Difference between revisions of "A Revelation in Flames"

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(Oops again, I was putting wrong reward...)
 
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|mission rank  = 2-2
 
|mission rank  = 2-2
 
|host rank    = 2-1
 
|host rank    = 2-1
|depth range  = {{???}}
+
|depth range  = 1-2
|combat floors = 1
+
|combat floors = 2
 +
|preceded by  = A Visit to the Lab
 +
|followed by  = Angels from Antiquity
 
|stratum      =  
 
|stratum      =  
*Monsters: {{Monster_Icons|Construct}} {{Monster_Icons|Slime}} {{Monster_Icons|Beast}}
+
*Monsters: {{Monster_Icons|Beast}} {{Monster_Icons|Construct}} {{Monster_Icons|Slime}}  
 
*Status: {{status|fire}} {{status|freeze}}
 
*Status: {{status|fire}} {{status|freeze}}
|rewards      = *20 [[Prestige]]
 
*{{Material|Red Shard|32}} x3
 
*[[File:Rarity-Dim Fire Crystal icon.png|32px]] [[Dim Fire Crystal]]: x5
 
*{{Material|Brimstone|32}} x2
 
*{{Equip|Zapper|32}}(Attack Speed Increased: High)
 
 
|NPCs          =
 
|NPCs          =
 
*[[Battlepod]] (enemy)
 
*[[Battlepod]] (enemy)
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==Overview==
 
==Overview==
'''Description:''' ''Rhendon is waiting for you in an area of the Clockworks called the Sunset Steppes where reconnaissance has located a cache of missing battle sprites. Secure the sprites and clear the area of hostiles. You are authorized to use any sprites you secure in order to complete the mission.
+
{{MissionOverview
 +
|description = Rhendon is waiting for you in an area of the Clockworks called the Sunset Steppes where reconnaissance has located a cache of missing battle sprites. Secure the sprites and clear the area of hostiles. You are authorized to use any sprites you secure in order to complete the mission.
  
'''Objective:''' Secure a cache of battle sprites and return them to the Lab.
+
|objective  = Secure a cache of battle sprites and return them to the Lab.
 
+
==Runthrough==
+
 
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===First Floor===
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{{runthrough
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|icon    = Base Camp
+
|name    = Mission Lobby
+
|depth  = 0
+
|summary = A place to prepare.  
+
 
}}
 
}}
  
====Environment====
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==Gate Map==
 +
{{:{{PAGENAME}}/Gate Map}}
  
===Second Floor===  
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==Notes==
{{runthrough
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This mission features the [[Drakon]] battle sprite.  
|icon    = Sunset Steppes
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|name    = Sunset Steppes
+
|depth  = 1
+
|summary = .  
+
}}
+
  
'''Monsters''':
+
A Tier 2 level 15 Drakon will temporarily accompany the player. This sprite replaces the player's current sprite. Not to worry, this has no lasting effects on any sprites the player might own already - feel free to replay this mission.
*{{Monster_Icons|Construct}} {{status|fire}} [[Gun Puppy#Red Rover|Red Rover]]
+
*{{Monster_Icons|Construct}} {{status|fire}} [[Scuttlebot#Cinderbot|Cinderbot]]
+
*{{Monster_Icons|Construct}} {{status|fire}} [[Lumber#Redward|Redward]]
+
*{{Monster_Icons|Beast}} {{status|fire}} [[Wolver#Ash Tail|Ash Tail]]
+
*{{Monster_Icons|Beast}} {{status|fire}} [[Chromalisk#Salamander|Salamander]]
+
*{{Monster_Icons|Slime}} [[Jelly#Blast Cube|Blast Cube]]
+
 
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====Environment====
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* This area is similar to [[Compounds]] level.
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* Rhendon will follow you during the first part of this depth.
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* A [[Drakon]] at level 15 will be with you until you finish the mission.  
+
 
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===Third Floor===
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{{runthrough
+
|icon    = Cooling Chamber
+
|name    = Frigid Passage
+
|depth  = 2
+
|summary = .
+
}}
+
  
'''Monsters''':
+
Assuming the player has not crafted any on their own or sold the [[Super Stun Gun]] from the {{mission|Pumping Up}}, receiving the [[Zapper]] reward for completing this mission will be the third handgun the player has in their arsenal, thus granting the [[File:Achievement-Gunslinger.png|20px]] [[Achievement|Gunslinger Achievement]].
*{{Monster_Icons|Slime}} [[Jelly#Jelly Cube|Jelly Cube]]
+
*{{Monster_Icons|Slime}} [[Jelly#Blast Cube|Blast Cube]]
+
*{{Monster_Icons|Slime}} {{status|freeze}} [[Jelly#Ice Cube|Ice Cube]]
+
*{{Monster_Icons|Gremlin}} [[Mender#Tenderfoot Mender|Tenderfoot Mender]]
+
*{{Monster_Icons|Construct}} [[Gun Puppy#Gun Puppy|Gun Puppy]]
+
*{{Monster_Icons|Construct}} [[Lumber#Lumber|Lumber]]
+
*{{Monster_Icons|Construct}} {{status|freeze}} [[Battlepod]]
+
  
====Environment====
+
===History===
* This area is a ''[[Clockwork Tunnels|Cooling Chamber: Slimeway]]''
+
*{{release|2013-07-30}}: Mission introduced
* A Battlepod with [[freeze]] status will appear at the end of the depth.
+
  
== See also ==
+
==See Also==
{{mission see also}}
+
{{mission see also|loadout=yes}}

Latest revision as of 05:16, 28 October 2016

A Revelation in Flames
Mission-A Revelation in Flames.png
Mission List: Rank (Apprentice)
Preceded By:

2-1 Interface-icon-Dialogue.png Mission: A Visit to the Lab

Followed By:

2-2 Interface-icon-PvE.png Mission: Angels from Antiquity

Important Stratum Themes:
  • Monsters: Gate Icon-Beast.png Gate Icon-Construct.png Gate Icon-Slime.png
  • Status: Icon status fire.png Icon status freeze.png
Rewards:

A Revelation in Flames is a 2-2 rank mission.

Overview

Description:

Rhendon is waiting for you in an area of the Clockworks called the Sunset Steppes where reconnaissance has located a cache of missing battle sprites. Secure the sprites and clear the area of hostiles. You are authorized to use any sprites you secure in order to complete the mission.


Objective:

Secure a cache of battle sprites and return them to the Lab.

Gate Map

First Floor:
Gate-Generic Lobby.png
Name: Mission Lobby
Depth: 0
Level Link: This mission's lobby is standard.

Second Floor:
Gate-Sunset Steppes.png
Name: Sunset Steppes
Depth: 1
Level Link: Sunset Steppes is unique to this mission.

Third Floor:
Gate-Cooling Chamber-Slimeway.png
Name: Frigid Passage
Depth: 2
Level Link: Frigid Passage is unique to this mission.

Fourth Floor:
Gate-Haven.png
Name: The Lab
Depth: 0
Level Link: While not actually listed in the mission's gate map, The Lab is always loaded upon completion and it has a special layout related to this mission.

Notes

This mission features the Drakon battle sprite.

A Tier 2 level 15 Drakon will temporarily accompany the player. This sprite replaces the player's current sprite. Not to worry, this has no lasting effects on any sprites the player might own already - feel free to replay this mission.

Assuming the player has not crafted any on their own or sold the Super Stun Gun from the 2-1 Interface-icon-Dialogue.png Mission: Pumping Up, receiving the Zapper reward for completing this mission will be the third handgun the player has in their arsenal, thus granting the Achievement-Gunslinger.png Gunslinger Achievement.

History

See Also

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