Difference between revisions of "Dreams and Nightmares"

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|type          = rank
 
|type          = rank
 
|mission rank  = 10-2
 
|mission rank  = 10-2
|host rank    = 10-1
+
|host rank    = 10-2
 
|depth range  = 24-28
 
|depth range  = 24-28
 
|combat floors = 3
 
|combat floors = 3
 +
|preceded by  = A Call to Arms
 +
|followed by  = Delved Too Deep
 
|stratum      =  
 
|stratum      =  
 
*Monsters: {{Monster_Icons|Swarm}}
 
*Monsters: {{Monster_Icons|Swarm}}
*Status:
+
*Status: No themes, but {{status|poison}} and {{status|stun}} attacks can be problematic.
|rewards      =
+
*150 [[Prestige]]
+
*{{Rarity|Spark of Life}} x3
+
*{{Rarity|Eternal Orb of Alchemy}} x1
+
 
|NPCs          =  
 
|NPCs          =  
 
*[[Herex]] (dialogue only)
 
*[[Herex]] (dialogue only)
Line 20: Line 18:
 
}}
 
}}
  
==Overview==
+
== Overview ==
'''Description:'''
+
{{MissionOverview
 +
|description = Respond to the distress signal from the Core Terminal. We have no intel on what to expect. This is a dangerous mission. Prepare for anything.
  
''Respond to the distress signal from the Core Terminal. We have no intel on what to expect. This is a dangerous mission. Prepare for anything.''
+
|objective  = Prepare for the worst and journey to the Core.
 
+
'''Objective:'''
+
 
+
Prepare for the worst and journey to the Core.
+
 
+
== Runthrough ==
+
 
+
=== First Floor ===
+
{{runthrough
+
|icon    = Mission Lobby
+
|name    = Mission Lobby
+
|depth  = 0
+
|summary = A place to gear up. [[Basil]] is located top left.
+
 
}}
 
}}
  
====Environment====
+
== Gate Map ==
<gallery widths=200px heights=150px>
+
{{:{{PAGENAME}}/Gate Map}}
File:Map-Lobby-Standard.png  |Map of the lobby.
+
File:Area-Lobby-Standard.png |Screens displaying random views of Cradle.
+
</gallery>
+
 
+
=== Second Floor ===
+
{{runthrough
+
|icon    = Terminal
+
|name    = The Path is Revealed
+
|depth  = 24
+
|summary = You have responded to a distress call and arrive at a scene of devastation. [[The Swarm]] watches with its countless eyes and [[Herex]] arrives, activating a portal. Follow Herex through the portal into the Core. You are accompanied by [[Vaelyn]]. There is no combat.
+
}}
+
 
+
====Environment====
+
<gallery widths=200px heights=150px>
+
File:Map-Dreams and Nightmares-The Path is Revealed-1A.png|Map of "The Path is Revealed."
+
</gallery>
+
 
+
=== Third Floor ===
+
{{runthrough
+
|icon    = Core
+
|name    = A Step Beyond
+
|depth  = 25
+
|summary = You have lost track of Herex. Get to the elevator.
+
}}  
+
 
+
====Monsters====
+
*{{Monster Icons|Slime}} {{Monster Icons|Swarm}} [[Lichen#Void_Gel|Void Gel]]
+
*{{Monster Icons|Undead}} {{Monster Icons|Swarm}} [[Zombie#Void_Zombie|Void Zombie]]
+
*{{Monster Icons|Beast}} {{Monster Icons|Swarm}} [[Wolver#Void_Wolver|Void Wolver]]
+
*{{Monster Icons|Construct}} {{Monster Icons|Swarm}} [[Lumber#Void_Lumber|Void Lumber]]
+
*{{Monster Icons|Gremlin}} {{Monster Icons|Swarm}} [[Thwacker#Void_Thwacker|Void Thwacker]]
+
*[[Image:Gate_Icon-Unknown.png‎|16px|]] [[Image:Gate_Icon-Swarm.png|16px]] [[Lost_Soul#Void_Soul|Void Soul]]
+
*{{Monster Icons|Swarm}} [[Swarm#Swarm_Turret|Swarm Turret]]
+
 
+
====Environment====
+
*Explore random segments of new tileset, much like [[Clockwork Tunnels]].
+
*Pending exploration entities
+
 
+
=== Fourth Floor ===
+
{{runthrough
+
|icon    = Core
+
|name    = A Step Beyond
+
|depth  = 26
+
|summary = Get to the elevator.
+
}}
+
 
+
====Monsters====
+
*{{Monster Icons|Slime}} {{Monster Icons|Swarm}} [[Lichen#Void_Gel|Void Gel]]
+
*{{Monster Icons|Undead}} {{Monster Icons|Swarm}} [[Zombie#Void_Zombie|Void Zombie]]
+
*{{Monster Icons|Beast}} {{Monster Icons|Swarm}} [[Wolver#Void_Wolver|Void Wolver]]
+
*{{Monster Icons|Construct}} {{Monster Icons|Swarm}} [[Lumber#Void_Lumber|Void Lumber]]
+
*{{Monster Icons|Gremlin}} {{Monster Icons|Swarm}} [[Thwacker#Void_Thwacker|Void Thwacker]]
+
*[[Image:Gate_Icon-Unknown.png‎|16px|]] [[Image:Gate_Icon-Swarm.png|16px]] [[Lost_Soul#Void_Soul|Void Soul]]
+
*{{Monster Icons|Swarm}} [[Swarm#Swarm_Turret|Swarm Turret]]
+
 
