Difference between revisions of "Advanced Training Hall"

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(I noticed that the previous author had not elaborated upon certain aspects of the Advanced Training Hall, and decided to provide more detail for the reader.)
(i decided to "update" it somwhow? hope it looks good)
 
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[[Image:Advanced Training Hall-entrance.png|thumb|The entrance to the Advanced Training Hall.]]
 
 
The '''Advanced Training Hall''' is located in [[Haven]] on the western side of the [[Town Square]].
 
The '''Advanced Training Hall''' is located in [[Haven]] on the western side of the [[Town Square]].
  
 
==Overview==
 
==Overview==
 
+
The training hall provides a more extensive explanation on the obstacles and items Knights will encounter in the [[Clockworks]]. The hall is divided into three portions, one for each specific aspect of the Clockworks. The west portion of the hall deals with consumables, including [[heat]], [[crowns]], and [[pickups|vials]]. The north portion deals with various blocks, including switches and buttons. The east portion deals with various environmental [[Exploration#Hazards|hazards]], including spikes and status ailing grates. Further towards the east are two practice areas, both that demonstrate the use of jars and [[shields]].
The training hall provides a more extensive explanation on the obstacles and items Knights will encounter in the Clockworks. The hall is divided into three portions, one for each specific aspect of the Clockworks. The west portion of the hall deals with consumables, including [[heat]], [[crowns]], and [[pickups|vials]]. The north portion deals with various blocks, including switches and buttons. The east portion deals with various environmental [[Exploration#Map_Hazards|hazards]], including spikes and status ailing grates. Further towards the east are two practice areas, both that demonstrate the use of jars and [[shields]].
+
  
 
The Advanced Training Hall is an excellent location for Knights to experiment with their equipment, although the strength of the higher-tiered gear in the hall will not be reflected in higher-tiered depths.  
 
The Advanced Training Hall is an excellent location for Knights to experiment with their equipment, although the strength of the higher-tiered gear in the hall will not be reflected in higher-tiered depths.  
  
Unfortunately, even though the Knight at the front desk says that the exploding cubes are harmless, they are not, and all the things that can hurt you WILL hurt you. Luckily, you can revive yourself if you lose all your health, you can do this by pressing the space-bar (a small notification will pop up at the top of your screen).
+
<gallery heights=150px widths=250px>
 +
File:Map-Advanced Training Hall.png          |Map of the ''{{PAGENAME}}''.
 +
File:Loading Screen-Advanced Training Hall.png|The special loading screen for the {{PAGENAME}}.
 +
</gallery>
 +
 
 +
===Entrance===
 +
The entrance to the {{PAGENAME}} begins in Haven, in the Town Square near the exit to the [[Bazaar]]. When a Knight first walks into the hall, there will be a main desk in the center of the entire structure. Any Knight can ask the [[Konway]] as to what expect or find in each section of the area.
 +
 
 +
{{Dialogue/Showhide
 +
|title  = [[Konway]]
 +
|content = {{:Konway Dialogue/Advanced Training Hall}}
 +
}}
 +
 
 +
<gallery heights=150px widths=250px>
 +
File:Area-Advanced Training Hall-Entrance-Haven.png |The entrance to the {{PAGENAME}} in Town Square, Haven.
 +
File:Area-Advanced Training Hall-Entrance-Inside.png|The halfway after entering the Hall, at the front, [[Konway]] is waiting in the desk.
 +
File:Konway-Overworld 1.png                        |Konway will give you a brief explaination of the Advanced Training Hall.
 +
</gallery>
 +
 
 +
===West Wing===
 +
The West Wing involves [[Pickup]] items such as [[Vials]] and [[Health Capsule|Capsules]], and also introduces [[Heat]], [[Crowns]], [[Vitapods]], and [[Treasure Box]]es. There is an area where enemies regenerate, which a good area to practice use of handguns or vials. This wing displays to Knights what certain items look like, and gives examples of each item.
 +
 
 +
Unlike the Clockworks, the {{PAGENAME}} is not only a great place to be able to practice a Knight's skills and learn the basics of Spiral Knights, but offers a wonderful place to simply enjoy the company of other Knights. Like with the Clockworks, this area allows knights to "Solo" and give the opportunity for private training. The Advanced Training Hall offers something for every Knight, and there is always some new strategy to learn here.
 +
 
