Difference between revisions of "Key"

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A '''{{PAGENAME}}''' is a type of [[arsenal]] item that can be used to unlock locked containers or areas. The key section doesn't show up in the arsenal if the player doesn't own any keys.
 
A '''{{PAGENAME}}''' is a type of [[arsenal]] item that can be used to unlock locked containers or areas. The key section doesn't show up in the arsenal if the player doesn't own any keys.
 
__NOTOC__
 
__NOTOC__
'''Silver Key'''
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===Silver Key===
  
 
[[Image:Key-Silver Key icon.png|left|38px]]
 
[[Image:Key-Silver Key icon.png|left|38px]]
A special key that can open any [[Lockbox|lockbox]]. Silver Keys can be bought from the [[Supply Depot]] or [[Kozma]] for 750 energy, and are destroyed once used.
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''A special key that can open any lockbox. Once used, the key is destroyed.''
  
Silver keys are tradeable and can be sold in the Auction House.
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Silver Keys can be bought from the [[Supply Depot]] for 750 energy. They are tradeable and can be sold in the Auction House. Each key can open one [[lockbox]].
 
{{clearleft}}
 
{{clearleft}}
  
'''Shadow Key'''
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===Shadow Key===
  
 
[[Image:Key-Shadow Key icon.png|left|38px]]
 
[[Image:Key-Shadow Key icon.png|left|38px]]
A special key that can unlock the elevators into the [[Shadow Lair]]. It is obtained from Iron Lockboxes or the Supply Depot or Kozma for 1800 CE each. Only one is needed per party to unlock the Shadow Lair elevator, but is destroyed upon use.
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''A mysterious key that grants a party access to Shadow Lairs. A Shadow Key is destroyed once used.''
  
Shadow keys are tradeable and can be sold in the Auction House.
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It is obtained from Iron Lockboxes or the [[Supply Depot]] for 1800 CE each. Only one is needed per party to unlock the [[Shadow Lair]] elevator. They are tradeable and can be sold in the Auction House.
 
{{clearleft}}
 
{{clearleft}}
  
 
==Notes==
 
==Notes==
To date, there are two types of keys that a player can have in the "Keys" section of the Arsenal.  
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There are two types of keys that a player can have in the "Keys" section of the Arsenal.  
  
The [[Gold Key]] object found in the [[Clockworks]] does not go into the player's arsenal. It is an object encountered in the field that simply serves as a means to progress through areas, similar to status and switches.
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The [[Gold Key]] object found in the [[Clockworks]] does not go into the player's arsenal. It is an object encountered in the field that simply serves as a means to progress through areas, similar to heavy statues and switches.
  
The {{mat|Book of Dark Rituals}} and {{mat|Fiendish ID Card}} are very similar to a Shadow Key. Each can only be used once per activity. To repeat the activity, another must be acquired. A single one can allow access for up to 4 players in the [[party]]. These items are stored in the [[material]] section of the player's arsenal.
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The {{mat|Book of Dark Rituals}} and {{mat|Fiendish ID Card}} are very similar to a Shadow Key in fuction. Each can only be used once per activity. To repeat the activity, another must be acquired. A single one can allow access for up to 4 players in the [[party]]. These items are stored in the [[material]] section of the player's arsenal.
  
 
==See Also==
 
==See Also==

Revision as of 01:49, 1 December 2015

Arsenal icon for keys.

A Key is a type of arsenal item that can be used to unlock locked containers or areas. The key section doesn't show up in the arsenal if the player doesn't own any keys.

Silver Key

Key-Silver Key icon.png

A special key that can open any lockbox. Once used, the key is destroyed.

Silver Keys can be bought from the Supply Depot for 750 energy. They are tradeable and can be sold in the Auction House. Each key can open one lockbox.

Shadow Key

Key-Shadow Key icon.png

A mysterious key that grants a party access to Shadow Lairs. A Shadow Key is destroyed once used.

It is obtained from Iron Lockboxes or the Supply Depot for 1800 CE each. Only one is needed per party to unlock the Shadow Lair elevator. They are tradeable and can be sold in the Auction House.

Notes

There are two types of keys that a player can have in the "Keys" section of the Arsenal.

The Gold Key object found in the Clockworks does not go into the player's arsenal. It is an object encountered in the field that simply serves as a means to progress through areas, similar to heavy statues and switches.

The Crafting-Book of Dark Rituals.png Book of Dark Rituals and Crafting-Fiendish ID Card.png Fiendish ID Card are very similar to a Shadow Key in fuction. Each can only be used once per activity. To repeat the activity, another must be acquired. A single one can allow access for up to 4 players in the party. These items are stored in the material section of the player's arsenal.

See Also

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