of the plateau, warning weary ears of its approach. It stalks and harms its targets with a sickening patience. Can the living hope to outlast its eternal hunger?
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==Behavior==
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The Harvester will pick a knight to "stalk" and do so indefinitely until that knight dies, or until another knight takes its [http://en.wikipedia.org/wiki/Hate_%28video_gaming%29 aggro]. Your HUD will usually flicker with a static silhouette of the Harvester when you have its aggro, an effect similar to the one seen in the popular [http://en.wikipedia.org/wiki/Slender:_The_Eight_Pages Slenderman game].
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It appears to move slowly, but only when in range of a living knight. It can teleport and/or move incredibly swiftly to get in range of its target - this movement is possible to witness after your knight is killed, or when it is selecting a new target to stalk. This behavior doesn't really factor into most gameplay strategies, but it can be unnerving.
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It will ooze into the ground if it doesn't have anyone targeted, making horrible squishing noises as it does so. This noise will twist the mind - players will learn to "like" this disgusting sound because it means that the Harvester has gone away, at least for a short while. 
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The Harvester can take damage from players, but it will always respawn after its HP bar hits 0, usually within a few moments. It will never drop loot or hearts.
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:'''Apocrean Grip''':
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Once in range, the Harvester uses Apocrean Grip:
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The Harvester will slowly lift up its arms and shake the ground, summoning many tendrils up out of the plateau that will attempt to ensnare targets. Each tendril will slam down around any knight within range (not just the Harvester's stalking target), depleting shields. The reach of this attack is very broad and somewhat discernible by dust particles that drift in the air after the Harvester shakes the ground, though it is best not to fully depend on this visual when attempting to get out of range.
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Most shields will break within a few hits on Elite difficulty. The [[Omega Shell]] will take a few more hits than other shields. Most shields will handle the attack without breaking on Normal difficulty.
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If ensnared, the grip acts much like the [[Freeze]] status in that it prevents players from moving and can be broken by ally attacks. The duration of the grip does not have a timer on the HUD. The grip usually lasts 15 seconds if unbroken by an ally, after which it will make a "splat" sound and the player can move again. But should a knight be unmoving, within range of the Harvester, and uncloaked, the Harvester will then attack with Apocrean Gaze:
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:'''Apocrean Gaze''':
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The monster looks right at its target and fires a pinkish-white beam out of its hood onto the ground. Any player within this beam will take damage. The beam lasts ???.
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The Gaze inflicts weak, multiple hits of non-typed damage. These hits do not trigger player invincibility frames, and are not affected by damage resistances. It will deal damage through shields, but it will do significantly less damage to a shielded knight vs. an unshielded knight.
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The Harvester will use this attack on any player in front of it (you don't need to be entangled). Free your squadmates from its grip with caution, don't stand still in the plateau, and don't get frozen by any [[Pale Scarab|pale scarabs]] or [[Freezing Bombie|freezing bombies]].
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This beam will seam to be sucking souls out of the area - this is just an aesthetic. Nobody is losing [[Apocrean Sigil|sigils]] or anything like that, the only thing lost is [[health|HP]].  
  
 
==Strategy==  
 
==Strategy==  
The Apocrean Harvester is very large and slender. It may be killed but it's highly suggest to just avoid it at all costs due to its very high Health, durability, and is very dangerous up close. Killing it causes the Apocrean Harvester to dismiss and respawn within a matter of seconds.
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{{opinion}}
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This enemy is more of an obstacle than a combat target. It can be fought and take damage, but fighting it is not worthwhile. In general, it is best to avoid it. Considering gameplay, the Harvester is simply a means to delay and/or prevent the the player from collecting [[File:Token-Apocrean Sigil.png|20px|link=Apocrean Sigil]] Apocrean Sigils.
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:'''If Solo''':
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Using the [[dash]] is important. The nature of the dash makes the Apocrean Harvester lose aggro and despawn for a short while.
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If in a pinch, using the [[Shadow Cloak (Battle Sprite Ability)|shadow cloak]] of the [[Maskeraith]] battle sprite will make the Harvester lose aggro. The [[Deadly Shadow Cloak]] ultimate of this sprite ability is also useful for farming the plateau.
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:'''If in a group''':
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Pick someone to distract the Harvester while the others collect sigils on the other side of the plateau. Communicate with each other - make sure the Harvester is never nearby the players doing the collecting. The person who baits should do so for the duration of the floor, or until the party decides it's time to move on.
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Distract the Harvester by running+dashing in circles, gunning it from a distance, and generally keeping just out of its reach. Running away, then perpendicular, then towards the Apocrean Harvester is an effective way to dodge the hands when in close proximity.
  
