Difference between revisions of "Grinchlin Assault!/Summit"
From SpiralKnights
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*{{Monster|Sleetrode}} | *{{Monster|Sleetrode}} | ||
*{{Monster|Slush Puppy}} | *{{Monster|Slush Puppy}} | ||
− | *{{Monster_Icons|Construct}} {{Status|freeze}} [[Battlepod]] (Miniboss - invincible until it | + | *{{Monster_Icons|Construct}} {{Status|freeze}} [[Battlepod]] (Miniboss - invincible until it repels) |
*{{Monster|Silversap}} | *{{Monster|Silversap}} | ||
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|location = Grinchlin Assault! | |location = Grinchlin Assault! | ||
|level = Summit | |level = Summit | ||
− | |notes = Positioning for each wave is key for this room. Do not break ghost blocks until the end of the first wave. Charge up a shadow weapon, get on the party button, and immediately head to the bottom left or right corner. Either corner is fine, just decide as a team. Aim for any nearby gremlins, then use the Maskeraith's 3rd ability or a bomb to find stalkers. If in a team, make sure everyone doesn't use their Maskeraith's 3rd ability at the same time, go one after another. After everything else is defeated, let the mender out. Do not defeat it until the center ring of blocks respawns, and defeat it at the top of the room. Defeat the two rocket puppies that spawn and stay in the upper right or left corners. Only go to the other side by dashing. This tactic prevents the Trojan from breaking ghost blocks (because it slams into the corner of the ring instead of the ghost blocks), and allows the Snow Drops to be dealt with in a controlled manner. | + | |notes = Positioning for each wave is key for this room. Do not break ghost blocks until the end of the first wave. Charge up a shadow weapon, get on the party button, and immediately head to the bottom left or right corner. Either corner is fine, just decide as a team. Aim for any nearby gremlins, then use the Maskeraith's 3rd ability or a bomb to find stalkers. If in a team, make sure everyone doesn't use their Maskeraith's 3rd ability at the same time, go one after another. Retreat to the top if needed. After everything else is defeated, let the mender out. Do not defeat it until the center ring of blocks respawns, and defeat it at the top of the room. Defeat the two rocket puppies that spawn and stay in the upper right or left corners. Only go to the other side by dashing. This tactic prevents the Trojan from breaking ghost blocks (because it slams into the corner of the ring instead of the ghost blocks), and allows the Snow Drops to be dealt with in a controlled manner. |
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|level = Summit | |level = Summit | ||
|number = 3 | |number = 3 | ||
− | |notes = Decide which side to fight first. The spawn waves are relatively predictable, with a few important notes: a wave of | + | |notes = Decide which side to fight first. The spawn waves are relatively predictable, with a few important notes: a wave of scorchers and demos will spawn when both Slush Puppies are defeated, so agree which one to leave undefeated if in a team. After the last Sleetrode is defeated, two Rocket Puppies and a giant lichen colony will spawn in the upper section. Stay low to avoid getting their attention, or attack them right away. For this fight, it is prudent to go after any menders immediately, unlike the previous room. It is also a good choice to wait for blocks to respawn if only a few enemies are left because most monsters will spawn behind the barriers. |
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|level = Summit | |level = Summit | ||
|number = 4 | |number = 4 | ||
− | |notes = The final fight area. The | + | |notes = The final fight area. The white spiky ice walls block players, but monsters can pass through them freely. <br><br> [[:File:Monster-Battlepod (Grinchlin Assault).png|The large battlepod]] is invincible until it repels. It will be vulnerable for several moments after the repel, then close its mouth again. This cycle repeats until the pod is defeated. |
}} | }} | ||
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|level = Summit | |level = Summit | ||
|number = 5 | |number = 5 | ||
− | |notes = This spot is relatively safe during the final fight. The wheels will push down most of the enemies who get too close. Wait here for the Battlepod to | + | |notes = This spot is relatively safe during the final fight. The wheels will push down most of the enemies who get too close. Wait here for the Battlepod to repel, then go in and attack with as much firepower as possible. Usage of the [[Deadly Shadow Cloak]] and charge weapons such as the [[Blitz Needle]] or [[Grim Repeater]] help this tactic. Return to this safe spot and repeat as needed. If the party executes this properly, the battlepod will go down with the first attempt. |
}} | }} | ||
Latest revision as of 00:56, 1 January 2016
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