Difference between revisions of "Dreams and Nightmares"

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{{MissionInfo
 
{{MissionInfo
|name       = Dreams and Nightmares
+
|name         = Dreams and Nightmares
|event     = no
+
|event         = no
|type       = rank
+
|type         = rank
|rank       = 10-2
+
|mission rank = 10-2
|floors     = 3
+
|host rank     = 10-2
|stratum   =  
+
|depth range  = 24-28
 +
|combat floors = 3
 +
|preceded by  = A Call to Arms
 +
|followed by  = Delved Too Deep
 +
|stratum       =  
 
*Monsters: {{Monster_Icons|Swarm}}
 
*Monsters: {{Monster_Icons|Swarm}}
*Status:
+
*Status: No themes, but {{status|poison}} and {{status|stun}} attacks can be problematic.
|rewards =
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|NPCs         =  
*150 [[Prestige]]
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*[[File:Rarity-Spark of Life icon.png|32px]] [[Spark of Life]]: x3
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*[[File:Rarity-Eternal_Orb_of_Alchemy icon.png|32px]] [[Eternal Orb of Alchemy]] x1
+
|NPCs   =  
+
 
*[[Herex]] (dialogue only)
 
*[[Herex]] (dialogue only)
 
*[[Parma's Scout]] (dialogue only)
 
*[[Parma's Scout]] (dialogue only)
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}}
 
}}
  
==Overview==
+
== Overview ==
'''Description:'''
+
{{MissionOverview
 +
|description = Respond to the distress signal from the Core Terminal. We have no intel on what to expect. This is a dangerous mission. Prepare for anything.
  
''Respond to the distress signal from the Core Terminal. We have no intel on what to expect. This is a dangerous mission. Prepare for anything.''
+
|objective  = Prepare for the worst and journey to the Core.
 +
}}
  
'''Objective:'''
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== Gate Map ==
 
+
{{:{{PAGENAME}}/Gate Map}}
Prepare for the worst and journey to the Core.
+
 
+
== Runthrough ==
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+
=== First Floor ===
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[[File:Gate-Mission Lobby.png|left|45px]] '''Name''': Mission Lobby
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'''Depth:''' 0 {{clearleft}}
+
 
+
A place to gear up. [[Basil]] is located top left.
+
 
+
====Environment====
+
<gallery widths=200px heights=150px>
+
File:Map-Lobby-Standard.png  |Map of the lobby.
+
File:Area-Lobby-Standard.png |Screens displaying random views of Cradle.
+
</gallery>
+
 
+
=== Second Floor ===
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[[File:Gate-Terminal.png|left|45px]] '''Name''': The Path is Revealed
+
'''Depth:''' 24 {{clearleft}}
+
 
+
You have responded to a distress call and arrive at a scene of devastation. [[The Swarm]] watches with its countless eyes and [[Herex]] arrives, activating a portal. Follow Herex through the portal into the Core. You are accompanied by [[Vaelyn]].
+
 
+
====Monsters====
+
*None
+
 
+
====Environment====
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*Pending
+
 
+
=== Third Floor ===
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[[File:Icon Map Core.png|left|45px]] '''Name''': A Step Beyond
+
'''Depth:''' 25 {{clearleft}}
+
 
+
You have lost track of Herex.
+
 
+
====Monsters====
+
*Pending (swarm)
+
 
+
====Environment====
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*Explore random segments of new tileset, much like [[Clockwork Tunnels]].
+
 
+
=== Fourth Floor ===
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[[File:Icon Map Core.png|left|45px]] '''Name''': A Step Beyond
+
'''Depth:''' 26 {{clearleft}}
+
 
+
Explore random segments of new tileset, much like [[Clockwork Tunnels]].
+
 
+
====Monsters====
+
*Pending (swarm)
+
 
+
====Environment====
+
*Explore random segments of new tileset, much like [[Clockwork Tunnels]].
+
*Pending
+
 
