Difference between revisions of "Gorgo"

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{{Monster family|Fiend}}
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{{Monster family|Fiend Family|Fiend|Fiend|Fiend}}
 
{{TOCright}}
 
{{TOCright}}
 
'''Gorgo''' are a type of [[monsters|monster]] found in the [[Clockworks]].
 
'''Gorgo''' are a type of [[monsters|monster]] found in the [[Clockworks]].
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==Traits==
 
==Traits==
  
Like [[Devilite|Devilites]], Gorgos are bloated, winged, imp-like monsters. They bounce and hover about until an unfortunate knight crosses their sight, for then they lung into a feeding frenzy!  
+
Like [[Devilite|Devilites]], Gorgos are bloated, winged, imp-like monsters. They bounce and hover about until an unfortunate knight crosses their sight, for then they lunge into a feeding frenzy!  
  
Gorgos inflict split [[damage#Shadow Damage|shadow damage]] and [[damage#Normal Damage|normal damage]] after tier 1.
+
Gorgos have the ability to chomp one, two or three times in a row depending on the Tier. They move faster in deeper levels and inflict split [[damage#Shadow Damage|shadow damage]] and [[damage#Normal Damage|normal damage]] after Tier 1.
  
 
{{clear}}
 
{{clear}}
  
 
==Types==
 
==Types==
 
+
{{Hidden header|Gorgo}}
{{Monster
+
{{MonsterTemporary
 
|name=Gorgo
 
|name=Gorgo
 
|location=
 
|location=
*[[Compounds|Ruined Compounds]]: Creeping Colony
+
*[[Clockwork Tunnels]]: Infernal Passage, Haunted Passage
|description= a blue and black, bulbous, flying monster with a large mouth and glowing pink eye
+
*[[Battle Arena]]: Fiendish Fray
*Tier 1-2: Gorgos have a chomp attack with two consecutive, tracking bite similar to [[wolver|Wolvers]]
+
*[[Devilish Drudgery]] (''[[Scenario Room]]s'')
*Tier 3:
+
*All [[Compounds]] levels
 +
|description= A blue, bloated, winged imp with a seemingly endless appetite.
 +
*Moves more frequently in deeper Tiers. Can chomp once more for every Tier.
 
|abilities=
 
|abilities=
 
*Chomp {{attack|normal}} {{attack|shadow}}
 
*Chomp {{attack|normal}} {{attack|shadow}}
 +
*Body Slam {{attack|shadow}} (Only if there are at least two players in the party)
 
|drop=
 
|drop=
*{{Mat|Red Shard}}
+
{{Template:Material/Monster|family=fiend}}
*{{Mat|Dark Shard}}
+
*{{Mat|Brimstone}}
+
 
}}
 
}}
  
{{Monster
+
{{Hidden header|Firegut}}
 +
{{MonsterTemporary
 
|name=Firegut
 
|name=Firegut
 
|location=
 
|location=
|description=
+
*[[Clockwork Tunnels|Blast Furnace]]: Infernal Passage, Haunted Passage
*Tier 1-2:  
+
*[[Battle Arena|Flame Lash Arena]]: Fiendish Fray
*Tier 3:
+
*All [[Compounds|Charred Compounds]] levels
|abilities=
+
|description= A red, bloated, winged imp that gives knights a charring chomp.
 +
*Moves more frequently in deeper Tiers. Can chomp once more for every Tier.
 +
|abilities=  
 +
*Chomp {{attack|normal}} {{attack|shadow}} {{status|fire}}
 +
*Body Slam {{attack|shadow}} {{status|fire}} (Only if there are at least two players in the party)
 
|drop=
 
|drop=
 +
{{Template:Material/Monster|family=fiend|status=fire}}
 
}}
 
}}
  
{{Monster
+
{{Hidden header|Guster}}
 +
{{MonsterTemporary
 
|name=Guster
 
|name=Guster
 
|location=
 
|location=
*[[Clockwork Tunnels|Cooling Chamber]]: Infernal Passage  
+
*[[Clockwork Tunnels|Cooling Chamber]]: Infernal Passage, Haunted Passage
|description= A light-blue, bulbous, flying monster with a large mouth and a single glowing blue eye
+
*All [[Compounds|Frozen Compounds]] levels
*Tier 1-2: Gusters attack with two consecutive, tracking bite similar to [[wolver|Wolvers]]
+
*[[Battle Arena|Ice Maul Arena]]: Fiendish Fray
*Tier 3:  
+
*[[The Gauntlet]]: Last Stand
 +
|description= A white, bloated, winged imp that gives knights more than just an icy stare.
 +
*Moves more frequently in deeper Tiers. Can chomp once more for every Tier.
 
