All Tiers
Menders are the most widespread Gremlins found in the Clockworks. Wielding Wrench Wands and barking their trademarked, "Mending!" battle cry, they will stop at nothing to heal their companions. Menders are an agile breed, dodging and keeping clear of knights' swings, bombs, and bullets. Menders are also known to expand their clientele to outside their own race; a knight should never be surprised to find these Gremlins aiding other monster families. In deeper tiers, Menders become more aware of a knight's presence and will flee accordingly. They will also gain the ability to heal surrounding monsters in a single burst that knocks knights away, create runes to heal all monsters who step onto it, generate a healing shield for themselves if they are nearing their own demise, and even revive their fallen Gremlin comrades - including fellow Menders!
Gremlin Menders cannot directly inflict damage, but can keep healthy monsters who can.
Tier 2
- Knights caught in the radius of Area Mend when it is cast will be knocked away, but not damaged.
Tier 3
- Can place a mending rune on the floor that heals any enemies upon it. Automatically encases itself in a healing bubble that protects it from attacks, eventually diminishing over time or when Knights break their bubble. When in the bubble, the Mender is immobile but can still cast spells. Able to revive fallen Gremlins.