Difference between revisions of "Release Notes 2011-07-20"
From SpiralKnights
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+ | '''Merchant Features Update''' | ||
{{release notes/start}} | {{release notes/start}} | ||
An update will be released today that includes the following: | An update will be released today that includes the following: | ||
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Punch and Vise | Punch and Vise | ||
− | Punch and Vise, two gremlin outcasts from Emberlight, have set up shop in the Haven Bazaar. Using very dangerous looking equipment, they provide the services unbinding items and adding unique | + | [[Punch]] and [[Vise]], two gremlin outcasts from [[Emberlight]], have set up shop in the [[Haven]] [[Bazaar]]. Using very dangerous looking equipment, they provide the services unbinding items and adding [[unique variant]]s to items. |
− | * Punch can add one, two or three random unique variants to items in exchange for crowns. | + | * Punch can add one, two or three random unique variants to items in exchange for [[crowns]]. |
* Punch's UV service erases any of the previous UVs on the item. | * Punch's UV service erases any of the previous UVs on the item. | ||
− | * Vise can unbind an item in exchange for energy. | + | * Vise can unbind an item in exchange for [[energy]]. |
* 0 star and starless items (costumes) cannot be unbound. | * 0 star and starless items (costumes) cannot be unbound. | ||
Alchemy | Alchemy | ||
* Crafted items may now randomly obtain up to three unique variants. However, obtaining three UVs via crafting is exceptionally rare. | * Crafted items may now randomly obtain up to three unique variants. However, obtaining three UVs via crafting is exceptionally rare. | ||
− | * During crafting, if the option to retain existing UVs is selected, the item will have no chance of gaining 'extra' UVs. For example, an item that has a single UV that is preserved during crafting has no chance of retaining the existing UV plus gaining more. | + | * During [[crafting]], if the option to retain existing UVs is selected, the item will have no chance of gaining 'extra' UVs. For example, an item that has a single UV that is preserved during crafting has no chance of retaining the existing UV plus gaining more. |
Item Previews | Item Previews | ||
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Bugfixes | Bugfixes | ||
− | * Fixed an issue with the Kilowatt Pulsar series not consistently causing proper damage type. | + | * Fixed an issue with the [[Kilowatt Pulsar]] series not consistently causing proper damage type. |
* Player paperdoll model no longer clips through lighting effects. | * Player paperdoll model no longer clips through lighting effects. | ||
* Fixed an issue where party platforms could be triggered prematurely when a player disconnects. | * Fixed an issue where party platforms could be triggered prematurely when a player disconnects. |
Latest revision as of 22:51, 27 August 2011
Merchant Features Update
From the Release Notes: |
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An update will be released today that includes the following: Punch and Vise Punch and Vise, two gremlin outcasts from Emberlight, have set up shop in the Haven Bazaar. Using very dangerous looking equipment, they provide the services unbinding items and adding unique variants to items.
Alchemy
Item Previews
Steam conversion
Graphics
Levels
Bugfixes
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