Difference between revisions of "Room (Guild Hall)"
From SpiralKnights
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Rooms do not have upkeep. | Rooms do not have upkeep. | ||
− | Despite being a "War | + | Despite being called a "War ''Room''," the [[2F Central War Room]] is actually an Expansion. |
The Auction House is connected to the game's actual Auction House, it is not a different, or purely private, auction house. Same goes with the other featured rooms - vendors are the same as the ones encountered in Haven. They do not offer special discounts or selections. The only reason to install a featured room (other than for aesthetics) is for convenience. | The Auction House is connected to the game's actual Auction House, it is not a different, or purely private, auction house. Same goes with the other featured rooms - vendors are the same as the ones encountered in Haven. They do not offer special discounts or selections. The only reason to install a featured room (other than for aesthetics) is for convenience. |
Revision as of 13:10, 29 March 2015
A Room is an area that can be installed in a Guild Hall.
Some rooms require Wing Expansions - once the required wing(s) are installed, a room is "unlocked" and can be installed anywhere there is an Empty Room available.
Contents
List of Rooms
Empty Rooms
Wing Expansions add Empty Rooms (2 or 3, depending on what type of wing is installed). There are a few modifications available.
Note: mouseover icons for the room's official description, just like in-game. This works for the image too.
Click an image to see a larger version of that image with more visible details.
Name | Requirements | Installation Cost | Visual |
Empty Room |
Either 1F Wing | 0 Crowns | |
Empty Checkerboard Room |
Either 1F Wing | 14,500 Crowns | |
Empty Industrial Room |
Either 1F Wing | 14,500 Crowns | |
Empty Patchwork Room |
Either 1F Wing | 14,500 Crowns |
Featured Rooms
These rooms come with special features such as interactive menus and/or their own decorations, which cannot be moved.
They still have some space for Furniture.
Note: mouseover icons for the room's official description, just like in-game. This works for the image too.
Click an image to see a larger version of that image with more visible details.
Name | Requirements | Installation Cost | Visual |
Alchemy Room Main article: Alchemy Room |
Either 1F Wing | 42,500 Crowns | |
Auction Room Main article: Auction Room |
Either 2F Wing | 98,000 Crowns | |
Bechamel's Makeover Studio Main article: Bechamel's Makeover Studio |
Either 3F Wing | 325,000 Crowns | |
Coliseum Room Main article: Coliseum Room |
Either 3F Wing | 295,000 Crowns | |
Hunter's Lodge Main article: Hunter's Lodge |
Both 3F Wings | 475,000 Crowns | |
Punch & Vise's Workshop Main article: Punch & Vise's Workshop |
Either 4F Wing | 725,000 Crowns | |
Private Training Hall Main article: Private Training Hall |
Either 4F Wing | 980,000 Crowns | |
Tranquil Snipe Garden Main article: Tranquil Snipe Garden |
Either 5F Wing | 1,500,000 Crowns |
Doors
Doors were introduced to the game with these Patch Notes in December 2012.
Doors restrict access to guild members of specific guild ranks (not to be confused with Player Rank), limiting access to the area for the rank it is named after and up.
Doors can be installed via the Room Console.
Like rooms, they must be re-installed and paid for in full (again) if they are removed but desired elsewhere (or desired in the same place later).
Tip: block the small joining hallway with furniture to avoid installing two doors, if cheap restriction is desired.
Note: mouseover icons for the door's official description, just like in-game.
Name | Requirements | Cost | Type |
Open Doorway | Either 1F Wing | 0 Crowns | Door - Room |
Member Door | Either 1F Wing | 50,000 Crowns | Door - Room |
Veteran Door | Either 1F Wing | 50,000 Crowns | Door - Room |
Officer Door | Either 1F Wing | 50,000 Crowns | Door - Room |
Guild Master Door | Either 1F Wing | 50,000 Crowns | Door - Room |
Notes
Rooms do not have upkeep.
Despite being called a "War Room," the 2F Central War Room is actually an Expansion.
The Auction House is connected to the game's actual Auction House, it is not a different, or purely private, auction house. Same goes with the other featured rooms - vendors are the same as the ones encountered in Haven. They do not offer special discounts or selections. The only reason to install a featured room (other than for aesthetics) is for convenience.
Adding Rooms
To have any actual "rooms", you must first install a Wing Expansion. All wing-type expansions add Empty Rooms, ledges, and hallways that can be decorated with furnishings that have been stored in the Guild Treasury.
Specific rooms are added by modifying an existing Empty Room while in Design Mode. Access the computer-like object (similar to the one in the image to the right) that is on the left-hand side of the room's entrance - this is the "Room Console" and is much like the Command Console.
The Room Console displays the room's name when not in Design Mode, and is normally green. In Design Mode, it is blue and brings up a menu that lets you change the room's name, install a different room, or install a door.
Empty Rooms can be named - or have text added to them descriptively - to further customize your Hall. (Featured rooms like the Hunter's Lodge cannot have custom names).
To change a room to another type of room, simply install the room you desire via the Room Console. Be careful, as you might be "removing" something important:
Removing Rooms
To quickly "remove" or "blank" a room, simply install an "Empty Room" in the space. This costs 0 crowns.
When a room is installed, an installation fee is paid. Should the room be removed, uninstalled, blanked, etc. for any reason, the installation fee must be paid in full (again) to install the room again.
If a required expansion is removed, any rooms, themes, and environments, but not upgrades or furnishings, that were 'unlocked' as a result of installing the expansion are removed.
As a rule of thumb, only items that are stored in the Treasury will be kept if the Guild Hall is returned to base size.