Fire
From SpiralKnights
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Description
Fire is a status condition that will cause continuous damage to the victim. Attacks that can burn deal a portion of elemental damage; damage taken from fire status can only be reduced by fire-resistant armor. Once alight, a player cannot avoid the damage, even if blocking, until it wears off, or a Remedy Capsule is used. Offensive vials can be broken if a burned knight tries to toss one while taking fire damage, wasting them without managing to throw them.
Oil Slicks
Oil slicks dropped by Oilers or Oil Jars can catch fire. They become a temporary floor hazard if set on fire, and burn up after several seconds. Oil slicks can be set on fire by...
- Flamethrower attacks from enemies (Gremlin Scorchers and Red Rovers)
- A flaming Oiler's attack
- Vapor from bombs in the Fiery Vaporizer series
- Adjacent flaming oil slicks
- A tick of fire damage on a player who was standing on the oil slick
As such, an unprepared party can quickly be overwhelmed by a few Oilers and a Red Rover or misplaced bomb.
Map Hazards
Fire Grates and Fire Pits are stationary hazards which can cause fire status.
Themed Enemies
Fire-themed enemies are immune to and may inflict fire status.
- Ash Tails
- Cinderbots
- Firebranders
- Firo Knights
- Gremlin Scorchers
- Scorchers are not immune to but can inflict fire.
- Oilers
- Oilers cannot spread fire without outside help, but drop oil slicks which can be lit up to create temporary floor hazards, and spread fire status by attacking and are healed when burned. Freeze douses their flame.
- Pepperkats
- Red Rovers
- Rocket Puppies are not immune to but can inflict fire.
- Redwards
- Ruby Greavers
- Salamanders
- Slag Walkers
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