|abilities=
 
|abilities=
 
*Chomp {{attack|normal}} {{attack|shadow}} {{status|freeze}}
 
*Chomp {{attack|normal}} {{attack|shadow}} {{status|freeze}}
 +
*Body Slam {{attack|shadow}} {{status|freeze}} (Only if there are at least two players in the party)
 
|drop=
 
|drop=
*{{Mat|Red Shard}}
+
{{Template:Material/Monster|family=fiend|status=freeze}}
*{{Mat|Brimstone}}
+
*{{Mat|Dark Shard}}
+
*{{Mat|Frost Gel}}
+
 
}}
 
}}
  
{{Monster
+
{{Hidden header|Waster}}
|name=Storm Belly
+
{{MonsterTemporary
 +
|name=Waster
 
|location=
 
|location=
|description=
+
*[[Clockwork Tunnels|Wasteworks]]: Infernal Passage, Haunted Passage
*Tier 1-2:  
+
*[[Battle Arena|Venom Fang Arena]]: Fiendish Fray
*Tier 3:
+
*All [[Compounds#Blighted Compound|Blighted Compounds]] levels
 +
|description=
 +
A lime green, bloated, winged imp with a venomous bite.
 +
*Moves more frequently in deeper Tiers. Can chomp once more for every Tier.
 
|abilities=
 
|abilities=
 +
*Chomp {{attack|normal}} {{attack|shadow}} {{status|poison}}
 +
*Body Slam {{attack|shadow}} {{status|poison}} (Only if there are at least two players in the party)
 
|drop=
 
|drop=
 +
{{Template:Material/Monster|family=fiend|status=poison}}
 
}}
 
}}
  
{{Monster
+
{{Hidden header|Storm Belly}}
|name=Waster
+
{{MonsterTemporary
 +
|name=Storm Belly
 
|location=
 
|location=
|description=
+
*[[Clockwork Tunnels|Power Complex]]: Infernal Passage, Haunted Passage
*Tier 1-2:  
+
*[[Battle Arena|Thunder Fist Arena]]: Fiendish Fray
*Tier 3:
+
*All [[Compounds|Shocked Compounds]] levels
|abilities=
+
|description= A pink, bloated, winged imp with a shocking bite.
 
+
*Moves more frequently in deeper Tiers. Can chomp once more for every Tier.
 +
|abilities=  
 +
*Chomp {{attack|normal}} {{attack|shadow}} {{status|shock}}
 +
*Body Slam {{attack|shadow}} {{status|shock}} (Only if there are at least two players in the party)
 
|drop=
 
|drop=
 +
{{Template:Material/Monster|family=fiend|status=shock}}
 
}}
 
}}
 
  
 
==Strategy==
 
==Strategy==
 +
Do not underestimate Gorgos! They move faster in each successively deeper Tier and can be really dangerous in open rooms accompanied by [[Silkwing]]s. A good strategy is to use the stunning shield bash ability first and attack with weapons like [[Final Flourish]] or [[Barbarous Thorn Blade]] after. The charge of the [[Blitz Needle]] can be a good option in small corridors too. Dash away from Gorgos if they are about to attack as each chomp can deal an extreme amount of damage to your shield, about 2 chomps will break your shield.
  
 +
==Trivia==
 +
*This monsters was introduced with {{release|2013-05-01}}.
 +
*Lazy Devilites turn into Gorgos, as the {{release|2013-05-01}} patch states, "''For those that don't work hard every day will eventually become a terrible Gorgo''".
 +
*Although Gorgos are related to Devilites, they use attacking and death animations identical to that of [[Kat]]s.
  
==Notable Devilites==
 
 
==Trivia==
 
Lazy Devilites turn into Gorgos, as the [[Release Note]] state,
 
"For those that don't work hard every day will eventually become a terrible Gorgo".
 
