Difference between revisions of "Firotech Alchemer Mk II"

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{{WeaponInfo
 
{{WeaponInfo
| name = {{PAGENAME}}
+
| name     = {{PAGENAME}}
| type = handgun
+
| type     = handgun
| star = 3
+
| star     = 3
| abilities = * Good chance of causing Moderate [[Fire]]
+
| damage 1  = Elemental
 +
| abilities = yes
 +
| status    = Fire
 
}}
 
}}
 +
 
== Description ==
 
== Description ==
An alchemical handgun that fires bullets of liquid flames that split on impact.
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{{Quote|An upgraded Alchemer that fires bolts of napalm at an increased rate.|Tooltip}}
  
== Attacks ==
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== Acquisition ==
=== Basic Attack ===
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{{Handgun/Acquisition}}
A 2-shot combo, chance of [[Fire]] on hit. Each bullet has a chance to ricochet and damage adjacent monsters.
+
  
=== Charge Attack ===
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=== Recipe ===
A charged ball, chance of [[Fire]] on hit. It also splits into multiple bullets that deal additional damage.
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{{recipe/start|star=3}}
 +
{{recipe/row|Red Shard|10}}
 +
{{recipe/row|Gel Drop|3}}
 +
{{recipe/row|Gel Core|1}}
 +
{{recipe/row|Fuel Canister|1}}
 +
{{recipe/row|Torchstone|1}}
 +
{{recipe/rarity|Advanced Orb of Alchemy|3}}
 +
{{recipe/special|Firotech Alchemer|1+}}
 +
{{recipe/end}}
  
== Damage ==
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=== Alchemy Path ===
The following damage values represent the weapon at its completed level, without any UV or bonus from other equipment, and listed as a range found from the first to last floor of each stratum.
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{{:Firotech Alchemer/alchemy path}}
  
{{SKDamageTable|
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== Combat ==
{{SKNewRow}}
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=== Basic Attack ===
{{SKCell||background=#114255}}  {{SKCell|'''Versus Beasts and Gremlins'''|background=#ADADAD|2=center|4=6}}
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This improved version of the Firotech Alchemer has been upgraded to fire fast moving bullets that ricochets off anything it hits in addition to having a chance of causing [[Fire]]. Range remains at 7 squares and the user may fire up to 2 shots before reloading.
{{SKDamageRow|Bullet|3|?|?|?|?|?}}
+
{{SKDamageRow|Charge|5|?|?|?|?|?}}
+
{{SKNewRow}}
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{{SKCell||background=#114255}}  {{SKCell|'''Versus Slimes and Fiend'''|background=#8CCAFE|2=center|4=6}}
+
{{SKDamageRow|Bullet|12|?|?|?|?|?}}
+
{{SKDamageRow|Charge|22|?|?|?|?|?}}
+
{{SKNewRow}}
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{{SKCell||background=#114255}}  {{SKCell|'''Versus Constructs and Undead'''|background=#FDEE39|2=center|4=6}}
+
{{SKDamageRow|Bullet|17|?|?|?|?|?}}
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{{SKDamageRow|Charge|27|?|?|?|?|?}}
+
}}
+
  
== Vendors ==
+
=== Charge Attack ===
Vendors that sell this item:
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A ball of fire that is similar to the Firotech Alchemer's charged attack (medium speed, range 10, very minor AOE effect, chance of [[Fire]] on hit) except that the 2 smaller split bullets are able to ricochet if they hit anything.
* Basil
+
  
== Recipe ==
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=== Damage ===
{{Recipe
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{{Damage Disclaimer}}
| star = 3
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{{Damage/Status Alchemer/3|Elemental}}
| mat1 = Red Shard
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| mat1amount = 10
+
| mat2 = Gel Drop
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| mat2amount = 3
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| mat3 = Gel Core
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| mat3amount = 1
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| mat4 = Fuel Canister
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| mat4amount = 1
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| mat5 = Torchstone
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| mat5amount = 1
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| special = Firotech Alchemer
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| speciallevel = 1
+
}}
+
  
== Alchemy Path ==
 
{{SKWindowsmall
 
| width = 50%
 
| title = {{PAGENAME}}'s alchemy path
 
| body = {{alchemy paths header}}
 
  
{{Alchemy path
+
'''{{status|fire}} Fire damage:'''
|stage0=
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{{Damage/Fire/Moderate|2}}
|stage1=
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|stage2=Firotech Alchemer
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|stage3=Firotech Alchemer Mk II
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|stage4=Firo Driver
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|stage5=Magma Driver
+
}}
+
}}
+
  
 
== See Also ==
 
== See Also ==
 
{{equipment see also}}
 
{{equipment see also}}
  
[[Category:Weapons]]
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[[Category:Glowing-SFX|7]]
[[Category:Equipment]]
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[[Category: Handguns]]
+

Latest revision as of 08:13, 1 May 2020

Firotech Alchemer Mk II
Firotech Alchemer Mk II-Equipped.png
★★★☆☆
Offenses:
Damage type(s) and Attack Speed influence combat. The attack style of the weapon in relation to the combat environment is also important. Consider both when choosing weapons to wield.