It will constantly chase after Knights within its domain without hesitation. It will primarily focus on one Knight at a time, but can also be deadly within an unorganized group. If a Knight is within its vicinity, it will launch multiple hands after a long projection that will grip any Knight close to its hands, causing them to be entangled. Entangled Knights are immobilized for a duration of 15 seconds. The Apocrean Harvester will attempt to get within range of an entangled Knight to use Apocrean Gaze, doing major damage to anyone within its beam. Like [[Freeze]], Knights can be freed from his grip if another Knight attacks the entangled Knight.
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==Notes==
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The Apocrean Harvester is immune to [[Stun]], [[Freeze]], [[Shock]], [[Curse]], and [[Sleep]] statuses. It is not immune to Strong [[Poison]] and [[Fire]].
  
It is suggested that Knights stay within a group to ensure that no one is ensnared within its grip and constantly moving to avoid the Apocrean Harvester as to collect [[Lost Soul#Freed Soul|Freed Souls]].
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The music changes based on proximity to the Apocrean Harvester.
  
== Notes ==
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When the Apocrean Harvester uses Apocrean Grip, a group of tendrils will always appear in a circle around the Harvester.
*The Apocrean Grip inflicts an unknown status identical in function to [[Freeze]]. There is no possible way to gain immunity or resistance to this status. Any five-star Shield can endure a single hit from this attack on Elite difficulty, whereas [[Omega Shell]] can survive two.
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*On Normal difficulty, a 5 star shield can take an entire barrage of the Apocrean Grip without breaking.
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*The Apocrean Gaze inflicts weak, multiple strikes of non-typed damage. This damage does not trigger invincibility frames, and is not affected by armor resistances. Although the damage is not blocked by, nor does it reduce shield health, raising an unbroken shield will considerably reduce the damage dealt by the Gaze.
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* Apocrean Harvester will flash an image to the targeted player, if this happens to you, RUN!
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* The Apocrean Harvester is immune to [[Stun]], [[Freeze]], [[Shock]], [[Curse]], and [[Sleep]] statuses. It is not, however, immune to Strong [[Poison]] and [[Fire]].
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* Apocrean Harvester can only use Apocrean Gaze when it has a player in its grip. Beware though that the Apocrean is <strong>not</strong> restricted to using its Gaze on entangled players, and will use the attack on any players foolish enough to wander infront of it. Proceed to free your allies with caution.
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*The Music changes based on proximity to the Apocrean Harvester.
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*The Apocrean Harvester emits gurgling and low noises. Use this to determine its proximity and position.
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*When the Apocrean Harvester sends hands through the ground, a group will always appear in a circle around the Harvester.
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*Running away, then perpendicular, then towards the Apocrean Harvester is an effective way to dodge the hands when in close proximity to the Harvester.
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*Dashing is a near-crucial ability to use to gain an extra few tiles ahead of the Apocrean Grip.
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*Bringing a gun or bomb is an effective way of relieving players from the Apocrean Grip without putting yourself at risk of Apocrean Gaze damage. Note that bringing a bomb can allow a knight to free nearby players even if both knights are immobilized and are positioned with undesirable facings.
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*Apocrean Harvester has very similar characteristics to the creepypasta Slenderman. Both are tall slender monsters that stalk their targets, each use extra appendages in capturing said target, and both can kill the target by gazing upon them.  
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[[Category:Monsters]]
 
[[Category:Monsters]]

Revision as of 22:24, 4 February 2015


Mission-Shroud of the Apocrea.png The topic of this article or section is part of the Shroud of the Apocrea.
As such, the content described below is only available during the event.


Apocrean Harvester
Monster-Apocrean Harvester.png
Location
Abilities
  • Apocrean Grip
  • Apocrean Gaze
Weak to
  • Nothing
Resistant to
Drops
  • None

The Apocrean Harvester is a monster.

Description

"The Apocrea bend reality, twisting the environment they invade into a trap. In these traps they stalk any life, harvesting their souls for some unimaginable purpose." - Lost Soul in the Obsidian Nexus

This grotesque enemy has a dark, purplish-black color and a somewhat gooey, insect-like appearance. Its body is tall and slender. Metallic mandibles constantly snick about in its shadowy hood, which contains an emotionless mask that forever gazes out across The Grasping Plateau. The noises it makes are otherworldly - slimey squishes and sighs reminiscent of an ancient metallic machine echo in the emptiness of the plateau, warning weary ears of its approach. It stalks and harms its targets with a sickening patience. Can the living hope to outlast its eternal hunger?