 
==See Also==
 
==See Also==
 
*[[Monster#Fiend Family|Fiend Family]]
 
*[[Monster#Fiend Family|Fiend Family]]

Latest revision as of 20:13, 17 May 2020

Fiend Family
Icon Gate Icon-Fiend.png
Damage Resistances
Defense elemental icon.png Defense piercing icon.png Defense shadow icon.png
Defense none.png Defense decreased.png Defense increased.png

Gorgo are a type of monster found in the Clockworks.

Traits

Like Devilites, Gorgos are bloated, winged, imp-like monsters. They bounce and hover about until an unfortunate knight crosses their sight, for then they lunge into a feeding frenzy!

Gorgos have the ability to chomp one, two or three times in a row depending on the Tier. They move faster in deeper levels and inflict split shadow damage and normal damage after Tier 1.

Types

Gorgo

Gorgo
Tier 1
Monster-Gorgo.png
Tier 2
Monster-Gorgo 2.png
Tier 3
Monster-Gorgo 3.png
Abilities
  • Chomp Attack normal icon.png Attack shadow icon.png
  • Body Slam Attack shadow icon.png (Only if there are at least two players in the party)
Location Drops
Description

A blue, bloated, winged imp with a seemingly endless appetite.

  • Moves more frequently in deeper Tiers. Can chomp once more for every Tier.


Firegut

Firegut
Tier 1
Monster-Firegut.png
Tier 2
Monster-Firegut 2.png
Tier 3
Monster-Firegut 3.png
Abilities
  • Chomp Attack normal icon.png Attack shadow icon.png Icon status fire.png
  • Body Slam Attack shadow icon.png Icon status fire.png (Only if there are at least two players in the party)
Location Drops
Description

A red, bloated, winged imp that gives knights a charring chomp.

  • Moves more frequently in deeper Tiers. Can chomp once more for every Tier.


Guster

Guster
Tier 1
Monster-Guster.png
Tier 2
Monster-Guster 2.png
Tier 3
Monster-Guster 3.png
Abilities
  • Chomp Attack normal icon.png Attack shadow icon.png Icon status freeze.png
  • Body Slam Attack shadow icon.png Icon status freeze.png (Only if there are at least two players in the party)
Location Drops
Description

A white, bloated, winged imp that gives knights more than just an icy stare.

  • Moves more frequently in deeper Tiers. Can chomp once more for every Tier.


Waster

Waster
Tier 1
Monster-Waster.png
Tier 2
Monster-Waster 2.png
Tier 3
Monster-Waster 3.png
Abilities
  • Chomp Attack normal icon.png Attack shadow icon.png Icon status poison.png
  • Body Slam Attack shadow icon.png Icon status poison.png (Only if there are at least two players in the party)
Location Drops
Description

A lime green, bloated, winged imp with a venomous bite.

  • Moves more frequently in deeper Tiers. Can chomp once more for every Tier.


Storm Belly

Storm Belly
Tier 1
Monster-Storm Belly.png
Tier 2
Monster-Storm Belly 2.png
Tier 3
Monster-Storm Belly 3.png
Abilities
  • Chomp Attack normal icon.png Attack shadow icon.png Icon status shock.png
  • Body Slam Attack shadow icon.png Icon status shock.png (Only if there are at least two players in the party)
Location Drops
Description

A pink, bloated, winged imp with a shocking bite.

  • Moves more frequently in deeper Tiers. Can chomp once more for every Tier.


Strategy

Do not underestimate Gorgos! They move faster in each successively deeper Tier and can be really dangerous in open rooms accompanied by Silkwings. A good strategy is to use the stunning shield bash ability first and attack with weapons like Final Flourish or Barbarous Thorn Blade after. The charge of the Blitz Needle can be a good option in small corridors too. Dash away from Gorgos if they are about to attack as each chomp can deal an extreme amount of damage to your shield, about 2 chomps will break your shield.

Trivia

  • This monsters was introduced with release 2013-05-01.
  • Lazy Devilites turn into Gorgos, as the release 2013-05-01 patch states, "For those that don't work hard every day will eventually become a terrible Gorgo".
  • Although Gorgos are related to Devilites, they use attacking and death animations identical to that of Kats.

See Also

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