Difference between revisions of "Lancer Knightz (Guild)/Missions"

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* Speed-run the King of Ashes to get the Almirian Seals and treasure boxes. When you have enough Seals, sell [[Dark Ember]] or vendor [[Ancient Plate Helm]].
 
* Speed-run the King of Ashes to get the Almirian Seals and treasure boxes. When you have enough Seals, sell [[Dark Ember]] or vendor [[Ancient Plate Helm]].
 
* Speed-run Operation Crimson Hammer to get the [[Perfect Seerus Mask Fragment]] and the treasure boxes. After three runs, vendor [[Perfect Mask of Seerus]].
 
* Speed-run Operation Crimson Hammer to get the [[Perfect Seerus Mask Fragment]] and the treasure boxes. After three runs, vendor [[Perfect Mask of Seerus]].
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[[Category:Guild Subpages]]

Revision as of 08:15, 10 February 2015

This page is part of the Lancer Knightz data collection project. Its goal is to quantify the crown and rarity payouts of all missions. These particular data were collected by Vanzanz, Epoxee, Skepticraven, Dzamie, Bopp, and Donkeyhaute. Thus far we have run the 51 fighting missions an average of 32 times each.

Procedure

For missions that exist on multiple strata (danger missions, Operation Crimson Hammer, etc.), we always measure on Tier 3 / Stratum 6. The tester carries out the entire mission, from mission lobby to mission report. The tester goes down every side path, killing every monster. Slashing plants and lamps to get extra crowns is optional. The tester does not spend any extra energy opening treasure rooms, danger rooms, etc.

After the mission, the tester examines the mission report, and sends this information to Donkeyhaute:

  1. The difficulty: Normal, Advanced, or Elite.
  2. The number of knights in the party. If the number changes over time, then an estimate of the average (1.5, 2.3, etc.) is fine.
  3. The total crowns earned by the tester (not the other party members). This figure appears at the top of the mission report.
  4. The total number of Forge, Grim, and Primal Sparks earned by the tester. These appear at the bottom of the mission report.
  5. Any Orbs of Alchemy (of any star level) or Radiant Fire Crystals found.
  6. The date.
  7. For the King of Ashes, which branch of depth 26 was taken — west or east?

If possible, the tester also records exactly how many green treasure boxes and red treasure boxes he found during the mission. This is not easy to do, especially when playing in a party. If the tester is not certain that his count is exactly right, then he should not submit this information. We would rather have few reliable data than many unreliable data.

Donkeyhaute enters the data into a computer program that outputs the wiki markup for the tables below. Each mission is measured many times, to give a better idea of the crown and spark payout.

Crowns and Spark Tokens

Here is a summary of the crown and spark token data. The columns are:

