Difference between revisions of "Legion of Almire"
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Even though the first floor uses several ''[[Graveyard]]'' segments, no [[Phantom]]s ever spawn. | Even though the first floor uses several ''[[Graveyard]]'' segments, no [[Phantom]]s ever spawn. | ||
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==See Also== | ==See Also== | ||
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Legion of Almire is a dangerous prestige mission.
Contents
Overview
Description:
Warning: This is a Dangerous Mission!
Desna and her Recon Rangers are an elite team tasked with recovering intel from some of the most dangerous levels of the Clockworks. Joining them could lead to great rewards, but it is guaranteed to be a perilous journey!
Spiral HQ believes that an ancient codex originating from the cursed kingdom of Almire is located somewhere in a dark and terrifying necropolis. This necropolis is believed to be teeming with all manners of undead monstrosities and only the Recon Rangers have what it takes to get in, acquire the intel and get out alive!
Objective:
Recover an ancient Almirian codex
Gate Map
Depth: 0
Level Link: This mission's lobby is a danger mission lobby.
Depth: Depends on rank
Level Link: This floor is composed of random Graveyard: Where Monsters Fear to Tread segments, several of which are unique to Necropolis Grounds.
Depth: Depends on rank
Level Link: Inner Sanctum is unique to this mission.
Depth: Depends on rank
Level Link: Cryptic Cache is unique to this mission.
Notes
This mission was introduced with release 2012-06-28. It is the first Danger Mission incorporated into the daily Prestige Mission Rotation.
The player must be at least ranked Soldier (4-1) to host this mission.
As with all danger missions, the party locks for the second combat floor and onward. Participants will only receive the prestige reward if they were present in the mission lobby.
The "ancient codex" is displayed on a tome stand. It can be read after the last fight.
Even though the first floor uses several Graveyard segments, no Phantoms ever spawn.