Difference between revisions of "Binding"
From SpiralKnights
m (rewording binding behavior note - this is not the case with more circumstances than orbs (ancient shell for example).) |
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[[File:Bound vs. Unbound.png|thumb|right|In the player's [[Arsenal]] list: <br><br> A blue diamond indicates that the item is bound. En empty diamond indicates that the item is unbound.]] | [[File:Bound vs. Unbound.png|thumb|right|In the player's [[Arsenal]] list: <br><br> A blue diamond indicates that the item is bound. En empty diamond indicates that the item is unbound.]] | ||
− | '''Binding''' occurs when the player equips a piece of [[equipment]] present in their [[Arsenal|arsenal]] list. A small number of other oddities (such as the [[Ancient Shell]]) automatically bind when acquired. | + | '''Binding''' occurs when the player equips a piece of [[equipment]] present in their [[Arsenal|arsenal]] list. A small number of other oddities (such as the [[Ancient Shell]]) automatically bind when acquired. Importantly: |
+ | |||
+ | :Bound equipment '''can''' be sold to [[vendor]]s. | ||
+ | |||
+ | :Bound equipment '''cannot''' be [[mail]]ed, [[trade]]d, or sold in the [[Auction House]]. | ||
When crafting using bound equipment as a precursor, the upgraded equipment will also be bound. | When crafting using bound equipment as a precursor, the upgraded equipment will also be bound. | ||
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As a general rule, most equipment and weaponry binds when equipped, and the following bind when acquired: | As a general rule, most equipment and weaponry binds when equipped, and the following bind when acquired: | ||
+ | * All [[Mission]] rewards | ||
* Everything from [[Sullivan]] and [[Brinks]], except materials | * Everything from [[Sullivan]] and [[Brinks]], except materials | ||
* Items from the [[Starter pack]] or [[Battle Pack]] | * Items from the [[Starter pack]] or [[Battle Pack]] | ||
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* [[Mineral]]s | * [[Mineral]]s | ||
* [[Artifact]]s | * [[Artifact]]s | ||
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− | |||
Once bound, the item can only be unbound by [[Vise]], the unbinding smith in the [[Bazaar]]. Vise can only unbind [[Helmet]]s, [[Armor]], [[Shield]]s, [[Trinket]]s, [[Bomb]]s, [[Handgun]]s, and [[Sword]]s - not materials, costumes, and so on. Vise will also not be able to unbind certain special combat equipment, like "proto" items. | Once bound, the item can only be unbound by [[Vise]], the unbinding smith in the [[Bazaar]]. Vise can only unbind [[Helmet]]s, [[Armor]], [[Shield]]s, [[Trinket]]s, [[Bomb]]s, [[Handgun]]s, and [[Sword]]s - not materials, costumes, and so on. Vise will also not be able to unbind certain special combat equipment, like "proto" items. |
Revision as of 14:09, 17 March 2015
Binding occurs when the player equips a piece of equipment present in their arsenal list. A small number of other oddities (such as the Ancient Shell) automatically bind when acquired. Importantly:
- Bound equipment can be sold to vendors.
- Bound equipment cannot be mailed, traded, or sold in the Auction House.
When crafting using bound equipment as a precursor, the upgraded equipment will also be bound.
Before purchasing from a vendor, check the item's properties in the mouseover tooltip to see if it will be bound upon purchase or not.
As a general rule, most equipment and weaponry binds when equipped, and the following bind when acquired:
- All Mission rewards
- Everything from Sullivan and Brinks, except materials
- Items from the Starter pack or Battle Pack
- Recipes purchased from the Hall of Heroes
- Weapons and gear purchased from the Supply Depot
- Certain materials from certain events (example: Razor Ribbon)
- Tokens
- Minerals
- Artifacts
Once bound, the item can only be unbound by Vise, the unbinding smith in the Bazaar. Vise can only unbind Helmets, Armor, Shields, Trinkets, Bombs, Handguns, and Swords - not materials, costumes, and so on. Vise will also not be able to unbind certain special combat equipment, like "proto" items.
Heat level is reset to 0 when an item is unbound.
Tickets
Name | Effect | Acquisition | Cost | Location |
Unbind 1 Star Ticket
|
Unbinds an item so it can be traded. Resets heat level! | Supply Depot Or direct use at vendor |
100 Energy | Vise |
Unbind 2 Star Ticket
|
Unbinds an item so it can be traded. Resets heat level! | Supply Depot Or direct use at vendor |
200 Energy | Vise |
Unbind 3 Star Ticket
|
Unbinds an item so it can be traded. Resets heat level! | Supply Depot Or direct use at vendor |
600 Energy | Vise |
Unbind 4 Star Ticket
|
Unbinds an item so it can be traded. Resets heat level! | Supply Depot Or direct use at vendor |
1,800 Energy | Vise |
Unbind 5 Star Ticket
|
Unbinds an item so it can be traded. Resets heat level! | Supply Depot Or direct use at vendor |
4,000 Energy | Vise |