Difference between revisions of "Monster"

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(Gremlin Family)
(Updated.)
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'''Monsters''' are the terrible creatures that can be found within the ever-changing halls of the [[Clockworks]]. Varying greatly in strength and intelligence, monsters are the primary obstacle keeping the [[Spiral Knights]] from the secrets and treasures of the world beneath [[Cradle]].
 
'''Monsters''' are the terrible creatures that can be found within the ever-changing halls of the [[Clockworks]]. Varying greatly in strength and intelligence, monsters are the primary obstacle keeping the [[Spiral Knights]] from the secrets and treasures of the world beneath [[Cradle]].
  
For ease of reference, monsters are broken up into several families. This grouping typically indicates similar appearances and types of attack, as well as general weaknesses they may have to particular [[items]] or [[powers]].
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For ease of reference, monsters are broken up into several families. This grouping typically indicates similar appearances and types of attack, as well as general weaknesses they may have to particular [[items]] or [[damage|damage types]].
  
==[[Beast Family]]==
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==Beast Family==
 +
The '''Beast Family''' consists of all the creatures within the '''Cradle''' that growl, yelp, bark, and roar. Everything from the pesky '''Wolvers''' to the sneaky '''Chromalisks''' belong to this vicious family.
 +
 
 +
Beasts resist [[Image:Defense elemental icon.png|16px]] [[damage#Elemental Damage|elemental]] damage and are weak to [[Image:Defense piercing icon.png|16px]] [[damage#Piercing Damage|piercing]] damage.
 
* [[Chromalisk]] series
 
* [[Chromalisk]] series
 
* [[Wolver]] series
 
* [[Wolver]] series
  
==[[Construct Family]]==
+
==Construct Family==
 +
The '''Construct Family''' consists of a variety of machines and automatons found throughout the Clockworks. Many machines contain the characteristics of an animal or plant -- from dogs to horses and even trees. No one seems to know who built these machines, although they seem determined to protect the Clockworks at any cost (with some rare exceptions!).
 +
 
 +
Constructs resist [[Image:Defense piercing icon.png|16px]] [[damage#Piercing Damage|piercing]] damage and are weak to [[Image:Defense elemental icon.png|16px]] [[damage#Elemental Damage|elemental]] damage.
 
* [[Gun Puppy]] series
 
* [[Gun Puppy]] series
 
* [[Lumber]] series
 
* [[Lumber]] series
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* [[Tortodrone]]
 
* [[Tortodrone]]
  
==[[Fiend Family]]==
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==Fiend Family==
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The '''Fiend Family''' consists of ''the working class fiends''.
 +
 
 +
Fiends resist [[Image:Defense shadow icon.png|16px]] [[damage#Shadow Damage|shadow]] damage and are weak to [[Image:Defense piercing icon.png|16px]] [[damage#Piercing Damage|piercing]] damage.
 
* [[Devilite]] series
 
* [[Devilite]] series
 
* [[Greaver]] series
 
* [[Greaver]] series
 +
* [[Lord Vanaduke]]
 
* [[Trojan]]
 
* [[Trojan]]
 
* [[Wing]] series
 
* [[Wing]] series
  
==[[Gremlin Family]]==
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==Gremlin Family==
* [[Gremlin|Gremlins]]
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'''Gremlins''' are a race of small, mischievous humanoids that are fascinated with machinery and endlessly tinker away at any they can find. The gremlins were brought to the Clockworks by an unknown means and serve as its builders and repairmen. However, their efforts are often marred by their own tendency to break what it is they're attempting to fix -- or in many cases, blow it up completely (they're fond of explosives). It is believed that gremlins get their orders from the core itself, but for now, their secret is safe, as the gremlin language is completely indecipherable to any other intelligent race.
 +
 
 +
Gremlins resist [[Image:Defense elemental icon.png|16px]] [[damage#Elemental Damage|elemental]] damage and are weak to [[Image:Defense shadow icon.png|16px]] [[damage#Shadow Damage|shadow]] damage.
 +
* [[Gremlin]] series
 
* [[Crimson Order]]
 
* [[Crimson Order]]
 +
* [[King Tinkinzar]]
  
==[[Slime Family]]==
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==Slime Family==
 +
The '''Slime Family''' of consists of all the gooey, icky, and gelatinous creatures of The Clockworks. They generally lack a true form and can often take any number of shapes. They're not to be taken lightly, however. While some of them may exhibit no more intelligence than is required to eat and divide, others are quite smart, even capable of ruling small portions of the labyrinth. The mightiest slime tyrants command huge armies that they rule with an iron fist-shaped appendage.
 +
 
 +
Slimes resist [[Image:Defense piercing icon.png|16px]] [[damage#Piercing Damage|piercing]] damage and are weak to [[Image:Defense shadow icon.png|16px]] [[damage#Shadow Damage|shadow]] damage.
 
