Difference between revisions of "Talk:Armor"

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(Health Scaling)
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Shouldn't we use a template similar to the one in the weapons page?
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{{Archive/Talk:{{PAGENAME}} }}
This one: http://wiki.spiralknights.com/Template:ArmorInfo
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[[User:Pupu|Pupu]] 06:33, 29 October 2010 (UTC)
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The way the weapons page is set up now is kind of ugly, and isn't very easy to navigate. I'm planning on changing it to be like this one. Thoughts?
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==Current Discussion==
[[User:Shango|Shango]] 13:28, 29 October 2010 (UTC)
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:I rather like it. I'd go change the swords/guns/bombs page if I had the time. This format is lovely. - [[User:Shoy|Shoy]] 14:52, 30 October 2010 (UTC)
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Where are the icons coming from?  I tried the equipped armor icon, and it's bigger than all the others, but cleaner.  --[[User:Skaf|Skaf]] 08:08, 28 November 2010 (UTC)
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== Template ==
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Anyone object to switching the table row coding to a template instead?  If not, I will make one and then add all the armor that's known on the wiki to this list since there's some missing.  --[[User:Equinox|Equinox]] 05:59, 2 January 2011 (UTC)
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: I don't, but I didn't do it myself because I assumed it didn't really make things any easier than how they are without a template. I also semi-recently found a way to cut out a lot of extra code for the tables (see [[Swords]]) so now it uses very little at all, though I hadn't yet gotten around to changing all the pages. --[[User:Shango|Shango]] 02:07, 3 January 2011 (UTC)
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:: I'll take a look at the version at swords then.  The reason for using a template though, would be to easily change all the tables' formatting more easily all at once if we find a better way to do whatever thing.  Generally I believe that when things are repeated multiple times and on several pages, it merits looking into templates in case of possible future need.  --[[User:Equinox|Equinox]] 04:18, 3 January 2011 (UTC)
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::: That is a good point. --[[User:Shango|Shango]] 09:51, 3 January 2011 (UTC)
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== Health Scaling ==
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It appears (at least as of today) that Armors and Helms of more than 1-star quality lose 1 or more HP while you're in a Tier 1 area (just like how weapons that are beyond that deal somewhat lower damage in T1)...
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Where do you put a note like that, anyway? And can someone double-check this and make sure I'm not missing odd exceptions or the game isn't just hating on me specifically?
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In particular: My L10 Chroma Mask and L10 Angelic Raiment (both 3*) had 1 bonus health on them instead of 3. In my recipes list, the two items each at level one showed a bonus of 1HP instead of their normal 2. My L10 Firebreak Helm (2*) on the other hand also had only 1HP bonus out of its normal 2, but its recipe showed no Health bonus at all instead of the normal 1. I brought along a Vitasuit (1*) just to see, and it kept its 1HP bonus.
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That is some convoluted text. In conclusion, what's goin on here? [[User:Chompie|Chompie]] 08:07, 28 April 2011 (UTC)
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:I haven't gone around linking to it yet, but you can see the chart to figure it out on the [[Clockworks#Equipment Reduction|Clockworks]] article. --[[User:Equinox|Equinox]] 12:03, 28 April 2011 (UTC)
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