Difference between revisions of "Cutter"
From SpiralKnights
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{{WeaponInfo | {{WeaponInfo | ||
− | | name = {{PAGENAME}} | + | | name = {{PAGENAME}} |
− | | type = sword | + | | type = sword |
− | | star = 2 | + | | star = 2 |
− | | | + | | damage 1 = Normal |
}} | }} | ||
+ | |||
== Description == | == Description == | ||
− | A bandit's sword with a vicious row of jagged teeth. | + | {{Quote|A bandit's sword with a vicious row of jagged teeth.|Tooltip}} |
− | == | + | ==Acquisition== |
− | + | {{Sword/Acquisition}} | |
− | + | ||
+ | === Recipe === | ||
+ | {{recipe/start|star=2}} | ||
+ | {{recipe/row|Green Shard|5}} | ||
+ | {{recipe/row|Sharp Fang|2}} | ||
+ | {{recipe/row|Monster Bone|2}} | ||
+ | {{recipe/rarity|Simple Orb of Alchemy|3}} | ||
+ | {{recipe/end}} | ||
+ | |||
+ | === Alchemy Path === | ||
+ | {{:Cutter/alchemy path}} | ||
+ | |||
+ | == Combat == | ||
=== Basic Attack === | === Basic Attack === | ||
A 10-hit combo, consisting of 5 swings doing 2 hits apiece. | A 10-hit combo, consisting of 5 swings doing 2 hits apiece. | ||
− | Each swing attack deals 2 hits, a sword hit followed a visible | + | Each swing attack deals 2 hits, a sword hit followed a visible shadow sword hit 0.25 seconds after the first hit. The second hit does about half of the damage of the first hit. All swings but the first one make the player thrust forward 1 block. |
=== Charge Attack === | === Charge Attack === | ||
A series multiple of hits followed by a final slash with a forward lunge. This attack takes several seconds to complete, during which time it cannot be interrupted unless you are [[Shock]]ed. Hence, it must be aimed and used with care. | A series multiple of hits followed by a final slash with a forward lunge. This attack takes several seconds to complete, during which time it cannot be interrupted unless you are [[Shock]]ed. Hence, it must be aimed and used with care. | ||
− | == Damage == | + | === Damage === |
− | + | {{Damage Disclaimer}} | |
− | + | :''Note:The basic attacks have alternating high and low hits. The last hit of the basic combo does the charge-level damage, and its second swing does the 'final low' damage. The charge attack alternates between the charge high value and the basic low attack value.'' | |
− | {{SKDamageTable| | + | {{SKDamageTable| |
− | + | {{SKDamageRow|Basic High |16 - 18|20 - 23|35 - 40|37 - 33|31 - 28|27 - 24}} | |
− | {{ | + | {{SKDamageRow|Basic Low | 7 - 10|12 - 13|19 - 22|21 - 19|18 - 17|16 - 15}} |
− | {{SKDamageRow| | + | {{SKDamageRow|Charge High|19 - 23|25 - 28|45 - 51|45 - 40|37 - 33|31 - 29}} |
− | {{SKDamageRow| | + | {{SKDamageRow|Final Low |14 - 20|22 - 25|39 - 44|40 - 36|33 - 30|29 - 26}} |
− | {{SKDamageRow| | + | |
}} | }} | ||
− | == | + | == Gallery == |
− | + | <gallery> | |
− | + | File:Cutter_demo_combo.gif|Basic Attack. | |
− | + | File:Cutter_demo_charge.gif|Charge Attack. | |
− | + | </gallery> | |
− | == | + | == Notes == |
− | + | The art for this item changed at some point. This item used to have a striped blade like the 3-star [[Striker]]. | |
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− | == | + | ===Usage Guide=== |
− | + | {{opinion/small}} Cutter can be tricky to master without knowing its attack patterns and mechanics. | |
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− | + | *'''1st attack:''' Fast, arcing swing in front of Knight leaving a lighted trail, followed .25 second later by a 'shadow' sword swing through the same arc. 'Shadow' swing causes 1/2 damage of main swing. | |
− | + | *'''2nd-5th attack:''' Knight steps forward and repeats first attack mechanics. The Knight will step forward on each main swing, but not on the 'shadow' swings that follow the real strikes. | |
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− | + | Each main swing can cause knock-back on a monster (if it can be knocked back). Connecting with the 'shadow' swing in each attack may be difficult if the Knight is not very close to the monster, as the main swing may knock a monster out of range of the 'shadow' swing. | |
− | + | ||
− | + | '''Useful Tip:''' Trap monsters in corners to get the maximum strike combo on a monster. Or, attack monsters resistant/immune to knock-back (Like [[Gun Puppy]] series). | |
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== See Also == | == See Also == | ||
{{equipment see also}} | {{equipment see also}} | ||
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Latest revision as of 05:03, 4 May 2020
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The Cutter is a 2-star sword.