+
====Environment====
+
*Explore random segments of new tileset, much like [[Clockwork Tunnels]].
+
*Pending exploration entities
+
 
+
=== Fifth Floor ===
+
{{runthrough
+
|icon    = Core
+
|name    = Descent into Darkness
+
|depth  = 27
+
|summary = Get to the elevator.
+
}}
+
 
+
====Monsters====
+
*{{Monster Icons|Slime}} {{Monster Icons|Swarm}} [[Lichen#Void_Gel|Void Gel]]
+
*{{Monster Icons|Undead}} {{Monster Icons|Swarm}} [[Zombie#Void_Zombie|Void Zombie]]
+
*{{Monster Icons|Beast}} {{Monster Icons|Swarm}} [[Wolver#Void_Wolver|Void Wolver]]
+
*{{Monster Icons|Construct}} {{Monster Icons|Swarm}} [[Lumber#Void_Lumber|Void Lumber]]
+
*{{Monster Icons|Gremlin}} {{Monster Icons|Swarm}} [[Thwacker#Void_Thwacker|Void Thwacker]]
+
*[[Image:Gate_Icon-Unknown.png‎|16px|]] [[Image:Gate_Icon-Swarm.png|16px]] [[Lost_Soul#Void_Soul|Void Soul]]
+
*{{Monster Icons|Swarm}} [[Swarm#Swarm_Turret|Swarm Turret]]
+
 
+
====Environment====
+
A fixed floor with an arena at the end. The # monster gates blocking the exit each count for a wave of The Swarm that must be defeated in order to progress.
+
*Pending exploration entities
+
<gallery widths=200px heights=150px>
+
File:Map-Dreams and Nightmares-Descent into Darkness-1A.png|Map of "Descent into Darkness."
+
</gallery>
+
 
+
=== Sixth Floor ===
+
{{runthrough
+
|icon    = Core
+
|name    = Refuge
+
|depth  = 28
+
|summary = A place much like [[The Sanctuary]] in serenity. You are greeted by [[Parma's Scout]] and much about Cradle is revealed, including the first mention of an entity dubbed [[The Sleeper]]. More questions are produced than answered.
+
}}
+
 
+
====Environment====
+
*several [[Treasure Box]]es
+
<gallery widths=200px heights=150px>
+
File:Map-Dreams and Nightmares-Refuge-1A.png|Map of "Refuge."
+
</gallery>
+
 
+
== Notes ==
+
This mission was introduced with {{release|2015-05-13}}.
+
  
 +
==Notes==
 
It is the first rank mission to allow access to the [[Core]].  
 
It is the first rank mission to allow access to the [[Core]].  
  
=== Strategy ===
+
Treasure Boxes in combat floors seem to only drop heat and crowns.
'''Recommended Equipment''':
+
  
*Pending. Bring lots of normal defense for [[The Swarm]] combat and/or speed builds to get through obstacles quickly on your way through the core.
+
===History===
 
+
*{{release|2015-05-13}}: Mission introduced.
== Gallery ==
+
<gallery>
+
File:SpiralKnights News 154-big.png|Related [[News]] art.
+
</gallery>
+
  
 
== See Also ==
 
== See Also ==
{{mission see also}}
+
{{mission see also|loadout=yes}}
 
+
=== External Links ===
+
*Pending
+

Latest revision as of 05:52, 26 April 2020

Dreams and Nightmares
Mission-Dreams and Nightmares.png
Mission List: Rank (Vanguard)
Preceded By:

10-2 Interface-icon-Dialogue.png Mission: A Call to Arms

Followed By:

10-2 Interface-icon-Dialogue.png Mission: Delved Too Deep

Important Stratum Themes:
  • Monsters: Gate Icon-Swarm.png
  • Status: No themes, but Icon status poison.png and Icon status stun.png attacks can be problematic.
Rewards:

Dreams and Nightmares is a 10-2 rank mission.

Overview

Description:

Respond to the distress signal from the Core Terminal. We have no intel on what to expect. This is a dangerous mission. Prepare for anything.


Objective:

Prepare for the worst and journey to the Core.

Gate Map

First Floor:
Gate-Generic Lobby.png
Name: Mission Lobby
Depth: 0
Level Link: This mission's lobby is standard.

Second Floor:
Gate-Terminal.png
Name: The Path is Revealed
Depth: 24
Level Link: The Path is Revealed is unique to this mission.

Third Floor:
Gate-Core.png
Name: A Step Beyond
Depth: 25
Level Link: This floor is composed of random A Step Beyond segments.

Fourth Floor:
Gate-Core.png
Name: A Step Beyond
Depth: 26
Level Link: This floor is composed of random A Step Beyond segments.

Fifth Floor:
Gate-Core.png
Name: Descent into Darkness
Depth: 27
Level Link: Descent into Darkness is unique to this mission.

Sixth Floor:
Gate-Core.png
Name: Refuge
Depth: 28
Level Link: Refuge is unique to this mission.

Notes

It is the first rank mission to allow access to the Core.

Treasure Boxes in combat floors seem to only drop heat and crowns.

History

See Also

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