Difference between revisions of "Dreams and Nightmares"
From SpiralKnights
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{{MissionInfo | {{MissionInfo | ||
− | |name | + | |name = Dreams and Nightmares |
− | |event | + | |event = no |
− | |type | + | |type = rank |
− | |rank | + | |mission rank = 10-2 |
− | | | + | |host rank = 10-1 |
− | |stratum | + | |depth range = 24-28 |
+ | |combat floors = 3 | ||
+ | |stratum = | ||
*Monsters: {{Monster_Icons|Swarm}} | *Monsters: {{Monster_Icons|Swarm}} | ||
*Status: | *Status: | ||
− | |rewards = | + | |rewards = |
*150 [[Prestige]] | *150 [[Prestige]] | ||
*[[File:Rarity-Spark of Life icon.png|32px]] [[Spark of Life]]: x3 | *[[File:Rarity-Spark of Life icon.png|32px]] [[Spark of Life]]: x3 | ||
*[[File:Rarity-Eternal_Orb_of_Alchemy icon.png|32px]] [[Eternal Orb of Alchemy]] x1 | *[[File:Rarity-Eternal_Orb_of_Alchemy icon.png|32px]] [[Eternal Orb of Alchemy]] x1 | ||
− | |NPCs | + | |NPCs = |
*[[Herex]] (dialogue only) | *[[Herex]] (dialogue only) | ||
*[[Parma's Scout]] (dialogue only) | *[[Parma's Scout]] (dialogue only) | ||
Line 69: | Line 71: | ||
====Environment==== | ====Environment==== | ||
*Explore random segments of new tileset, much like [[Clockwork Tunnels]]. | *Explore random segments of new tileset, much like [[Clockwork Tunnels]]. | ||
+ | *Pending exploration entities | ||
=== Fourth Floor === | === Fourth Floor === | ||
Line 83: | Line 86: | ||
====Environment==== | ====Environment==== | ||
*Explore random segments of new tileset, much like [[Clockwork Tunnels]]. | *Explore random segments of new tileset, much like [[Clockwork Tunnels]]. | ||
− | *Pending | + | *Pending exploration entities |
=== Fifth Floor === | === Fifth Floor === | ||
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====Environment==== | ====Environment==== | ||
A fixed floor with an arena at the end. The # monster gates blocking the exit each count for a wave of The Swarm that must be defeated in order to progress. | A fixed floor with an arena at the end. The # monster gates blocking the exit each count for a wave of The Swarm that must be defeated in order to progress. | ||
+ | *Pending exploration entities | ||
<gallery widths=200px heights=150px> | <gallery widths=200px heights=150px> | ||
File:Map-Dreams and Nightmares-Descent into Darkness-1A.png|Map of "Descent into Darkness." | File:Map-Dreams and Nightmares-Descent into Darkness-1A.png|Map of "Descent into Darkness." |
Revision as of 06:17, 17 May 2015
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Dreams and Nightmares is a 10-2 rank mission.
Contents
Overview
Description:
Respond to the distress signal from the Core Terminal. We have no intel on what to expect. This is a dangerous mission. Prepare for anything.
Objective:
Prepare for the worst and journey to the Core.
Runthrough
First Floor
Environment
Second Floor
Environment
Third Floor
Monsters
- Pending (swarm)
Environment
- Explore random segments of new tileset, much like Clockwork Tunnels.
- Pending exploration entities
Fourth Floor
Monsters
- Pending (swarm)
Environment
- Explore random segments of new tileset, much like Clockwork Tunnels.
- Pending exploration entities
Fifth Floor
Monsters
- Pending (swarm)
Environment
A fixed floor with an arena at the end. The # monster gates blocking the exit each count for a wave of The Swarm that must be defeated in order to progress.
- Pending exploration entities
Sixth Floor
Environment
- several Treasure Boxes
Notes
This mission was introduced with release 2015-05-13.
It is the first rank mission to allow access to the Core.
Strategy
Recommended Equipment:
- Pending. Bring lots of normal defense for The Swarm combat and/or speed builds to get through obstacles quickly on your way through the core.
Gallery
Related News art.
See Also
External Links
- Pending