 +
{{Exploration/Showhide
 +
|title  = Tips
 +
|center  = yes
 +
|content =
 +
{{InfoBubble
 +
|intro  = Treasure Blocks:
 +
|content = GREEN Treasure boxes contiain crowns and other useful items! RED Treasure boxes are rarer than green blocks and contain better items! HEART boxes contain hearts that will restore your health.
 +
}}
 +
 
 +
{{InfoBubble
 +
|intro  = Heart Generators:
 +
|content = Stand on a HEART GENERATOR to restore your health!
 +
}}
 +
 
 +
{{InfoBubble
 +
|intro  = Health Capsules:
 +
|content = Use HEALTH CAPSULES from your quickslot bar to heal.
 +
}}
 +
 
 +
{{InfoBubble
 +
|intro  = Vitapods:
 +
|content = Pick up VITAPODS to temporarily increase your maximum health until you return to Haven.
 +
}}
 +
 
 +
{{InfoBubble
 +
|intro  = Crowns:
 +
|content = CROWNS are used to buy items and pay for other services
 +
}}
 +
 
 +
{{InfoBubble
 +
|intro  = Heat:
 +
|content = Pick up HEAT to level up your items and make them better over time!
 +
}}
 +
 
 +
{{InfoBubble
 +
|intro  = Vials:
 +
|content = Inflict a variety of status effects on enemies by throwing VIALS at them!
 +
}}
 +
 
 +
}}
 +
 
 +
<gallery heights=150px widths=250px>
 +
File:Area-Advanced Training Hall-West Wing-Basics.png|In this area you can know more about the basic items you will find in the Clockworks.
 +
File:Area-Advanced Training Hall-West Wing-Vials.png |Here, you can test the [[Vials]] throwing it to these [[Shufflebot]]s at the top.
 +
</gallery>
 +
 
 +
===North Wing===
 +
The North Wing pertains more to the basics of [[Exploration]]: {{exploration|Block}}s, {{exploration|Explosive Block}}s, {{exploration|Ghost Block}}s, {{exploration|Crystal Block}}s, {{exploration|Switch}}es, {{exploration|Button}}s, [[Exploration#Mechanisms|Doors]], [[Exploration#Carried|Statues]], and {{exploration|Pressure Pad}}s. This wing of the Advanced Training Hall explains the basics of gameplay, and shows the more common strategies that may need to be performed within the Clockworks.
 +
 
 +
{{Exploration/Showhide
 +
|title  = Tips
 +
|center  = yes
 +
|content =
 +
{{InfoBubble
 +
|intro  = Blocks:
 +
|content = Hit a breakable block to destroy it!
 +
}}
 +
 
 +
{{InfoBubble
 +
|intro  = Unbreakable Blocks:
 +
|content = Some blocks cannot be destroyed by normal attacks.
 +
}}
 +
 
 +
{{InfoBubble
 +
|intro  = Ghost Blocks:
 +
|content = Hitting a GHOST BLOCK can remove a whole field of blocks - including unbreakable blocks!
 +
}}
 +
 
 +
{{InfoBubble
 +
|intro  = Explosive Blocks:
 +
|content = EXPLOSIVE BLOCKS will cause damage to anything around them if hit.
 +
}}
 +
 
 +
{{InfoBubble
 +
|intro  = Timed Explosive Blocks:
 +
|content = TIMED EXPLOSIVE BLOCKS will count down to 0 before exploding and causing damage.
 +
}}
 +
 
 +
{{InfoBubble
 +
|intro  = Block Interaction:
 +
|content = Blocks can even affect each other!
 +
}}
 +
 
 +
{{InfoBubble
 +
|intro  = Crystal Blocks:
 +
|content = Hit a CRYSTAL BLOCK to destroy other crystal blocks of the same color.
 +
}}
 +
 
 +
{{InfoBubble
 +
|intro  = Doors and Statues:
 +
|content = Pick up and place a STATUE on a PRESSURE PLATE to keep doors open.
 +
}}
 +
 
 +
{{InfoBubble
 +
|intro  = Buttons and Doors:
 +
|content = Standing on a BUTTON can open locked doors.
 +
}}
 +
 
