Difference between revisions of "Scintillating Sun Shards"
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{{WeaponInfo | {{WeaponInfo | ||
− | | name = {{PAGENAME}} | + | | name = {{PAGENAME}} |
− | | type = bomb | + | | type = bomb |
− | | star = 5 | + | | star = 5 |
− | | abilities = | + | |damage 1 = Piercing |
− | + | |abilities = yes | |
− | + | |status = Stun | |
}} | }} | ||
− | == Description == | + | ==Description== |
− | A large chunk of solar-charged Luminite primed with a potent explosive. The pyrotechnic show upon detonation is positively stunning. | + | {{Quote|A large chunk of solar-charged Luminite primed with a potent explosive. The pyrotechnic show upon detonation is positively stunning.|Tooltip}} |
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− | == | + | ==Acquisition== |
− | + | {{Bomb/Acquisition}} | |
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− | == | + | === Recipe === |
− | + | {{recipe/start|star=5}} | |
+ | {{recipe/row|Light Shard|20}} | ||
+ | {{recipe/row|Ecto Drop|5}} | ||
+ | {{recipe/row|Monster Bone|4}} | ||
+ | {{recipe/row|Soul Dust|3}} | ||
+ | {{recipe/row|Ghost Bell|2}} | ||
+ | {{recipe/row|Silverweave|1}} | ||
+ | {{recipe/rarity|Eternal Orb of Alchemy|3}} | ||
+ | {{recipe/special|Radiant Sun Shards|10}} | ||
+ | {{recipe/end}} | ||
− | + | ===Alchemy Path=== | |
− | + | {{:Splinter Bomb/alchemy path}} | |
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− | }} | + | |
− | == | + | == Combat == |
− | + | === Basic Attack === | |
− | + | {{Bomb/BA}} | |
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− | }} | + | |
− | == | + | === Charge Attack === |
− | + | *Detonation Time: ~5 seconds | |
− | + | *Radius: ~4.5 tiles | |
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− | + | Movement speed is not significantly hindered while charging up. Detonation produces a damaging core explosion with a small ~1.5 tile radius that immediately explodes outward into a larger ring of 8 shards with radius ~4.5 tiles. The central explosion causes minor knockback, usually just enough to push enemies into the second ring. Each shard in the ring explodes ~3 seconds after the central explosion and deal slightly more damage than the central explosion. Both the central explosion and shards in the outer ring have a chance to cause [[shock]]. Enemies dealt enough damage will be knocked down by both primary and secondary explosions. | |
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− | + | === Damage === | |
− | + | {{Damage_Disclaimer}} | |
− | + | {{Damage/Status_Shards/5|Piercing|Fiends|Beasts}} | |
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− | }} | + | |
− | }} | + | |
− | == See Also == | + | {{Note-Damage/ShardBomb}} |
+ | |||
+ | ==See Also== | ||
{{equipment see also}} | {{equipment see also}} | ||
+ | |||
+ | [[Category:Sheen-SFX|6]] | ||
+ | [[Category:Shining-SFX|6]] |
Latest revision as of 21:42, 4 May 2020
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The Scintillating Sun Shards is a 5-star bomb.
Contents
Description
A large chunk of solar-charged Luminite primed with a potent explosive. The pyrotechnic show upon detonation is positively stunning. — Tooltip
Acquisition
: Remi - Always in stock for 25,000 crowns in the Hall of Heroes if the player is rank 8-2 or higher (bound).
: Basil - Randomly in stock for 25,000 crowns in depth 23 Clockwork Terminals, always in stock in lobby of:
- 9-2 Mission: The Gauntlet
- 9-3 Mission: The King of Ashes
- 10-2 Mission: Shadowplay
- 10-2 Mission: Dreams and Nightmares
(All recipes purchased from Basil are acquired unbound).
Recipe
The 5-star recipe for this item costs 25,000 crowns; the alchemy cost is 5,000 crowns. Below are the materials needed to make the Scintillating Sun Shards.
Name | Amount |
Light Shard | 20 |
Ecto Drop | 5 |
Monster Bone | 4 |
Soul Dust | 3 |
Ghost Bell | 2 |
Silverweave | 1 |
Eternal Orb of Alchemy | 3 |
Radiant Sun Shards (Heat Level 10) |
Note: When crafting using bound equipment as a precursor, the upgraded item will also be bound.
Alchemy Path
Scintillating Sun Shards's alchemy path | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
CombatBasic AttackBombs do not have basic attacks, only charge attacks. Charge Attack
Movement speed is not significantly hindered while charging up. Detonation produces a damaging core explosion with a small ~1.5 tile radius that immediately explodes outward into a larger ring of 8 shards with radius ~4.5 tiles. The central explosion causes minor knockback, usually just enough to push enemies into the second ring. Each shard in the ring explodes ~3 seconds after the central explosion and deal slightly more damage than the central explosion. Both the central explosion and shards in the outer ring have a chance to cause shock. Enemies dealt enough damage will be knocked down by both primary and secondary explosions. DamageThe following damage values represent the weapon at its completed level, without any UV or bonus from other equipment, and are listed as a range found from the first to last floor of each stratum.
While the base damage for shard bombs are low, they increase substantially more with damage bonuses than other weapons do. See this DPS chart for details. See Also
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