Difference between revisions of "Faith in Armor"

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m (Runthrough)
m (Runthrough: GateLevel template)
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===First Floor===  
 
===First Floor===  
{{Level/Standard Lobby|showbasil=yes}}
+
{{GateLevel
 +
|level = Mission Lobby
 +
|depth = 0
 +
|plug  = {{PAGENAME}}/Lobby
 +
}}
  
 
===Second Floor===
 
===Second Floor===
{{Level
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{{GateLevel
|name        = The Trap Chamber
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|icon = Generic 1
|icon 1      = Generic 1
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|area = Unique
|depth      = 4
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|level = The Trap Chamber
|monsters    =
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|depth = 4
*{{Monster|Retrode}}
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|plug  = The Trap Chamber
*{{Monster|Scuttlebot}}
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*{{Monster|Gun Puppy}}
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*{{Monster|Rocket Puppy}}
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|exploration =
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*A fixed area unique to this mission.
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*There are several [[fire]] and spike traps.
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*Monster Cages all contain scuttlebots.
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*Several [[Information Module]]s provide advice about various obstacles in the area.
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|floor notes = Goal: Rescue Wilks and get to the elevator.
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|gallery=
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<gallery widths=200px heights=150px>
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File:Map-Faith_in_Armor-The Trap Chamber.png|Map of "The Trap Chamber."
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File:Faith_in_Armor_Image.png|This level is full of fire traps and drones.
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File:Area-Faith_in_Armor-The Trap Chamber-2.png|Get Wilks outta here.
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</gallery>
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}}
 
}}
  
 
== See also ==
 
== See also ==
 
{{mission see also}}
 
{{mission see also}}

Revision as of 11:54, 16 December 2015

Faith in Armor
Mission-Faith in Armor.png
Mission List: Rank (Squire)
Preceded By:

3-2 Interface-icon-Dialogue.png Mission: The Pioneers

Followed By:

3-2 Interface-icon-PvE.png Mission: Strength in Unity

Important Stratum Themes:
  • Monsters: Gate Icon-Construct.png
  • Status: Icon status fire.png
Rewards:

Faith in Armor is a 3-2 rank mission.

Overview

Description:

An apprentice named Wilks who had just arrived from a Rescue Camp has found himself in what Spiral HQ calls a 'Trap Chamber.' These levels of most likely gremlin design seem to be specifically built to trap and ultimately eliminate those attempting to explore the Clockworks.

Wilks probably didn't know what he had got himself into until it was too late. Now he's stuck somewhere in the chamber and needs your help.

Some traps can be avoided and sometimes you may find that you just have to take the hit. In saving Wilks, you will no doubt learn the true value of strong armor.


Objective:

Navigate the trap-filled chamber and rescue the apprentice, Wilks.

Runthrough

First Floor

Gate-Ancient Grove.png
Depth: 0
Level Link: {{{note}}}.

Second Floor

Gate-Generic 1.png
Depth: 4
Level Link: {{{note}}}.

See also

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