  • Name, Rank, Lvls: Name, rank, and number of fighting levels.
  • Data: The number of data for each difficulty level: Normal, Advanced, Elite. More data mean that the estimated average is more reliable. For the sake of tidiness, the table does not include confidence intervals.
  • Nrm, Adv, Elt: Average crowns earned on each difficulty level.
  • Nrm, Adv, Elt: Average spark tokens earned on each difficulty level.
Name Rank Lvls Data Nrm Adv Elt Nrm Adv Elt
Legion of Almire Dngr 2 5, 5, 14 2672 3450 4017 2.8 5.0 3.86
Heart of Ice Dngr 2 5, 5, 11 2500 2923 3737 2.6 5.4 4.55
Ghosts in the Machine Dngr 2 5, 5, 14 2536 3074 3534 3.4 4.8 3.79
Compound 42 Dngr 2 5, 5, 13 2430 3059 3514 5.0 4.4 5.54
Nature of the Beast Prstg 2 5, 6, 18 1255 1647 2058 0.0 0.33 0.39
Pinch of Salt Prstg 2 5, 5, 20 1339 1443 1975 0.2 0.6 0.5
Assault on Machine Shop 13 Prstg 2 5, 5, 18 1204 1560 1721 0.6 0.2 0.56
Hazardous Heist Prstg 2 5, 5, 18 1045 1323 1723 0.2 0.6 0.33
White Collar Captives Prstg 2 5, 5, 17 1641 2023 2298 0.0 0.2 0.35
Scared to Death Prstg 2 5, 5, 17 1325 1516 1743 0.4 0.4 0.29
Operation Crimson Hammer Expnsn 5 5, 2, 3 2855 4098 4782 2.2 2.0 2.33
The King of Ashes 9-3 5 5, 5, 16 6347 7731 9464 2.6 4.2 2.56
The Gauntlet 9-2 3 5, 5, 12 3189 3949 4715 0.6 0.6 0.25
Alone in the Dark 9-2 3 5, 5, 14 2038 2555 3043 0.2 0.2 0.21
Terminal Meltdown 9-2 3 5, 5, 14 2134 2617 3193 0.2 0.8 0.36
The Silent Legion 9-1 3 5, 5, 12 1598 2217 2318 0.8 0.4 0.33
An Occurrence at Owlite Keep 9-1 3 5, 5, 13 2374 2963 3585 0.4 0.4 0.54
The Great Escape 8-2 3 5, 5, 14 1609 1871 2368 0.8 0.2 0.21
The Rotting Metropolis 8-2 3 5, 5, 14 948 1248 1476 0.8 0.6 0.43
The Vile Engine 8-2 3 5, 5, 14 1392 1927 2222 0.0 0.4 0.29
Weight of Darkness 8-1 3 5, 5, 14 1401 1855 2059 0.0 0.8 0.64
The Return of Ur 8-1 3 6, 5, 15 1227 1588 1940 0.67 0.4 1.2
Spark and Roar 7-3 3 5, 5, 15 1408 1738 2187 0.2 0.0 0.27
Beyond the Axes of Evil 7-3 3 5, 5, 17 1366 1718 2076 0.4 0.4 0.35
Vicious and Viscous 7-2 3 5, 5, 15 1452 1858 2144 0.0 0.2 0.4
In Cold Blood 7-2 3 5, 5, 17 1285 1583 1925 0.4 0.8 0.53
Built to Destroy! 6-2 3 10, 11, 34 1857 2341 2916 1.2 2.0 1.62
Sewer Stash 6-2 3 5, 5, 16 1814 2366 3012 0.0 0.6 0.56
Whipping and Mishandling 6-2 3 5, 5, 16 1967 2390 3068 1.2 0.8 0.38
High Temperature Hostages 6-1 3 5, 5, 16 1998 2532 3015 0.2 0.4 0.56
Plan of Attack 6-1 2 5, 5, 19 1296 1504 1840 0.0 0.6 0.42
Axes of Evil 6-1 2 5, 5, 16 1260 1502 1856 0.6 0.2 0.25
The Sovereign Slime 5-2 3 13, 10, 20 2020 2560 3045 2.31 2.1 2.15
Rise or Fall 5-2 3 5, 5, 15 1535 1952 2355 0.2 0.4 0.27
Time Enough at Last 5-2 3 5, 6, 14 1695 2202 2537 0.6 0.33 0.36
Work for Idle Hands 5-1 2 5, 5, 14 886 1215 1361 0.2 0.4 0.21
Chilled to the Bone 5-1 2 5, 5, 14 844 1057 1153 0.0 0.2 0.14
Shocking Sentient Sentries 4-3 2 5, 5, 14 653 700 1009 0.2 0.0 0.57
Rescues and Recycling 4-3 2 5, 5, 14 605 717 905 0.4 0.6 0.36
Frostifur Fandango 4-2 2 5, 5, 14 570 708 822 0.6 0.6 0.36
Oilers in the Boilers 4-2 2 5, 5, 14 732 782 933 0.2 0.0 0.43
Shadow of the Beast 3-2 3 10, 10, 16 1549 1907 2233 1.5 0.8 1.25
Blades of the Fallen 3-2 1 5, 5, 14 145 199 246 0.0 0.0 0.0
Strength in Unity 3-2 2 5, 5, 14 850 1127 1220 0.0 0.2 0.29
Faith in Armor 3-2 1 5, 5, 14 380 416 526 0.0 0.2 0.07
Toy Soldiers 3-1 2 5, 5, 14 582 648 812 0.4 0.2 0.36
Alien Ooze 3-1 2 5, 5, 14 679 857 972 0.2 0.6 0.43
The Collector 2-3 2 5, 5, 15 597 696 846 0.6 0.4 0.27
The Phantom Mask 2-2 2 5, 5, 14 378 523 636 0.6 0.6 0.43
Angels From Antiquity 2-2 2 5, 5, 14 334 417 479 0.0 0.0 0.14
A Revelation In Flames 2-2 2 5, 5, 14 391 522 580 0.4 0.4 0.36

