Difference between revisions of "Arcade"
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− | [[File: | + | [[File:Map-Haven-Arcade.png|450px|right|Map of the Arcade.]] |
− | The '''Arcade''' is the district of [[Haven]] | + | The '''Arcade''' is the northern district of [[Haven]]. Players can launch expeditions into the [[Clockworks]] from the [[gate]]s here. |
− | == | + | == Points of Interest == |
− | + | {{main|Gate}} | |
− | The | + | *The Arcade allows access to the Clockworks via four gates along the north edge of the Arcade, which overlooks the Clockworks. Approaching a gate console brings up the arcade options of the missions interface. |
− | + | *[[Alchemy Machine]] indicated by [[File:Map-icon-Alchemy-Machine.png|20px]]. | |
+ | :Located in the far east area, another is next to Feron. | ||
− | + | *[[Mysterious Alchemy Machine]] indicated by [[File:Map-icon-Alchemy-Machine.png|20px]]. | |
− | + | :Located north of the Garrison entrance. | |
− | + | ||
− | + | ||
− | + | ||
− | [[ | + | *[[Krogmo Alchemy Machine]] indicated by [[File:Map-icon-Krogmo.png|20px]]. |
− | + | :Located next to Sullivan in the west area. | |
− | + | *Other Haven districts can be accessed via the southern junctions. From left to right, these lead to the [[Bazaar]], [[Town Square]], and [[Garrison]]. | |
− | + | ||
== Denizens == | == Denizens == | ||
− | === | + | {{NPCList/Start}} |
− | + | ||
− | + | {{NPCList | |
+ | |name = Feron | ||
+ | |type = [[Knight]] | ||
+ | |role = Informant | ||
+ | |location = Middle area to the left of Wegner | ||
+ | |notes = Informs the player about the area. | ||
+ | }} | ||
+ | |||
+ | {{NPCList | ||
+ | |name = Sullivan | ||
+ | |type = [[Devilite]] | ||
+ | |role = Vendor: <br> ''Coliseum Rewards Supervisor'' | ||
+ | |location = Far west area <br> indicated by: [[File:Map-icon-Token.png]] | ||
+ | |notes = Offers special [[recipe]]s, [[Bombhead Mask|bombhead mask's costumes]], and a few important [[material]]s in exchange for [[Krogmo Coin]]s. | ||
+ | }} | ||
+ | |||
+ | {{NPCList | ||
+ | |name = Wegner | ||
+ | |type = [[Knight]] | ||
+ | |role = Informant | ||
+ | |location = Middle area to the right of Feron | ||
+ | |notes = Informs the player about [[mineral]]s. | ||
+ | }} | ||
+ | |||
+ | {{Table/End}} | ||
+ | |||
+ | ==Notes== | ||
+ | During [[Winterfest]], [[:File:Haven-Event-Winterfest Arcade.png|snow can be seen falling]] into the clockworks. This is an aesthetic and has no bearing on the actual stratum themes. | ||
+ | |||
+ | === History === | ||
+ | In the past, players would deposit [[mineral]]s into dormant gates to determine their strata in a process known as [[gate construction]]. This mechanic was removed as part of the first phase of an arcade revamp with {{release|2013-10-23}}. | ||
+ | |||
+ | *{{release|2011-01-12}}: Interaction with the Arcade Assistant has been improved with visuals. | ||
+ | *{{release|2011-03-17}}: Arcade columns improved to show stratum. Wegner and Feron have been stationed here. Wegner has replaced the Arcade Assistant. | ||
+ | *{{release|2011-04-19}}: Wegner's dialogue has been improved. | ||
+ | *{{release|2011-08-02}}: The [[Coliseum]] was released. Sullivan and the Krogmo Alcemy Machine can now be found in the Arcade. | ||
+ | *{{release|2011-11-07}}: Gates in the arcade will now automatically activate when you walk up to them. | ||
− | === | + | ==Gallery== |
− | + | <gallery widths=150px heights=px perrow=4> | |
+ | File:Screenshot-Arcade 1.png | Feron stands near a crash pod and some helpers. | ||
+ | File:Screenshot-Arcade 2.png | Sullivan doesn't seem as bad as enemy [[Pit Boss]]es. | ||
+ | File:Screenshot-Arcade 3.png | NPCs carrying minerals to Wegner's station. | ||
+ | File:Screenshot-Arcade 4.png | NPCs patrolling near a [[Mysterious Alchemy Machine]]. | ||
+ | File:Screenshot-Arcade 5.png | A view of several gates. | ||
+ | </gallery> | ||
== See Also == | == See Also == | ||
− | + | {{Exploration see also}} | |
− | + | ||
− | [[Category:Geography | + | [[Category:Geography]] |
Latest revision as of 11:42, 30 April 2020
The Arcade is the northern district of Haven. Players can launch expeditions into the Clockworks from the gates here.
Points of Interest
Main article: Gate
- The Arcade allows access to the Clockworks via four gates along the north edge of the Arcade, which overlooks the Clockworks. Approaching a gate console brings up the arcade options of the missions interface.
- Alchemy Machine indicated by .
- Located in the far east area, another is next to Feron.
- Mysterious Alchemy Machine indicated by .
- Located north of the Garrison entrance.
- Krogmo Alchemy Machine indicated by .
- Located next to Sullivan in the west area.
- Other Haven districts can be accessed via the southern junctions. From left to right, these lead to the Bazaar, Town Square, and Garrison.
Denizens
Name | Visual | Type | Role | Location | Notes |
---|---|---|---|---|---|
Feron | Knight | Informant | Middle area to the left of Wegner | Informs the player about the area. | |
Sullivan | Devilite | Vendor: Coliseum Rewards Supervisor |
Far west area indicated by: |
Offers special recipes, bombhead mask's costumes, and a few important materials in exchange for Krogmo Coins. | |
Wegner | Knight | Informant | Middle area to the right of Feron | Informs the player about minerals. |
Notes
During Winterfest, snow can be seen falling into the clockworks. This is an aesthetic and has no bearing on the actual stratum themes.
History
In the past, players would deposit minerals into dormant gates to determine their strata in a process known as gate construction. This mechanic was removed as part of the first phase of an arcade revamp with release 2013-10-23.
- release 2011-01-12: Interaction with the Arcade Assistant has been improved with visuals.
- release 2011-03-17: Arcade columns improved to show stratum. Wegner and Feron have been stationed here. Wegner has replaced the Arcade Assistant.
- release 2011-04-19: Wegner's dialogue has been improved.
- release 2011-08-02: The Coliseum was released. Sullivan and the Krogmo Alcemy Machine can now be found in the Arcade.
- release 2011-11-07: Gates in the arcade will now automatically activate when you walk up to them.
Gallery
Sullivan doesn't seem as bad as enemy Pit Bosses.
NPCs patrolling near a Mysterious Alchemy Machine.