Difference between revisions of "Shadow Lair/Gloaming Wildwoods"

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|floor notes =  
 
|floor notes =  
Like the ordinary [[Gloaming Wildwoods]], these maps are filled with beasts. However, this shadow version is also packed with Undead.
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These areas are the same as [[Gloaming Wildwoods]] except this shadow lair's version have monster of the undead family.
  
 
Unlike the [[Roarmulus Twins]], the Rabid Snarbolaxes have independent healths.
 
Unlike the [[Roarmulus Twins]], the Rabid Snarbolaxes have independent healths.
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<gallery widths=200px heights=150px>
 
<gallery widths=200px heights=150px>
 
File:Rabid Snarbolax Shadow Lair.png|This Shadow Lair's entrance in depth 23.
 
File:Rabid Snarbolax Shadow Lair.png|This Shadow Lair's entrance in depth 23.
File:Map-Gloaming Wildwoods-Terrilous Trail.png|Map of "Terrilous Trail."
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File:Map-Gloaming Wildwoods-Terrilous Trail.png|Map of ''Terrilous Trail''.
File:Map-Gloaming Wildwoods-Roarsterous Ruins.png|Map of "Roarsterous Ruins."
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File:Map-Gloaming Wildwoods-Roarsterous Ruins.png|Map of ''Roarsterous Ruins''.
File:Map-Gloaming Wildwoods-Lair of the Snarbolax.png|Map of "Lair of the Snarbolax."
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File:Map-Gloaming Wildwoods-Lair of the Snarbolax.png|Map of ''Lair of the Snarbolax''.
 
File:Monster-Rabid Snarbolax.png|One of the Rabid Snarbolax.
 
File:Monster-Rabid Snarbolax.png|One of the Rabid Snarbolax.
 
</gallery>
 
</gallery>
 
}}<noinclude>[[Category:Geography subpages]]</noinclude>
 
}}<noinclude>[[Category:Geography subpages]]</noinclude>

Latest revision as of 04:00, 25 April 2020

Gate-Shadow Lair.png
Region: Shadow Lair
Level: Gloaming Wildwoods

Boss:

Notable Exploration Entities

  • Pending
Notes

These areas are the same as Gloaming Wildwoods except this shadow lair's version have monster of the undead family.

Unlike the Roarmulus Twins, the Rabid Snarbolaxes have independent healths.

The Silkwing will heals 63 health per second to each Rabid Snarbolax near it.

The topic of this article or section is subject to personal opinion, and does not represent any one absolute truth. If you disagree, discuss your concerns on the the talk page before editing. Armor that protects against normal, piercing, shadow, and poison is recommended. Piercing, elemental, and crowd-control weapons are recommended.

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