Ghosts in the Machine

From SpiralKnights

Revision as of 22:33, 30 December 2015 by Novaster (Talk | contribs)

Jump to: navigation, search
Ghosts in the Machine
Mission-Ghosts in the Machine.png
Mission List: Prestige (Daily)
Important Stratum Themes:
  • Monsters: Gate Icon-Construct.png Gate Icon-Undead.png
  • Status: Icon status shock.png
Rewards:
Soundtrack:
  • Rotten to the Core
  • ???

Ghosts in the Machine is a dangerous prestige mission.

Overview

Description:

Warning: This is a Dangerous Mission!

Desna and her Recon Rangers are an elite team tasked with recovering intel from some of the most dangerous levels of the Clockworks. Joining them could lead to great rewards, but it is guaranteed to be a perilous journey!

Spiral HQ has received a distress call from a derelict facility deep within the Clockworks. The distress call came in the form of a digital message saying only 'save us.' Believing it to be a potential trap, Spiral HQ has deployed Desna's Recon Rangers to investigate the facility and assist anyone who may have sent the message.


Objective:

???

Gate Map

First Floor:
Gate-Generic Lobby.png
Name: Mission Lobby
Depth: 0
Level Link: This mission's lobby is a danger mission lobby.

Second Floor:
Gate-Deconstruction Zone-Circuit Breakers.png
Name: Dry Dock
Depth: Depends on rank
Level Link: This floor is composed of random Dry Dock segments. Several are unique to this mission and are always encountered.

Third Floor:
Gate-Power Complex-Haunted Passage.png
Name: Iron Hulk
Depth: Depends on rank
Level Link: Iron Hulk is unique to this mission.

Fourth Floor:
Gate-Power Complex-Haunted Passage.png
Name: Cargo Bay
Depth: Depends on rank
Level Link: Cargo Bay is unique to this mission.

Notes

News art for this mission.

This mission was introduced with release 2012-09-12. It is the fourth Danger Mission incorporated into the daily Prestige Mission Rotation.

The player must be at least ranked Soldier (4-1) to host this mission.

As with all danger missions, the party locks for the second combat floor and onward. Participants will only receive the prestige reward if they were present in the mission lobby.

There are a few computers throughout the second combat floor that contain cryptic messages.

Static Souls spawn continuously for most of the mission.

Recommendations

- moved to better name, doubt this is linked to externally.

The recommended loadout for this mission is an Elemental+Shadow hybrid, with bias towards elemental because constructs tend to be more aggressive than undead in this mission. Popular choices are the Divine and/or Merc Demo, considering they both give the corresponding defenses and shock resistance. The movement speed increase from merc demo is a nice bonus. Any additional resistance from UVs, trinkets, or perks can potentially grant immunity to wisp and soul status throughout the mission. Nearly all the monsters in this mission are weak to elemental.

A defensive shield such as the Grey Owlite Shield is highly recommended.

Suggested Weapons:

See Also

Personal tools