+
=== Fifth Floor ===
+
[[File:Icon Map Core.png|left|45px]] '''Name''': Descent into Darkness
+
'''Depth:''' 27 {{clearleft}}
+
 
+
A fixed floor with an arena at the end. The # monster gates blocking the exit each count for a wave of The Swarm that must be defeated in order to progress.
+
 
+
====Monsters====
+
*Pending (swarm)
+
 
+
====Environment====
+
<gallery widths=200px heights=150px>
+
File:Map-Dreams and Nightmares-Descent into Darkness-1A.png|Map of "Descent into Darkness."
+
</gallery>
+
 
+
=== Sixth Floor ===
+
[[File:Icon Map Core.png|left|45px]] '''Name''': Refuge
+
'''Depth:''' 27 {{clearleft}}
+
 
+
A place much like [[The Sanctuary]] in serenity. You are greeted by [[Parma's Scout]] and much about Cradle is revealed. More questions are made than answered.
+
 
+
====Monsters====
+
*Pending
+
 
+
====Environment====
+
*several [[Treasure Box]]es
+
<gallery widths=200px heights=150px>
+
File:Map-Dreams and Nightmares-Refuge-1A.png|Map of "Refuge."
+
</gallery>
+
 
+
== Notes ==
+
This mission was introduced with {{release|2015-05-13}}.
+
  
 +
==Notes==
 
It is the first rank mission to allow access to the [[Core]].  
 
It is the first rank mission to allow access to the [[Core]].  
  
=== Strategy ===
+
Treasure Boxes in combat floors seem to only drop heat and crowns.
'''Recommended Equipment''':
+
  
*Pending. Bring lots of normal defense for [[The Swarm]] combat and/or speed builds to get through obstacles quickly on your way through the core.
+
===History===
 
+
*{{release|2015-05-13}}: Mission introduced.
== Gallery ==
+
<gallery>
+
File:SpiralKnights News 154-big.png|Related [[News]] art.
+
</gallery>
+
  
 
== See Also ==
 
== See Also ==
{{mission see also}}
+
{{mission see also|loadout=yes}}
 
+
=== External Links ===
+
*Pending
+

Latest revision as of 05:52, 26 April 2020

Dreams and Nightmares
Mission-Dreams and Nightmares.png
Mission List: Rank (Vanguard)
Preceded By:

10-2 Interface-icon-Dialogue.png Mission: A Call to Arms

Followed By:

10-2 Interface-icon-Dialogue.png Mission: Delved Too Deep

Important Stratum Themes:
  • Monsters: Gate Icon-Swarm.png
  • Status: No themes, but Icon status poison.png and Icon status stun.png attacks can be problematic.
Rewards:

Dreams and Nightmares is a 10-2 rank mission.

Overview

Description:

Respond to the distress signal from the Core Terminal. We have no intel on what to expect. This is a dangerous mission. Prepare for anything.


Objective:

Prepare for the worst and journey to the Core.

Gate Map

First Floor:
Gate-Generic Lobby.png
Name: Mission Lobby
Depth: 0
Level Link: This mission's lobby is standard.

Second Floor:
Gate-Terminal.png
Name: The Path is Revealed
Depth: 24
Level Link: The Path is Revealed is unique to this mission.

Third Floor:
Gate-Core.png
Name: A Step Beyond
Depth: 25
Level Link: This floor is composed of random A Step Beyond segments.

Fourth Floor:
Gate-Core.png
Name: A Step Beyond
Depth: 26
Level Link: This floor is composed of random A Step Beyond segments.

Fifth Floor:
Gate-Core.png
Name: Descent into Darkness
Depth: 27
Level Link: Descent into Darkness is unique to this mission.

Sixth Floor:
Gate-Core.png
Name: Refuge
Depth: 28
Level Link: Refuge is unique to this mission.

Notes

It is the first rank mission to allow access to the Core.

Treasure Boxes in combat floors seem to only drop heat and crowns.

History

See Also

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