Behavior

The Harvester will pick a knight to "stalk" and do so indefinitely until that knight dies, or until another knight takes its aggro. Your HUD will usually flicker with a static silhouette of the Harvester when you have its aggro, an effect similar to the one seen in the popular Slenderman game.

It appears to move slowly, but only when in range of a living knight. It can teleport and/or move incredibly swiftly to get in range of its target - this movement is possible to witness after your knight is killed, or when it is selecting a new target to stalk. This behavior doesn't really factor into most gameplay strategies, but it can be unnerving.

It will ooze into the ground if it doesn't have anyone targeted, making horrible squishing noises as it does so. This noise will twist the mind - players will learn to "like" this disgusting sound because it means that the Harvester has gone away, at least for a short while.

The Harvester can take damage from players, but it will always respawn after its HP bar hits 0, usually within a few moments. It will never drop loot or hearts.

Apocrean Grip:

Once in range, the Harvester uses Apocrean Grip:

The Harvester will slowly lift up its arms and shake the ground, summoning many tendrils up out of the plateau that will attempt to ensnare targets. Each tendril will slam down around any knight within range (not just the Harvester's stalking target), depleting shields. The reach of this attack is very broad and somewhat discernible by dust particles that drift in the air after the Harvester shakes the ground, though it is best not to fully depend on this visual when attempting to get out of range.

Most shields will break within a few hits on Elite difficulty. The Omega Shell will take a few more hits than other shields. Most shields will handle the attack without breaking on Normal difficulty.

If ensnared, the grip acts much like the Freeze status in that it prevents players from moving and can be broken by ally attacks. The duration of the grip does not have a timer on the HUD. The grip usually lasts 15 seconds if unbroken by an ally, after which it will make a "splat" sound and the player can move again. But should a knight be unmoving, within range of the Harvester, and uncloaked, the Harvester will then attack with Apocrean Gaze:

Apocrean Gaze:

The monster looks right at its target and fires a pinkish-white beam out of its hood onto the ground. Any player within this beam will take damage. The beam lasts ???.

The Gaze inflicts weak, multiple hits of non-typed damage. These hits do not trigger player invincibility frames, and are not affected by damage resistances. It will deal damage through shields, but it will do significantly less damage to a shielded knight vs. an unshielded knight.

The Harvester will use this attack on any player in front of it (you don't need to be entangled). Free your squadmates from its grip with caution, don't stand still in the plateau, and don't get frozen by any pale scarabs or freezing bombies.

This beam will seam to be sucking souls out of the area - this is just an aesthetic. Nobody is losing sigils or anything like that, the only thing lost is HP.

Strategy

Icon-opinion.png The topic of this article or section is subject to personal opinion, and does not represent any one absolute truth.
If you disagree, discuss your concerns on the the talk page before editing.

This enemy is more of an obstacle than a combat target. It can be fought and take damage, but fighting it is not worthwhile. In general, it is best to avoid it. Considering gameplay, the Harvester is simply a means to delay and/or prevent the the player from collecting Token-Apocrean Sigil.png Apocrean Sigils.

If Solo:

Using the dash is important. The nature of the dash makes the Apocrean Harvester lose aggro and despawn for a short while.

If in a pinch, using the shadow cloak of the Maskeraith battle sprite will make the Harvester lose aggro. The Deadly Shadow Cloak ultimate of this sprite ability is also useful for farming the plateau.

If in a group:

Pick someone to distract the Harvester while the others collect sigils on the other side of the plateau. Communicate with each other - make sure the Harvester is never nearby the players doing the collecting. The person who baits should do so for the duration of the floor, or until the party decides it's time to move on.

Distract the Harvester by running+dashing in circles, gunning it from a distance, and generally keeping just out of its reach. Running away, then perpendicular, then towards the Apocrean Harvester is an effective way to dodge the hands when in close proximity.

Notes

The Apocrean Harvester is immune to Stun, Freeze, Shock, Curse, and Sleep statuses. It is not immune to Strong Poison and Fire.

The music changes based on proximity to the Apocrean Harvester.

When the Apocrean Harvester uses Apocrean Grip, a group of tendrils will always appear in a circle around the Harvester.

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