Stats

Abilities:
Boosts and Penalties are both considered "abilities" in general. Many items don't have any special abilities. See the Abilities page for details. Some enemies are immune to certain status conditions - see individual status pages for details.

Equipment-Firotech Alchemer Mk II Abilities.png

CTR:
All weapons gain these CTR bonuses as they level.
  • Level 5+: CTR: Low
  • Level 10: CTR: Medium

The Firotech Alchemer Mk II is a 3-star handgun.

Description

An upgraded Alchemer that fires bolts of napalm at an increased rate. — Tooltip

Acquisition

Equipment-Firotech Alchemer Mk II icon.png: Ricasso - Randomly in stock for 35,000 crowns in the Haven Bazaar (unbound).
Icon-recipe.png: Daxen - Always in stock for 4,000 crowns in the Hall of Heroes if the player is rank 5-2 or higher (bound).
Icon-recipe.png: Basil - Randomly in stock for 4,000 crowns in depth 13 Clockwork Terminals (unbound).

Recipe

The 3-star recipe for this item costs 4,000 crowns; the alchemy cost is 1,000 crowns. Below are the materials needed to make the Firotech Alchemer Mk II.

Name Amount
Crafting-Red Shard.png Red Shard 10
Crafting-Gel Drop.png Gel Drop 3
Crafting-Gel Core.png Gel Core 1
Crafting-Fuel Canister.png Fuel Canister 1
Crafting-Torchstone.png Torchstone 1
Rarity-Advanced Orb of Alchemy icon.png Advanced Orb of Alchemy 3
Equipment-Firotech Alchemer icon.png Firotech Alchemer (Heat Level 1+)

Note: When crafting using bound equipment as a precursor, the upgraded item will also be bound.

Alchemy Path

Firotech Alchemer Mk II's alchemy path
☆☆☆☆☆ ★☆☆☆☆ ★★☆☆☆ ★★★☆☆ ★★★★☆ ★★★★★
Firotech Alchemer
Firotech Alchemer
Firotech Alchemer Mk II
Firotech Alchemer Mk II
Firo Driver
Firo Driver
Magma Driver
Magma Driver

Combat

Basic Attack

This improved version of the Firotech Alchemer has been upgraded to fire fast moving bullets that ricochets off anything it hits in addition to having a chance of causing Fire. Range remains at 7 squares and the user may fire up to 2 shots before reloading.

Charge Attack

A ball of fire that is similar to the Firotech Alchemer's charged attack (medium speed, range 10, very minor AOE effect, chance of Fire on hit) except that the 2 smaller split bullets are able to ricochet if they hit anything.

Damage

The following damage values represent the weapon at its completed level, without any UV or bonus from other equipment, and are listed as a range found from the first to last floor of each stratum.

Firotech Alchemer Mk II's Damage Table
Stratum 1 Stratum 2 Stratum 3 Stratum 4 Stratum 5 Stratum 6
Versus Constructs and Undead
Basic Attack 19 - 24 27 - 30 52 - 56 61 - 68 61 - 49 44 - 39
Charge Attack 35 - 46 54 - 62 101 - 114 125 - 142 134 - 122 114 - 97
Versus Slimes and Fiends
Basic Attack 14 - 16 18 - 20 33 - 35 38 - 41 38 - 34 32 - 29
Charge Attack 30 - 37 42 - 47 81 - 87 94 - 104 89 - 68 62 - 55
Versus Beasts and Gremlins
Basic Attack 3 - 4 5 - 6 9 - 11 12 - 13 13 13 - 12
Charge Attack 6 - 7 9 - 10 16 - 18 20 - 23 23 - 22 22 - 21


Icon status fire.png Fire damage:

Firotech Alchemer Mk II's Damage Table
Stratum 1 Stratum 2 Stratum 3 Stratum 4 Stratum 5 Stratum 6
Versus Ice Cubes and Glop Drops
Fire (x5) 7 - 13 19 - 25 28 - 40 48 - 60 60 60
Total 35 - 65 95 - 125 140 - 200 240 - 300 300 300
Versus Zombies and Lichens
Fire (x5) 7 - 13 18 - 23 27 - 38 45 - 56 56 56
Total 35 - 65 90 - 115 135 - 190 225 - 280 280 280
Versus Lichen Colonies, Lumbers, Jellies, and Toxigels
Fire (x4) 6 - 10 15 - 19 22 - 31 37 - 47 47 47
Total 24 - 40 60 - 76 88 - 124 148 - 188 188 188
Versus Giant Lichen Colonies, Quicksilvers, Wolvers and other Constructs
Fire (x4) 5 - 9 13 - 16 19 - 26 31 - 39 39 39
Total 20 - 36 52 - 64 76 - 104 124 - 156 156 156
Versus Chromalisks and Mecha Knights
Fire (x3) 4 - 8 11 - 14 16 - 23 27 - 34 34 34
Total 12 - 24 33 - 42 48 - 69 81 - 102 102 102
Versus Fiends, Gremlins, and Kats
Fire (x3) 4 - 7 10 - 12 14 - 20 24 - 29 29 29
Total 12 - 21 30 - 36 42 - 60 72 - 87 87 87

See Also

Personal tools