Rarities and Treasure Boxes

On Elite difficulty only, here is a summary of our data about Orbs of Alchemy, Radiant Fire Crystals, and treasure boxes. The columns are:

  • Name, Rank, Lvls: Name, rank, and number of fighting levels.
  • Data: The number of data for Orbs, Radiants, and treasure boxes. All Radiant data were collected after release 2014-02-26, when drop rates were increased. More data mean that the estimated average is more reliable. For the sake of tidiness, the table does not include confidence intervals.
  • O1, O2, O3, O4, O5: Average Orbs earned per mission run, for each star level.
  • FC5: Average Radiant Fire Crystals earned per mission run.
  • Grn, Red: Average number of green and red treasure boxes found per run.
Name Rank Lvls Data O1 O2 O3 O4 O5 FC5 Grn Red
Legion of Almire Dngr 2 10, 6, 2 0.3 7.5 11.0 43.0
Heart of Ice Dngr 2 6, 5, 0 0.17 6.0
Ghosts in the Machine Dngr 2 9, 6, 2 0.11 5.0 22.0 43.0
Compound 42 Dngr 2 9, 6, 2 0.44 5.0 24.5 42.5
Nature of the Beast Prstg 2 11, 11, 4 18.5 0.75
Pinch of Salt Prstg 2 14, 11, 4 0.07 25.0 1.25
Assault on Machine Shop 13 Prstg 2 13, 11, 4 0.15 21.75 0.5
Hazardous Heist Prstg 2 13, 11, 4 0.08 18.25 0.25
White Collar Captives Prstg 2 12, 10, 4 18.25 0.75
Scared to Death Prstg 2 12, 10, 4 20.25 0.75
Operation Crimson Hammer Expnsn 5 3, 3, 2 4.0 29.5 16.5
The King of Ashes 9-3 5 15, 10, 2 0.13 14.7 47.5 18.5
The Gauntlet 9-2 3 9, 6, 2 0.22 4.0 29.5 1.5
Alone in the Dark 9-2 3 11, 8, 3 0.27 0.75 24.33 0.33
Terminal Meltdown 9-2 3 11, 8, 3 0.18 0.75 24.33 0.0
The Silent Legion 9-1 3 9, 6, 2 0.11 0.5 31.0 0.5
An Occurrence at Owlite Keep 9-1 3 10, 7, 3 0.5 1.71 21.0 0.33
The Great Escape 8-2 3 11, 6, 4 0.09 26.0 0.75
The Rotting Metropolis 8-2 3 11, 6, 4 26.25 2.75
The Vile Engine 8-2 3 11, 7, 4 0.09 21.75 0.75
Weight of Darkness 8-1 3 11, 7, 4 0.09 32.75 1.0
The Return of Ur 8-1 3 12, 8, 4 18.5 2.5
Spark and Roar 7-3 3 12, 8, 4 0.17 26.25 0.0
Beyond the Axes of Evil 7-3 3 14, 9, 4 29.25 1.75
Vicious and Viscous 7-2 3 12, 7, 4 0.08 25.0 1.0
In Cold Blood 7-2 3 14, 8, 5 0.21 34.4 1.0
Built to Destroy! 6-2 3 30, 26, 6 0.2 22.67 8.33
Sewer Stash 6-2 3 13, 9, 6 0.38 31.17 1.0
Whipping and Mishandling 6-2 3 13, 9, 6 0.31 0.08 31.33 1.0
High Temperature Hostages 6-1 3 13, 9, 6 0.08 0.23 24.83 1.0
Plan of Attack 6-1 2 16, 13, 5 0.06 0.19 0.06 16.0 0.4
Axes of Evil 6-1 2 13, 10, 5 0.08 0.15 14.8 0.2
The Sovereign Slime 5-2 3 14, 10, 5 0.07 0.07 20.0 11.0
Rise or Fall 5-2 3 12, 8, 5 0.25 30.2 0.4
Time Enough at Last 5-2 3 11, 8, 4 0.18 0.09 24.25 1.75
Work for Idle Hands 5-1 2 11, 8, 4 0.09 0.09 19.5 1.25
Chilled to the Bone 5-1 2 11, 8, 4 0.09 0.09 20.0 0.75
Shocking Sentient Sentries 4-3 2 10, 8, 4 0.1 16.75 0.75
Rescues and Recycling 4-3 2 10, 8, 4 14.0 0.5
Frostifur Fandango 4-2 2 10, 8, 4 15.0 0.25
Oilers in the Boilers 4-2 2 10, 8, 4 0.1 0.2 18.25 0.75
Shadow of the Beast 3-2 3 13, 8, 4 0.31 0.15 11.75 8.25
Blades of the Fallen 3-2 1 10, 7, 4 0.0 0.0
Strength in Unity 3-2 2 10, 7, 4 0.2 14.0 0.5
Faith in Armor 3-2 1 10, 7, 4 0.1 8.5 0.25
Toy Soldiers 3-1 2 10, 7, 4 0.1 20.25 1.5
Alien Ooze 3-1 2 10, 7, 4 0.1 20.75 0.75
The Collector 2-3 2 11, 8, 4 12.5 0.25
The Phantom Mask 2-2 2 8, 7, 4 20.75 1.25
Angels From Antiquity 2-2 2 9, 7, 4 15.75 0.25
A Revelation In Flames 2-2 2 10, 7, 4 0.1 19.5 0.5

