Difference between revisions of "Talk:Scarlet Fortress"
From SpiralKnights
m (mini sandbox activity - potential format) |
|||
Line 1: | Line 1: | ||
− | Tier 2 spiral court maps have Super blast cubes in place of regular ones. | + | {{AreaInfo|version=new |
+ | |name = {{PAGENAME}} | ||
+ | |theme = | ||
+ | *Monsters: {{Monster_Icons|Undead}} {{Monster_Icons|Slime}} {{Monster_Icons|Construct}} | ||
+ | *Status: {{Status|poison}} {{Status|freeze}} {{Status|fire}} | ||
+ | |soundtrack = | ||
+ | *Storming the Castle | ||
+ | *Forgotten Castle | ||
+ | }} | ||
+ | |||
+ | ==Description== | ||
+ | ''Named for its vibrant tapestries, the scarlet fortress is a deconstructed mass of forgotten castle, drifting endlessly in the void of the clockworks. Strange beastial ghosts haunt its long corridors, tirelessly pursuing those that enter their domain.'' - Gate Map | ||
+ | |||
+ | ==Notes== | ||
+ | The Scarlet Fortress has been available for exploration since {{release|2011-04-04}} when the game officially launched. | ||
+ | |||
+ | Levels are populated by a variety of [[Kat]]s and [[Jelly Cube]]s. A few [[Gun Puppy|Gun Puppies]] appear in certain levels. Numerous monster cages add to diversity in Cravat Hall variants. | ||
+ | |||
+ | It differs significantly from other areas in composition and [[stratum]] behavior. An aesthetic [[fire]] environment is present that does not influence the denizens of its halls. It has special castle-like structures and decorations somewhat similar to [[Candlestick Keep]]s, [[Royal Jelly Palace]], and [[Firestorm Citadel]], sharing the same icon shape with the Palace and Citadel. | ||
+ | |||
+ | Each level map is fixed (vs. composed of random segments). When accessible via the arcade, they are most often in a rotation of three per depth. | ||
+ | |||
+ | The [[Scarlet Shield]] item is associated with this area. | ||
+ | |||
+ | == Levels == | ||
+ | {{Level Disclaimer}} | ||
+ | |||
+ | ===Cravat Hall=== | ||
+ | {{Floor | ||
+ | |type = level | ||
+ | |name = Cravat Hall | ||
+ | |icon 1 = Scarlet Fortress | ||
+ | |depth = Depends on [[Gate]] | ||
+ | |monsters = | ||
+ | * {{Monster_Icons|Slime}} [[Jelly#Jelly Cube|Jelly Cube]] | ||
+ | * {{Monster_Icons|Undead}} [[Kat#Spookat|Spookat]] | ||
+ | * {{Monster_Icons|Undead}} {{Status|poison}} [[Kat#Hurkat|Hurkat]] | ||
+ | * {{Monster_Icons|Construct}} [[Gun Puppy#Gun Puppy|Gun Puppy]] | ||
+ | {{Caged Monsters}} | ||
+ | |||
+ | |exploration = | ||
+ | |||
+ | |floor notes = No missions have this level. | ||
+ | |||
+ | |gallery = | ||
+ | <gallery widths=200px heights=150px> | ||
+ | File:Map-Scarlet Fortress-Cravat Hall.png|Map of "Cravat Hall." | ||
+ | </gallery> | ||
+ | }} | ||
+ | |||
+ | ===Cravat Hall II=== | ||
+ | {{Floor | ||
+ | |type = level | ||
+ | |name = Cravat Hall II | ||
+ | |icon 1 = Scarlet Fortress | ||
+ | |depth = Depends on [[Gate]] | ||
+ | |monsters = | ||
+ | * {{Monster_Icons|Slime}} [[Jelly#Jelly Cube|Jelly Cube]] | ||
+ | * {{Monster_Icons|Undead}} [[Kat#Spookat|Spookat]] | ||
+ | * {{Monster_Icons|Undead}} {{Status|poison}} [[Kat#Hurkat|Hurkat]] | ||
+ | * {{Monster_Icons|Construct}} [[Gun Puppy#Gun Puppy|Gun Puppy]] | ||
+ | {{Caged Monsters}} | ||
+ | |||
+ | |exploration = | ||
+ | |||
+ | |floor notes = | ||
