Difference between revisions of "Shadowplay"

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m (Notes)
 
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|type          = rank
 
|type          = rank
 
|mission rank  = 10-2
 
|mission rank  = 10-2
|host rank    = 10-1
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|host rank    = 10-2
 
|depth range  = 24-26
 
|depth range  = 24-26
 
|combat floors = 3
 
|combat floors = 3
Line 24: Line 24:
 
}}
 
}}
  
==Runthrough==
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==Gate Map==
===First Floor===
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{{:{{PAGENAME}}/Gate Map}}
{{Floor/Standard Lobby|showbasil=yes}}
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=== Second Floor ===
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==Notes==
{{Floor
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===History===
|name        = Greenstone Bridge
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*{{release|2015-05-13}}: Mission introduced.
|icon 1      = Firestorm Citadel
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|depth      = 24
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|monsters    =
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*{{Monster_Icons|Undead}} {{Status|fire}} [[Zombie#Slag Walker|Slag Walker]]
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*{{Monster_Icons|Undead}} {{status|fire}} [[Kat#Pepper Kat|Pepper Kat]]
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*{{Monster_Icons|Undead}} {{Status|fire}} [[Scarab#Sun Scarab|Sun Scarab]]
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*{{Monster_Icons|Undead}} {{status|fire}} [[Smoking Howlitzer]]
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*{{Monster_Icons|Undead}} {{Status|fire}} [[Bombie#Burning Bombie|Burning Bombie]]
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*{{Monster_Icons|Undead}} {{Status|fire}} [[Deadnaught#Burning Deadnaught|Burning Deadnaught]]
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*{{Monster_Icons|Undead}} [[Almirian Crusader]]
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*{{Monster_Icons|Slime}}  {{Status|fire}} [[Lichen#Oiler|Oiler]]
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|exploration =
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*This floor is an overgrown Blackstone Bridge
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*[[Nature Sprite]]
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*Water Fountain
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*[[Image:Gate_Icon-Unknown.png‎|16px|]] [[Wheel_Launcher#Wheel Launcher|Wheel Launcher]]
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|floor notes = Goal: Put [[Nature Sprite|nature sprites]] near fountains to generate water. Get to the elevator.
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==See Also==
 