Earnings per Level

Forge, Grim, and Primal Sparks are worth at least 100 crowns each, because 100 sparks can be traded for a 5-star trinket that can be vendored for 10,000 crowns. Similarly, three boss tokens are worth at least 225, 700, 525, or 3,000 crowns, depending on the boss. By incorporating the value of tokens like this, we get a better idea of the total earnings of a mission. Dividing the total earnings by the number of levels gives us an idea of the overall crown-earning efficiency of the mission. The following table summarizes the average earnings per level computed in this way.

  • Name, Rank, Lvls: Name, rank, and number of fighting levels.
  • Data: The number of data for each difficulty level: Normal, Advanced, Elite. More data mean that the estimated average is more reliable. For the sake of tidiness, the table does not include confidence intervals.
  • Normal, Advanced, Elite: Average earnings per level, on each difficulty level.

By the way, selling boss furniture materials to players may be more lucrative than selling boss reward items to vendors. Also, vendoring Perfect Mask of Seerus increases the earnings of Operation Crimson Hammer by 1667 crowns per level (ignoring the cost of Eternal Orbs and materials).

Name Rank Lvls Data Normal Advanced Elite
Legion of Almire Dngr 2 5, 5, 14 1476 1975 2201
Heart of Ice Dngr 2 5, 5, 11 1380 1732 2096
Ghosts in the Machine Dngr 2 5, 5, 14 1438 1777 1956
Compound 42 Dngr 2 5, 5, 13 1465 1750 2034
Nature of the Beast Prstg 2 5, 6, 18 627 840 1049
Pinch of Salt Prstg 2 5, 5, 20 680 751 1013
Assault on Machine Shop 13 Prstg 2 5, 5, 18 632 790 888
Hazardous Heist Prstg 2 5, 5, 18 533 691 878
White Collar Captives Prstg 2 5, 5, 17 820 1021 1167
Scared to Death Prstg 2 5, 5, 17 682 778 886
Operation Crimson Hammer Expnsn 5 5, 2, 3 615 860 1003
The King of Ashes 9-3 5 5, 5, 16 1921 2230 2544
The Gauntlet 9-2 3 5, 5, 12 1083 1336 1580
Alone in the Dark 9-2 3 5, 5, 14 686 858 1021
Terminal Meltdown 9-2 3 5, 5, 14 718 899 1076
The Silent Legion 9-1 3 5, 5, 12 559 752 784
An Occurrence at Owlite Keep 9-1 3 5, 5, 13 805 1001 1213
The Great Escape 8-2 3 5, 5, 14 563 630 797
The Rotting Metropolis 8-2 3 5, 5, 14 343 436 506
The Vile Engine 8-2 3 5, 5, 14 464 656 750
Weight of Darkness 8-1 3 5, 5, 14 467 645 708
The Return of Ur 8-1 3 6, 5, 15 431 543 687
Spark and Roar 7-3 3 5, 5, 15 476 579 738
Beyond the Axes of Evil 7-3 3 5, 5, 17 469 586 704
Vicious and Viscous 7-2 3 5, 5, 15 484 626 728
In Cold Blood 7-2 3 5, 5, 17 442 554 659
Built to Destroy! 6-2 3 10, 11, 34 834 1022 1201
Sewer Stash 6-2 3 5, 5, 16 605 809 1023
Whipping and Mishandling 6-2 3 5, 5, 16 696 823 1035
High Temperature Hostages 6-1 3 5, 5, 16 673 857 1024
Plan of Attack 6-1 2 5, 5, 19 648 782 941
Axes of Evil 6-1 2 5, 5, 16 660 761 941
The Sovereign Slime 5-2 3 13, 10, 20 984 1157 1320
Rise or Fall 5-2 3 5, 5, 15 518 664 794
Time Enough at Last 5-2 3 5, 6, 14 585 745 858
Work for Idle Hands 5-1 2 5, 5, 14 453 627 691
