Difference between revisions of "Voltech Alchemer"
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{{WeaponInfo | {{WeaponInfo | ||
− | | name = {{PAGENAME}} | + | | name = {{PAGENAME}} |
− | | type = handgun | + | | type = handgun |
− | | star = 2 | + | | star = 2 |
− | | abilities = | + | | damage 1 = Elemental |
+ | | abilities = yes | ||
+ | | status = Shock | ||
}} | }} | ||
+ | |||
== Description == | == Description == | ||
− | An alchemical handgun that fires highly charged ionic bullets that split on impact. | + | {{Quote|An alchemical handgun that fires highly charged ionic bullets that split on impact.|Tooltip}} |
− | == | + | == Acquisition == |
+ | {{Handgun/Acquisition}} | ||
+ | |||
+ | === Recipe === | ||
+ | {{recipe/start|star=2}} | ||
+ | {{recipe/row|Blue Shard|5}} | ||
+ | {{recipe/row|Gel Drop|2}} | ||
+ | {{recipe/row|Gel Core|1}} | ||
+ | {{recipe/row|Power Cell|1}} | ||
+ | {{recipe/rarity|Simple Orb of Alchemy|3}} | ||
+ | {{recipe/end}} | ||
+ | |||
+ | === Alchemy Path === | ||
+ | {{:Voltech Alchemer/alchemy path}} | ||
+ | |||
+ | == Combat == | ||
=== Basic Attack === | === Basic Attack === | ||
− | + | Fires a slow moving ball of electricity that has a range of 7 squares and explode on impact, damaging target and any enemy within 0.5 square radius. The projectile has a chance of inflicting [[Shock]] status on hit. There is no recoil when using the basic attack and the user may fire up to 2 shots before reloading. | |
=== Charge Attack === | === Charge Attack === | ||
− | A charged ball | + | A charged ball of electricity that flies at medium speed up to 10 squares away, exploding on impact and damaging any enemy within 0.5 square radius. In addition, it will split into 2 smaller bolts at 135° and 225° of point of impact which deals additional damage (same as basic attack) if they hit. All 3 projectiles have a chance of inflicting [[Shock]] status on hit and the recoil from the attack will push the user back 2/3 of a square. |
− | + | ||
− | + | ||
− | + | ||
− | == | + | === Damage === |
− | {{ | + | {{Damage Disclaimer}} |
− | + | {{Damage/Status Alchemer/2|Elemental}} | |
− | | | + | |
− | + | ||
− | | | + | '''{{status|shock}} Shock damage:''' |
− | + | {{Damage/Shock/2}} | |
− | + | ||
− | + | ||
− | + | ||
− | + | ||
− | }} | + | |
− | == | + | == Gallery == |
− | + | <gallery> | |
− | + | File:Voltech_Alchemer_demo_combo.gif|Basic Attack. | |
+ | File:Voltech_Alchemer_demo_charge.gif|Charge Attack. | ||
+ | </gallery> | ||
− | + | == See Also == | |
− | + | {{equipment see also}} | |
− | + |
Latest revision as of 01:41, 5 May 2020
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The Voltech Alchemer is a 2-star handgun.
Contents
Description
An alchemical handgun that fires highly charged ionic bullets that split on impact. — Tooltip
Acquisition
: Ricasso - Randomly in stock for 7,500 crowns in the Haven Bazaar (unbound).
: Daxen - Always in stock for 1,000 crowns in the Hall of Heroes if the player is rank 4-1 or higher (bound).
: Vatel - Randomly in stock for 1,000 crowns in the Haven Bazaar (unbound).
: Basil - Randomly in stock for 1,000 crowns in depth 4, 13 Clockwork Terminals, always in stock in lobby of:
- 4-3 Mission: Shocking Sentient Sentries
- 5-2 Mission: Time Enough at Last
(All recipes purchased from Basil are acquired unbound).
Recipe
The 2-star recipe for this item costs 1,000 crowns; the alchemy cost is 400 crowns. Below are the materials needed to make the Voltech Alchemer.
Name | Amount |
Blue Shard | 5 |
Gel Drop | 2 |
Gel Core | 1 |
Power Cell | 1 |
Simple Orb of Alchemy | 3 |
Note: When crafting using bound equipment as a precursor, the upgraded item will also be bound.
Alchemy Path
Voltech Alchemer's alchemy path | |||||||||||||
|
Combat
Basic Attack
Fires a slow moving ball of electricity that has a range of 7 squares and explode on impact, damaging target and any enemy within 0.5 square radius. The projectile has a chance of inflicting Shock status on hit. There is no recoil when using the basic attack and the user may fire up to 2 shots before reloading.
Charge Attack
A charged ball of electricity that flies at medium speed up to 10 squares away, exploding on impact and damaging any enemy within 0.5 square radius. In addition, it will split into 2 smaller bolts at 135° and 225° of point of impact which deals additional damage (same as basic attack) if they hit. All 3 projectiles have a chance of inflicting Shock status on hit and the recoil from the attack will push the user back 2/3 of a square.
Damage
The following damage values represent the weapon at its completed level, without any UV or bonus from other equipment, and are listed as a range found from the first to last floor of each stratum.
Voltech Alchemer's Damage Table | ||||||
---|---|---|---|---|---|---|
Stratum 1 | Stratum 2 | Stratum 3 | Stratum 4 | Stratum 5 | Stratum 6 | |
Versus Constructs and Undead | ||||||
Basic Attack | 17 - 22 | 25 - 29 | 45 - 55 | 51 - 44 | 38 - 33 | 31 - 29 |
Charge Attack | 33 - 43 | 51 - 59 | 90 - 112 | 108 - 101 | 94 - 82 | 73 - 58 |
Versus Slimes and Fiends | ||||||
Basic Attack | 12 - 15 | 17 - 19 | 29 - 35 | 32 - 30 | 28 - 25 | 24 - 22 |
Charge Attack | 28 - 34 | 39 - 44 | 70 - 86 | 77 - 63 | 55 - 47 | 44 - 40 |
Versus Beasts and Gremlins | ||||||
Basic Attack | 3 - 4 | 5 - 6 | 9 - 11 | 10 | 10 | 10 |
Charge Attack | 5 - 7 | 8 - 10 | 14 - 18 | 18 | 17 | 17 - 16 |
Voltech Alchemer's Damage Table | ||||||
---|---|---|---|---|---|---|
Stratum 1 | Stratum 2 | Stratum 3 | Stratum 4 | Stratum 5 | Stratum 6 | |
Versus Constructs and Undead | ||||||
Spasm | 3 - 5 | 7 - 8 | 9 - 12 | 15 - 18 | 17 - 16 | 15 - 14 |
Versus Slimes and Fiends | ||||||
Spasm | 3 - 4 | 6 - 7 | 8 - 10 | 12 - 14 | 14 - 13 | 12 - 11 |
Versus Beasts and Gremlins | ||||||
Spasm | 1 - 2 | 2 - 3 | 3 - 4 | 5 - 6 | 5 | 5 |
Gallery
See Also
- Leveling Equipment
- Unique Variant
- Guides (Player Made)