Difference between revisions of "Dreams and Nightmares"

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m (Second Floor)
m (adjust info)
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{{MissionInfo
 
{{MissionInfo
|name       = Dreams and Nightmares
+
|name         = Dreams and Nightmares
|event     = no
+
|event         = no
|type       = rank
+
|type         = rank
|rank       = 10-2
+
|mission rank = 10-2
|floors     = 3
+
|host rank     = 10-1
|stratum   =  
+
|depth range  = 24-28
 +
|combat floors = 3
 +
|stratum       =  
 
*Monsters: {{Monster_Icons|Swarm}}
 
*Monsters: {{Monster_Icons|Swarm}}
 
*Status:
 
*Status:
|rewards =  
+
|rewards       =  
 
*150 [[Prestige]]
 
*150 [[Prestige]]
 
*[[File:Rarity-Spark of Life icon.png|32px]] [[Spark of Life]]: x3
 
*[[File:Rarity-Spark of Life icon.png|32px]] [[Spark of Life]]: x3
 
*[[File:Rarity-Eternal_Orb_of_Alchemy icon.png|32px]] [[Eternal Orb of Alchemy]] x1
 
*[[File:Rarity-Eternal_Orb_of_Alchemy icon.png|32px]] [[Eternal Orb of Alchemy]] x1
|NPCs   =  
+
|NPCs         =  
 
*[[Herex]] (dialogue only)
 
*[[Herex]] (dialogue only)
 
*[[Parma's Scout]] (dialogue only)
 
*[[Parma's Scout]] (dialogue only)
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====Environment====
 
====Environment====
 
*Explore random segments of new tileset, much like [[Clockwork Tunnels]].
 
*Explore random segments of new tileset, much like [[Clockwork Tunnels]].
 +
*Pending exploration entities
  
 
=== Fourth Floor ===
 
=== Fourth Floor ===
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====Environment====
 
====Environment====
 
*Explore random segments of new tileset, much like [[Clockwork Tunnels]].
 
*Explore random segments of new tileset, much like [[Clockwork Tunnels]].
*Pending
+
*Pending exploration entities
  
 
=== Fifth Floor ===
 
=== Fifth Floor ===
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====Environment====
 
====Environment====
 
A fixed floor with an arena at the end. The # monster gates blocking the exit each count for a wave of The Swarm that must be defeated in order to progress.
 
A fixed floor with an arena at the end. The # monster gates blocking the exit each count for a wave of The Swarm that must be defeated in order to progress.
 +
*Pending exploration entities
 
<gallery widths=200px heights=150px>
 
<gallery widths=200px heights=150px>
 
File:Map-Dreams and Nightmares-Descent into Darkness-1A.png|Map of "Descent into Darkness."
 
File:Map-Dreams and Nightmares-Descent into Darkness-1A.png|Map of "Descent into Darkness."

Revision as of 06:17, 17 May 2015

Dreams and Nightmares
Mission-Dreams and Nightmares.png
Mission List: Rank (Vanguard)
Preceded By:

??? mission

Followed By:

??? mission

Important Stratum Themes:
  • Monsters: Gate Icon-Swarm.png
  • Status:
Rewards:

Dreams and Nightmares is a 10-2 rank mission.

Overview

Description:

Respond to the distress signal from the Core Terminal. We have no intel on what to expect. This is a dangerous mission. Prepare for anything.

Objective:

Prepare for the worst and journey to the Core.

Runthrough

First Floor

Environment

Second Floor

Environment

Third Floor

Monsters

  • Pending (swarm)

Environment

  • Explore random segments of new tileset, much like Clockwork Tunnels.
  • Pending exploration entities

Fourth Floor

Monsters

  • Pending (swarm)

Environment

  • Explore random segments of new tileset, much like Clockwork Tunnels.
  • Pending exploration entities

Fifth Floor

Monsters

  • Pending (swarm)

Environment

A fixed floor with an arena at the end. The # monster gates blocking the exit each count for a wave of The Swarm that must be defeated in order to progress.

  • Pending exploration entities

Sixth Floor

Environment

Notes

This mission was introduced with release 2015-05-13.

It is the first rank mission to allow access to the Core.

Strategy

Recommended Equipment:

  • Pending. Bring lots of normal defense for The Swarm combat and/or speed builds to get through obstacles quickly on your way through the core.

Gallery

See Also

External Links

  • Pending
Personal tools