* [[Jelly]] series
 
* [[Jelly]] series
 
* [[Lichen]] series
 
* [[Lichen]] series
 +
* [[Royal Jelly]]
  
==[[Undead Family]]==
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==Undead Family==
 +
The '''Undead Family''' consists of ghosts and skeletons which haunt the Clockworks (although no one seems sure exactly what creatures these ghosts and skeletons came from!). These undead creatures seem to haunt only particular areas, hinting of a tragic past. Skeletons possess the ability to hide within the ground, digging their way out to attack the unwary, while ghosts like to surprise their victims from behind.
 +
 
 +
Undead resist [[Image:Defense shadow icon.png|16px]] [[damage#Shadow Damage|shadow]] damage and are weak to [[Image:Defense elemental icon.png|16px]] [[damage#Elemental Damage|elemental]] damage.
 
* [[Kat]] series
 
* [[Kat]] series
 
* [[Phantom]]
 
* [[Phantom]]
 
* [[Slag Guard]]
 
* [[Slag Guard]]
 
* [[Zombie]] series
 
* [[Zombie]] series
 
__NOTOC__
 
  
 
[[Category:Monsters|*]]
 
[[Category:Monsters|*]]
 
[[Category:Lists]]
 
[[Category:Lists]]

Revision as of 15:12, 11 April 2011

Monster Group.png

Monsters are the terrible creatures that can be found within the ever-changing halls of the Clockworks. Varying greatly in strength and intelligence, monsters are the primary obstacle keeping the Spiral Knights from the secrets and treasures of the world beneath Cradle.

For ease of reference, monsters are broken up into several families. This grouping typically indicates similar appearances and types of attack, as well as general weaknesses they may have to particular items or damage types.

Beast Family

The Beast Family consists of all the creatures within the Cradle that growl, yelp, bark, and roar. Everything from the pesky Wolvers to the sneaky Chromalisks belong to this vicious family.

Beasts resist Defense elemental icon.png elemental damage and are weak to Defense piercing icon.png piercing damage.

Construct Family

The Construct Family consists of a variety of machines and automatons found throughout the Clockworks. Many machines contain the characteristics of an animal or plant -- from dogs to horses and even trees. No one seems to know who built these machines, although they seem determined to protect the Clockworks at any cost (with some rare exceptions!).

Constructs resist Defense piercing icon.png piercing damage and are weak to Defense elemental icon.png elemental damage.

Fiend Family

The Fiend Family consists of the working class fiends.

Fiends resist Defense shadow icon.png shadow damage and are weak to Defense piercing icon.png piercing damage.

Gremlin Family

Gremlins are a race of small, mischievous humanoids that are fascinated with machinery and endlessly tinker away at any they can find. The gremlins were brought to the Clockworks by an unknown means and serve as its builders and repairmen. However, their efforts are often marred by their own tendency to break what it is they're attempting to fix -- or in many cases, blow it up completely (they're fond of explosives). It is believed that gremlins get their orders from the core itself, but for now, their secret is safe, as the gremlin language is completely indecipherable to any other intelligent race.

Gremlins resist Defense elemental icon.png elemental damage and are weak to Defense shadow icon.png shadow damage.

Slime Family

The Slime Family of consists of all the gooey, icky, and gelatinous creatures of The Clockworks. They generally lack a true form and can often take any number of shapes. They're not to be taken lightly, however. While some of them may exhibit no more intelligence than is required to eat and divide, others are quite smart, even capable of ruling small portions of the labyrinth. The mightiest slime tyrants command huge armies that they rule with an iron fist-shaped appendage.

Slimes resist Defense piercing icon.png piercing damage and are weak to Defense shadow icon.png shadow damage.

Undead Family

The Undead Family consists of ghosts and skeletons which haunt the Clockworks (although no one seems sure exactly what creatures these ghosts and skeletons came from!). These undead creatures seem to haunt only particular areas, hinting of a tragic past. Skeletons possess the ability to hide within the ground, digging their way out to attack the unwary, while ghosts like to surprise their victims from behind.

Undead resist Defense shadow icon.png shadow damage and are weak to Defense elemental icon.png elemental damage.

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