Chilled to the Bone 5-1 2 5, 5, 14 422 539 584
Shocking Sentient Sentries 4-3 2 5, 5, 14 337 350 533
Rescues and Recycling 4-3 2 5, 5, 14 322 389 470
Frostifur Fandango 4-2 2 5, 5, 14 315 384 429
Oilers in the Boilers 4-2 2 5, 5, 14 376 391 488
Shadow of the Beast 3-2 3 10, 10, 16 641 737 861
Blades of the Fallen 3-2 1 5, 5, 14 145 199 246
Strength in Unity 3-2 2 5, 5, 14 425 573 624
Faith in Armor 3-2 1 5, 5, 14 380 436 533
Toy Soldiers 3-1 2 5, 5, 14 311 334 424
Alien Ooze 3-1 2 5, 5, 14 350 458 507
The Collector 2-3 2 5, 5, 15 328 368 437
The Phantom Mask 2-2 2 5, 5, 14 219 292 339
Angels From Antiquity 2-2 2 5, 5, 14 167 208 247
A Revelation In Flames 2-2 2 5, 5, 14 216 281 308

Difficulty and Party Size

Difficulty.png

Difficulty affects crown payouts. To see how, examine the plot at right. Each dot represents a mission on Normal (black) or Advanced (gray) difficulty. Low-rank missions are toward the left, while high-rank missions are to the right. The y-coordinate of the dot is the mission's average payout, compared to its Elite version. The black dots cluster about the line y = 0.67, suggesting that Normal payouts are 33% less than Elite payouts. The gray dots cluster about y = 0.83, suggesting that Advanced payouts are 17% less than Elite payouts.

Partysize.png

Party size does not appear to affect crown payouts. To see so, examine the plot at left. Each dot is a non-solo mission run. The x-axis is party size. Fractional party sizes arise from knights entering and leaving parties. The y-axis is the run's crown payout, compared to the average solo payout for the same mission on the same difficulty. The fact that the dots are scattered about the line y = 1 suggests that all party sizes produce about the same crown payouts.

Classic Crowns

Prior to release 2013-07-30, there was only one difficulty level, which we now call Classic. Between April and July of 2013, we collected at least 5 crown measurements from almost every fighting mission. Without showing all of these data, here are two key conclusions from the Classic era.

First, Advanced payouts are within 2% of Classic payouts. The difference is not statistically significant.

Second, during the Classic era accessing a fighting level of the Clockworks cost 10 energy. A natural question to ask was: "Do 10 levels of this mission earn enough to buy 100 energy? Is the mission self-funding?" The table below shows some benchmark energy prices, from 5000 to 9500. For each price, the table shows how many Classic missions were self-funding at that price. As you can see, the King of Ashes was not the only profitable mission in the game.

5000 5500 6000 6500 7000 7500 8000 8500 9000 9500
38 36 33 27 24 21 20 17 14 9

Time?

Many players are interested in crowns or rarities per minute. However, we do not collect time data, because they would vary so much from player to player. Anecdotally, there seem to be two highly profitable strategies:

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