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{{mission see also|loadout=yes}}
|gallery=
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<gallery widths=200px heights=150px>
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File:Map-Shadowplay-Greenstone Bridge.png  |Map of "Greenstone Bridge."
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</gallery>
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}}
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===Third Floor===
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{{Floor
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|name        = Overgrown Court
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|icon 1      = Firestorm Citadel
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|depth      = 25
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|monsters    =
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*{{Monster_Icons|Undead}} {{Status|fire}} [[Zombie#Slag Walker|Slag Walker]]
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*{{Monster_Icons|Undead}} {{Status|fire}} [[Scarab#Sun Scarab|Sun Scarab]]
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*{{Monster_Icons|Undead}} {{status|fire}} [[Smoking Howlitzer]]
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*{{Monster_Icons|Undead}} {{Status|fire}} [[Bombie#Burning Bombie|Burning Bombie]]
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*{{Monster_Icons|Undead}} {{Status|fire}} [[Deadnaught#Burning Deadnaught|Burning Deadnaught]]
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*{{Monster_Icons|Undead}} {{status|curse}} [[Deadnaught#Almirian Shadow Guard|Almirian Shadow Guard]]
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*{{Monster_Icons|Undead}} [[Almirian Crusader]]
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*[[Image:Gate_Icon-Unknown.png‎|16px|]] {{Status|fire}} [[Lost_Soul#Fire Soul|Fire Soul]]
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*{{Monster_Icons|Fiend}} [[Trojan#Trojan|Trojan]]
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*{{Monster_Icons|Fiend}} [[Silkwing]]
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|exploration =
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*This floor is a damaged, rearranged Charred Court
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*Vortex Block
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*Super Explosive Block
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*[[Image:Gate_Icon-Unknown.png‎|16px|]] [[Wheel_Launcher#Wheel Launcher|Wheel Launcher]]
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*Three large [[Nature Sprite]] NPCs monitor the state of the citadel.
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|floor notes = Goal: Navigate an unstable citadel and reach the elevator.
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{{Dialogue/Showhide
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|title  = Nature Sprites
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|content = {{:Nature Sprites Dialogue/Overgrown Court}}
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}}
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|gallery=
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<gallery widths=200px heights=150px>
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File:Map-Shadowplay-Overgrown Court.png  |Map of "Overgrown Court."
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</gallery>
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}}
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===Fourth Floor===
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{{Floor
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|name        = Throne Room
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|icon 1      = Throne Room
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|depth      = 26
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|monsters    =
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*{{Monster_Icons|Construct}} {{Status|poison}} [[Sick Puppy]]
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*{{Monster_Icons|Construct}} {{Status|poison}} [[Isotrode]]
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*{{Monster_Icons|Construct}} {{Status|poison}} [[Mecha Knight#Poison Knight|Poison Knight]]
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*{{Monster_Icons|Beast}} {{Status|poison}} [[Dust Bunny#Blech Bunny|Blech Bunny]]
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*{{Monster_Icons|Gremlin}} {{Status|poison}} [[Mortafire#Toxic Mortafire|Toxic Mortafire]]
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*{{Monster_Icons|Gremlin}} [[Thwacker#Darkfang Thwacker|Darkfang Thwacker]]
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*{{Monster_Icons|Gremlin}} [[Demo#Darkfang Demo|Darkfang Demo]]
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*{{Monster_Icons|Gremlin}} [[Mender#Darkfang Mender|Darkfang Mender]]
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*{{Monster_Icons|Gremlin}} [[Herex]] (Mini Boss)
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|exploration =
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*This floor is an eerily "empty" Throne Room
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*Spirit Fire
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|floor notes = Goal: Fight [[Herex]] and defeat waves of poisonous minions.
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{{update|needs Herex dialogue}}
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|gallery=
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<gallery widths=200px heights=150px>
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File:Map-Shadowplay-Throne Room.png  |Map of "Throne Room."
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File:MysteriousConsole-Shadowplay.png|[[The Artifact]] has been used by Herex.
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</gallery>
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}}
+
 
+
== See Also ==
+
{{mission see also}}
+
 
+
=== External Links ===
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{{Note-External Links/Video}}
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*Pending
+

Latest revision as of 05:52, 26 April 2020

Shadowplay
Mission-Shadowplay.png
Mission List: Rank (Vanguard)
Preceded By:

10-2 Interface-icon-Dialogue.png Mission: The Flickering Flame

Followed By:

10-2 Interface-icon-Dialogue.png Mission: A Call to Arms

Important Stratum Themes:
  • Monsters: Gate Icon-Undead.png Gate Icon-Gremlin.png Gate Icon-Construct.png
  • Status: Icon status fire.png Icon status poison.png
Rewards:

Shadowplay is a 10-2 rank mission.

Overview

Description:

Even after Lord Vanaduke's defeat at your hands, Firestorm Citadel continues to burn with accursed flames. Though the nature sprites have been steadily making progress in fighting the flames, something or someone has recently caused a violent resurgence in its destructive power. Spiral HQ requests that you gather together a crack squad of knights and return to the collapsing ruins of Firestorm Citadel in order to discover the source of the disturbance.


Objective:

Discover the source of the disturbance in Firestorm Citadel.

Gate Map

First Floor:
Gate-Generic Lobby.png
Name: Mission Lobby
Depth: 0
Level Link: This mission's lobby is standard.

Second Floor:
Gate-Firestorm Citadel.png
Name: Greenstone Bridge
Depth: 24
Level Link: Greenstone Bridge is unique to this mission.

Third Floor:
Gate-Firestorm Citadel.png
Name: Overgrown Court
Depth: 25
Level Link: Overgrown Court is unique to this mission.

Fourth Floor:
Gate-Throne Room.png
Name: Throne Room
Depth: 26
Level Link: Throne Room is unique to this mission.

Notes

History

See Also

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