Contents
Description
A bandit's sword with a vicious row of jagged teeth. — Tooltip
Acquisition
: Quillion - Randomly in stock for 7,500 crowns in the Haven Bazaar (unbound).
: Echo - Always in stock for 1,000 crowns in the Hall of Heroes if the player is rank 4-1 or higher (bound).
: Vatel - Randomly in stock for 1,000 crowns in the Haven Bazaar (unbound).
: Basil - Randomly in stock for 1,000 crowns in depth 4, 13 Clockwork Terminals (unbound).
Recipe
The 2-star recipe for this item costs 1,000 crowns; the alchemy cost is 400 crowns. Below are the materials needed to make the Cutter.
Name | Amount |
Green Shard | 5 |
Sharp Fang | 2 |
Monster Bone | 2 |
Simple Orb of Alchemy | 3 |
Note: When crafting using bound equipment as a precursor, the upgraded item will also be bound.
Alchemy Path
Cutter's alchemy path | |||||||||||||||
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Combat
Basic Attack
A 10-hit combo, consisting of 5 swings doing 2 hits apiece. Each swing attack deals 2 hits, a sword hit followed a visible shadow sword hit 0.25 seconds after the first hit. The second hit does about half of the damage of the first hit. All swings but the first one make the player thrust forward 1 block.
Charge Attack
A series multiple of hits followed by a final slash with a forward lunge. This attack takes several seconds to complete, during which time it cannot be interrupted unless you are Shocked. Hence, it must be aimed and used with care.
Damage
The following damage values represent the weapon at its completed level, without any UV or bonus from other equipment, and are listed as a range found from the first to last floor of each stratum.
- Note:The basic attacks have alternating high and low hits. The last hit of the basic combo does the charge-level damage, and its second swing does the 'final low' damage. The charge attack alternates between the charge high value and the basic low attack value.
Cutter's Damage Table | ||||||
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Stratum 1 | Stratum 2 | Stratum 3 | Stratum 4 | Stratum 5 | Stratum 6 | |
Basic High | 16 - 18 | 20 - 23 | 35 - 40 | 37 - 33 | 31 - 28 | 27 - 24 |
Basic Low | 7 - 10 | 12 - 13 | 19 - 22 | 21 - 19 | 18 - 17 | 16 - 15 |
Charge High | 19 - 23 | 25 - 28 | 45 - 51 | 45 - 40 | 37 - 33 | 31 - 29 |
Final Low | 14 - 20 | 22 - 25 | 39 - 44 | 40 - 36 | 33 - 30 | 29 - 26 |
Gallery
Notes
The art for this item changed at some point. This item used to have a striped blade like the 3-star Striker.
Usage Guide
Cutter can be tricky to master without knowing its attack patterns and mechanics.
- 1st attack: Fast, arcing swing in front of Knight leaving a lighted trail, followed .25 second later by a 'shadow' sword swing through the same arc. 'Shadow' swing causes 1/2 damage of main swing.
- 2nd-5th attack: Knight steps forward and repeats first attack mechanics. The Knight will step forward on each main swing, but not on the 'shadow' swings that follow the real strikes.
Each main swing can cause knock-back on a monster (if it can be knocked back). Connecting with the 'shadow' swing in each attack may be difficult if the Knight is not very close to the monster, as the main swing may knock a monster out of range of the 'shadow' swing.
Useful Tip: Trap monsters in corners to get the maximum strike combo on a monster. Or, attack monsters resistant/immune to knock-back (Like Gun Puppy series).
See Also
- Leveling Equipment
- Unique Variant
- Guides (Player Made)