Difference between revisions of "Knocker"

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(Trivia)
m (Types: fix drops - these gremlins are like other monsters, dropwise. So we can do these with the standardized drop template.)
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*Reaction {{attack|elemental}}
 
*Reaction {{attack|elemental}}
 
*Explosion {{attack|elemental}} {{status|stun}}
 
*Explosion {{attack|elemental}} {{status|stun}}
|drop=*{{Mat|Red Shard}}
+
|drop=
*{{Mat|Blue Shard}}
+
{{Template:Material/Monster|family=gremlin}}
*{{Mat|Bronze Bolt}}
+
*{{mat|Gremlin Gizmo}}
+
*{{mat|Rocket Sprocket}}
+
*{{mat|Meteor Mote}}
+
 
}}
 
}}
  
Line 59: Line 55:
 
*Reaction {{attack|elemental}} {{status|fire}}
 
*Reaction {{attack|elemental}} {{status|fire}}
 
*Explosion {{attack|elemental}} {{status|stun}} {{status|fire}}
 
*Explosion {{attack|elemental}} {{status|stun}} {{status|fire}}
|drop=*{{Mat|Red Shard}}
+
|drop=
*{{Mat|Blue Shard}}
+
{{Template:Material/Monster|family=gremlin|status=fire}}
*{{Mat|Bronze Bolt}}
+
*{{mat|Gremlin Gizmo}}
+
*{{mat|Rocket Sprocket}}
+
*{{mat|Meteor Mote}}
+
 
}}
 
}}
  
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*Reaction {{attack|elemental}} {{status|freeze}}
 
*Reaction {{attack|elemental}} {{status|freeze}}
 
*Explosion {{attack|elemental}} {{status|stun}} {{status|freeze}}
 
*Explosion {{attack|elemental}} {{status|stun}} {{status|freeze}}
|drop=*{{Mat|Red Shard}}
+
|drop=
*{{mat|Blue Shard}}
+
{{Template:Material/Monster|family=gremlin|status=freeze}}
*{{Mat|Bronze Bolt}}
+
*{{mat|Gremlin Gizmo}}
+
*{{mat|Rocket Sprocket}}
+
*{{mat|Meteor Mote}}
+
*{{Mat|Volcanic Iron}}
+
*{{Mat|Spark Plug}}
+
*{{Mat|Frost Gel}}
+
}}
+
 
+
{{Hidden header|Gremlin Jumper}}
+
{{Monster
+
|name=Gremlin Jumper
+
|tier1=All Tiers
+
|image2=
+
|image3=
+
|location=*[[Battle Arena|Thunder Fist Arena]]
+
*[[Power Complex]]: Gremlin Grounds, Mechanized Mile
+
*All [[Compounds|Shocked Compound]]s levels
+
|description=
+
A small Gremlin that combines two wands to create a shocking reaction. The reaction has a small chance to backfire, causing
+
a huge explosion that [[Stun|stuns]] the Gremlin and knocks it far away.
+
|abilities=
+
*Reaction {{attack|elemental}} {{status|shock}}
+
*Explosion {{attack|elemental}} {{status|stun}} {{status|shock}}
+
|drop=*{{Mat|Red Shard}}
+
*{{mat|Blue Shard}}
+
*{{Mat|Bronze Bolt}}
+
*{{mat|Gremlin Gizmo}}
+
*{{mat|Rocket Sprocket}}
+
*{{mat|Meteor Mote}}
+
 
}}
 
}}
  
Line 134: Line 96:
 
*Explosion {{attack|elemental}} {{status|stun}} {{status|poison}}
 
*Explosion {{attack|elemental}} {{status|stun}} {{status|poison}}
 
|drop=
 
|drop=
*{{Mat|Red Shard}}
+
{{Template:Material/Monster|family=gremlin|status=poison}}
*{{Mat|Blue Shard}}
+
}}
*{{Mat|Bronze Bolt}}
+
 
*{{mat|Gremlin Gizmo}}
+
{{Hidden header|Gremlin Jumper}}
*{{mat|Rocket Sprocket}}
+
{{Monster
*{{mat|Meteor Mote}}
+
|name=Gremlin Jumper
*{{mat|Volcanic Iron}}
+
|tier1=All Tiers
 +
|image2=
 +
|image3=
 +
|location=*[[Battle Arena|Thunder Fist Arena]]
 +
*[[Power Complex]]: Gremlin Grounds, Mechanized Mile
 +
*All [[Compounds|Shocked Compound]]s levels
 +
|description=
 +
A small Gremlin that combines two wands to create a shocking reaction. The reaction has a small chance to backfire, causing
 +
a huge explosion that [[Stun|stuns]] the Gremlin and knocks it far away.
 +
|abilities=
 +
*Reaction {{attack|elemental}} {{status|shock}}
 +
*Explosion {{attack|elemental}} {{status|stun}} {{status|shock}}
 +
|drop=
 +
{{Template:Material/Monster|family=gremlin|status=shock}}
 
}}
 
}}
  

Revision as of 17:30, 28 August 2015

Gremlin Family
Icon Gate Icon-Gremlin.png
Damage Resistances
Defense elemental icon.png Defense piercing icon.png Defense shadow icon.png
Defense increased.png Defense none.png Defense decreased.png

Gremlin Knockers are a type of monster found in the Clockworks.

Traits

Knockers are quick, diminutive, Gremlins that wear colored goggles and wield two Wrench Wands. The color of these match the minerals used to make the theme status - for example, a Jumper's goggles and wrench color are blue and purple, matching the minerals that create shock themed levels. Knockers attack by slamming their wands near a knight and causing an explosion, which can inflict a status condition and even knock enemies around. These explosions occasionally backfire, creating a larger explosion that can potentially inflict stun on those (including the Gremlin Knocker) caught in the explosion. Knockers do not appear to belong to any clans, so they do not behave differently further down in the Clockworks.

After tier 1, Knockers deal elemental damage if their attacks connect.

No Knocker is immune to its own dealt status effect.

To determine if the attack misfires, Knockers will emit a sound similar to a Darkfang Thwacker executing a spin attack, and the attack tends to be executed considerably slower.

Types

Gremlin Knocker


Gremlin Lighter


Gremlin Cooler


Gremlin Choker


Gremlin Jumper


Strategy

  • The Knocker series are the weakest type of Gremlin, and possibly the weakest enemies in the Clockworks. They do not dodge gunfire and have two short ranged attacks. Their attacks can be easily canceled similar to Scuttlebots and they should be approached similarly.
  • The Knockers do not leave corpses when defeated in Tier 3, meaning it is safe to dispatch of them in the presence of a Darkfang Mender.
  • Note that even though the Gremlin Knocker has status variations, these variations WILL NOT inflict themselves with any status effect other than stun if their attack misfires. Also note that they are not invulnerable to the status effects they can inflict: for example, it is possible to poison a Gremlin Choker (although there is little point to this unless a Gremlin Mender is nearby).

Trivia

See Also

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