 +
{{InfoBubble
 +
|intro  = Hitting a Switch:
 +
|content = Switch out of reach? Throw a pot of shoot it with a gun!
 +
}}
 +
 
 +
{{InfoBubble
 +
|intro  = Toggling Switches:
 +
|content = Switches can open AND close doors.
 +
}}
 +
 
 +
}}
 +
 
 +
<gallery heights=150px widths=250px>
 +
File:Area-Advanced Training Hall-North Wing-Blocks and Statues.png|A display of the types of blocks you will encounter in the Clockworks and how they work.
 +
File:Area-Advanced Training Hall-North Wing-Switches and Doors.png|A practice zone to help you understand how switchs and doors work in the Clockworks.
 +
</gallery>
 +
 
 +
===East Wing===
 +
The East Wing involves more aspects of the Clockworks, allowing a Knight to learn about {{exploration|Clay Pot}}s, [[Shield]]s, [[Exploration#Hazards|Traps]], and [[Status|status effects]]. There are also regenerating enemies, [[shufflebots]] that allow for good and easy practice for beginning Knights. There is a Healing Station with [[:File:Exploration-Heart_Generator.png|Heart Regenerators]] if a need arises for health.
 +
 
 +
It is possible to "die" within the Clockworks, but revival is free and only require a push of the space bar or action key. (a notification will appear on your screen if this occurs as well).
 +
 
 +
{{Exploration/Showhide
 +
|title  = Tips
 +
|center  = yes
 +
|content =
 +
{{InfoBubble
 +
|intro  = Throwing Objects:
 +
|content = Some objects like pots can be thrown at switches AND enemies!
 +
}}
 +
 
 +
{{InfoBubble
 +
|intro  = Using your shield:
 +
|content = Surrounded? Use your SHIELD to push back attacking enemies.
 +
}}
 +
 
 +
{{InfoBubble
 +
|intro  = Status Traps:
 +
|content = Beware! Some traps can cause damage and inflict harmful status effects.
 +
}}
 +
 
 +
}}
 +
 
 +
<gallery heights=150px widths=250px>
 +
File:Area-Advanced Training Hall-East Wing-Pots.png        |You can test what each pot does picking up and throwing it to the Shufflebot at the right side.
 +
File:Area-Advanced Training Hall-East Wing-Shufflebots.png |In this area, you can test how to defend from monsters with the shield and/or practice combat with a weapon.
 +
File:Area-Advanced Training Hall-East Wing-Status Traps.png|This area allows you to see the four different status traps and how they will affect your Knight if you step on them.
 +
</gallery>
 +
 
 +
===South Wing===
 +
The South Wing allow your Knight to learn about the {{exploration|Spike Trap}}s and the [[Arsenal Station]] in the Clockworks.
 +
 
 +
{{Exploration/Showhide
 +
|title  = Tips
 +
|center  = yes
 +
|content =
 +
 
 +
{{InfoBubble
 +
|intro  = Traps:
 +
|content = Watch your step! Wait until TRAPS are down before walking over them.
 +
}}
 +
 
 +
{{InfoBubble
 +
|intro  = Trap Redirection:
 +
|content = Some switches can reverse the direction of a trap wave. Now you can cross traps in both directions!
 +
}}
 +
 
 +
{{InfoBubble
 +
|intro  = Turning off traps:
 +
|content = Some traps are always active. Find a switch to turn them off!
 +
}}
 +
 
 +
{{InfoBubble
 +
|intro  = Arsenal Stations:
 +
|content = Arsenal Stations allow you to swap your gear and access loadouts outside of safe havens like Terminals and Subtowns!
 +
}}
 +
 
 +
}}
 +
 
 +
<gallery heights=150px widths=250px>
 +
File:Area-Advanced Training Hall-South Wing-Spike Traps.png|This area allow you to understand the Spike Traps better and how some switchs will help you pass thought them unharmed.
 +
File:Area-Advanced Training Hall-Arsenal Station.png      |This area have an Arsenal Station, this will allow you to change your gear in the Clockworks. It's usually found near the elevador in the Clockworks.
 +
</gallery>
 +
 
 +
== Notes ==
 +
The {{mission|Pumping Up}} feature the {{PAGENAME}}.
  
