Party

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Knights on an expedition

A party is a group of 1-4 Knights adventuring in a gate.

There is relatively little to no penalty for traveling in a party. Everyone will receive the same amount of crowns and heat as if they were traveling solo. Knights can revive a fallen player, making reviving cheaper. However, the materials found will be randomly split among party members. Monsters will also be more difficult to take down and become more durable to hits from players. While in the Clockworks, chat defaults to /party, allowing communication with everyone in the party, regardless of distance.

Setting up a Party

Joining an existing party (left), and creating a party (right). Note that some options may not appear if you select certain options.

Knights can start up a party by activating a gate in the arcade. They will have to choose what tier to start in. Some tiers will be grayed out if the Spiral Warden does not deem you experienced enough to travel to that tier. Knights will also have to pay a traveling fee to start in lower tiers. It costs 200 crowns to start in Moorcroft Manor, and 500 crowns to start in Emberlight. Starting in the party lobby is free.

After choosing a tier, players can choose to join a party, or to create one. An option highlighted in yellow means that is the current option selected.

Create party

Create a party according to your specifications. These include:

  • Privacy: Choose "open for all" if you are not picky about who joins your party, or have it "invite only".
  • Invite only: If this is checked, then you have more options to choose from. You can restrict it only to friends, guild members, or both. If you wish to travel solo, make sure the "allow friends" and "allow guild" boxes are not yellow.


Inviting and booting members

The party menu while on an adventure.

Depending on the party settings, members can invite other players to join the party. Party members cannot invite another person if the party is full or if the party leader locked the party. In that case, only the party leader can invite other players (up to a maximum of four members in a group).

Only the party leader can boot members from its group. If a group member is violating the Terms of Service or Community Standards, file a complaint and boot the player.

Party Members Menu

Party members can pay energy costs for other knights. Eros is being paid by another member, Aphrodite is out of energy, and Venus is paying for Cupid's energy.

Each knight in the party will appear in the party menu list in the top left corner of the screen displaying a knight's health and energy status. There is no energy icon for your own knight. To pay for another knight's energy, click their energy icon in the menu and choose to pay for their energy costs for elevators only, or for all energy costs (including elevators, revives, danger rooms, and other energy costs). You can also click on a knight's paid icon and use the menu to stop paying for their energy costs or switch which type of costs you are paying for.

Benefits of Multi-Player Parties

Knights traveling together can benefit from teamwork. This includes:

  • Knights will get the same number of minerals collected by the party. That means if the party gets one medium and one large mineral, everyone gets one medium and one large mineral, even if they didn't pick one up.
  • Knights can revive fallen players. Knights who revived a member gets 30% of that member's heat.
  • Generous knights can help pay for members' elevator trips, or all their energy costs!


See Also

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