Difference between revisions of "Stun"
From SpiralKnights
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{{status conditions}} | {{status conditions}} | ||
'''Stun''' is a status condition that will slow any action the victim tries to take. Both movement and attack speed are reduced significantly. | '''Stun''' is a status condition that will slow any action the victim tries to take. Both movement and attack speed are reduced significantly. | ||
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+ | Some monsters can become more dangerous when they are stunned, because they sometimes cause damage before their attack actually reaches a knight. [[Wolver#Alpha_Wolver|Alpha Wolvers]] and [[Zombies]] are known to sometimes react that way. | ||
==Themed Enemies== | ==Themed Enemies== |
Revision as of 21:57, 26 February 2012
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Stun is a status condition that will slow any action the victim tries to take. Both movement and attack speed are reduced significantly.
Some monsters can become more dangerous when they are stunned, because they sometimes cause damage before their attack actually reaches a knight. Alpha Wolvers and Zombies are known to sometimes react that way.
Themed Enemies
Stun is not a possible stratum theme, but the following monsters may inflict stun status:
- Devilite Overtimer series
- Dust Zombies
- Giant Lichen Colonies
- Greavers
- Gremlin Thwackers
- Lumber series
- Tortodrones
- Trojans
- Lord Vanaduke
Inflicting Stun
Spiral Knights can inflict stun on monsters by using stun vials against them or using a weapon that has a chance of inflicting stun.
Weapons that are able to inflict stun are:
- Heavy Hatchet
- Thwack Hammer
- Troika and upgrades
- The Troika lines can only inflict stun with the charge attack.
- Rigadoon and upgrades
- Stun Gun
- Super Stun Gun
- Magnus and upgrades
- Haze Bomb line of weapons
- Sealed Sword's charge attack