[[Image:Advanced_Training_Hall-west_hall.png|thumb|The west portion of the Advanced Training Hall.]]
+
In the North Wing area, it is possible to "troll" new players with the area teaching new knights about Ghost Blocks. Trolls would break the blocks via hitting the Ghost Block, direct unsuspecting knights to the corner, and sit on the Ghost Block respawn themselves. When the blocks respawned, the new knights would be trapped in the corner with no Ghost Block to attack, due to the troll preventing the Ghost Block from respawning.
  
Points to note:
+
At one point, certain doors would have a [[glitch]] that will allowed the Knight to "ride atop" them and leave them hanging. It was a fun game to play when bored, but occasionally caused the game to reload.
Your shield may go down and not function properly if you are hurt too much in the hall, and you will have to switch to another shield.
+
You cannot get the crowns from the west of the training hall no matter how hard you try.
+
Bots will hurt you if you are in range, and there isn't something blocking them.
+
  
 
==See also==
 
==See also==
*[[Exploration]]
+
{{exploration see also}}
 +
*[[Private Training Hall]]
  
{{stub}}
 
 
[[Category:Geography]]
 
[[Category:Geography]]

Latest revision as of 06:14, 22 May 2020

The Advanced Training Hall is located in Haven on the western side of the Town Square.

Overview

The training hall provides a more extensive explanation on the obstacles and items Knights will encounter in the Clockworks. The hall is divided into three portions, one for each specific aspect of the Clockworks. The west portion of the hall deals with consumables, including heat, crowns, and vials. The north portion deals with various blocks, including switches and buttons. The east portion deals with various environmental hazards, including spikes and status ailing grates. Further towards the east are two practice areas, both that demonstrate the use of jars and shields.

The Advanced Training Hall is an excellent location for Knights to experiment with their equipment, although the strength of the higher-tiered gear in the hall will not be reflected in higher-tiered depths.

Entrance

The entrance to the Advanced Training Hall begins in Haven, in the Town Square near the exit to the Bazaar. When a Knight first walks into the hall, there will be a main desk in the center of the entire structure. Any Knight can ask the Konway as to what expect or find in each section of the area.

West Wing

The West Wing involves Pickup items such as Vials and Capsules, and also introduces Heat, Crowns, Vitapods, and Treasure Boxes. There is an area where enemies regenerate, which a good area to practice use of handguns or vials. This wing displays to Knights what certain items look like, and gives examples of each item.

Unlike the Clockworks, the Advanced Training Hall is not only a great place to be able to practice a Knight's skills and learn the basics of Spiral Knights, but offers a wonderful place to simply enjoy the company of other Knights. Like with the Clockworks, this area allows knights to "Solo" and give the opportunity for private training. The Advanced Training Hall offers something for every Knight, and there is always some new strategy to learn here.

North Wing

The North Wing pertains more to the basics of Exploration: Blocks, Explosive Blocks, Ghost Blocks, Crystal Blocks, Switches, Buttons, Doors, Statues, and Pressure Pads. This wing of the Advanced Training Hall explains the basics of gameplay, and shows the more common strategies that may need to be performed within the Clockworks.

East Wing

The East Wing involves more aspects of the Clockworks, allowing a Knight to learn about Clay Pots, Shields, Traps, and status effects. There are also regenerating enemies, shufflebots that allow for good and easy practice for beginning Knights. There is a Healing Station with Heart Regenerators if a need arises for health.

It is possible to "die" within the Clockworks, but revival is free and only require a push of the space bar or action key. (a notification will appear on your screen if this occurs as well).

South Wing

The South Wing allow your Knight to learn about the Spike Traps and the Arsenal Station in the Clockworks.

Notes

The 2-1 Interface-icon-Dialogue.png Mission: Pumping Up feature the Advanced Training Hall.

In the North Wing area, it is possible to "troll" new players with the area teaching new knights about Ghost Blocks. Trolls would break the blocks via hitting the Ghost Block, direct unsuspecting knights to the corner, and sit on the Ghost Block respawn themselves. When the blocks respawned, the new knights would be trapped in the corner with no Ghost Block to attack, due to the troll preventing the Ghost Block from respawning.

At one point, certain doors would have a glitch that will allowed the Knight to "ride atop" them and leave them hanging. It was a fun game to play when bored, but occasionally caused the game to reload.

See also

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