+ | The {{mission|Time Enough at Last}} always has this level as the third floor. | ||
+ | |||
+ | |gallery = | ||
+ | <gallery widths=200px heights=150px> | ||
+ | File:Map-Scarlet Fortress-Cravat Hall II.png|Map of "Cravat Hall II." | ||
+ | File:Area-Scarlet Fortress-Cravat Hall II.png|A small arena where the player must defeat waves of jelly cubes. | ||
+ | </gallery> | ||
+ | }} | ||
+ | |||
+ | ===Cravat Hall III=== | ||
+ | {{Floor | ||
+ | |type = level | ||
+ | |name = Cravat Hall III | ||
+ | |icon 1 = Scarlet Fortress | ||
+ | |depth = Depends on [[Gate]] | ||
+ | |monsters = | ||
+ | * {{Monster_Icons|Slime}} [[Jelly#Jelly Cube|Jelly Cube]] | ||
+ | * {{Monster_Icons|Undead}} [[Kat#Spookat|Spookat]] | ||
+ | * {{Monster_Icons|Undead}} {{Status|poison}} [[Kat#Hurkat|Hurkat]] | ||
+ | * {{Monster_Icons|Construct}} [[Gun Puppy#Gun Puppy|Gun Puppy]] | ||
+ | {{Caged Monsters}} | ||
+ | |||
+ | |exploration = | ||
+ | |||
+ | |floor notes = | ||
+ | The {{mission|An Occurrence at Owlite Keep}} always has this level as the third floor. | ||
+ | |||
+ | |gallery = | ||
+ | <gallery widths=200px heights=150px> | ||
+ | File:Map-Scarlet Fortress-Cravat Hall III.png|Map of "Cravat Hall III." | ||
+ | </gallery> | ||
+ | }} | ||
+ | |||
+ | ===Spiral Court=== | ||
+ | {{Floor | ||
+ | |type = level | ||
+ | |name = Spiral Court | ||
+ | |icon 1 = Scarlet Fortress | ||
+ | |depth = Depends on [[Gate]] | ||
+ | |monsters = | ||
+ | * {{Monster_Icons|Slime}} [[Jelly#Jelly Cube|Jelly Cube]] | ||
+ | * {{Monster_Icons|Slime}} [[Jelly#Blast Cube|Blast Cube]] | ||
+ | * {{Monster_Icons|Undead}} [[Kat#Spookat|Spookat]] | ||
+ | * {{Monster_Icons|Undead}} {{Status|poison}} [[Kat#Hurkat|Hurkat]] | ||
+ | * {{Monster_Icons|Undead}} {{Status|freeze}} [[Kat#Bloogato|Bloogato]] | ||
+ | |||
+ | |exploration = | ||
+ | |||
+ | |floor notes = No missions have this level. | ||
+ | |||
+ | |gallery = | ||
+ | <gallery widths=200px heights=150px> | ||
+ | File:Map-Scarlet Fortress-Spiral Court.png|Map of "Spiral Court." | ||
+ | </gallery> | ||
+ | }} | ||
+ | |||
+ | ===Spiral Court II=== | ||
+ | {{Floor | ||
+ | |type = level | ||
+ | |name = Spiral Court II | ||
+ | |icon 1 = Scarlet Fortress | ||
+ | |depth = Depends on [[Gate]] | ||
+ | |monsters = | ||
+ | * {{Monster_Icons|Slime}} [[Jelly#Jelly Cube|Jelly Cube]] | ||
+ | * {{Monster_Icons|Slime}} [[Jelly#Blast Cube|Blast Cube]] | ||
+ | * {{Monster_Icons|Undead}} [[Kat#Spookat|Spookat]] | ||
+ | * {{Monster_Icons|Undead}} {{Status|poison}} [[Kat#Hurkat|Hurkat]] | ||
+ | * {{Monster_Icons|Undead}} {{Status|freeze}} [[Kat#Bloogato|Bloogato]] | ||
+ | |||
+ | |exploration = | ||
+ | |||
+ | |floor notes = | ||
+ | The {{mission|Time Enough at Last}} always has this level as the second floor. | ||
+ | |||
+ | |gallery = | ||
+ | <gallery widths=200px heights=150px> | ||
+ | File:Map-Scarlet Fortress-Spiral Court II.png|Map of "Spiral Court II." | ||
+ | File:Area-Scarlet Fortress-Spiral Court II.png|Use fire pots as needed to defeat kats. | ||
+ | </gallery> | ||
+ | }} | ||
+ | |||
+ | ===Grim Gallery=== | ||
+ | {{Floor | ||
+ | |type = level | ||
+ | |name = Grim Gallery | ||
+ | |icon 1 = Scarlet Fortress | ||
+ | |depth = Depends on [[Gate]] | ||
+ | |monsters = | ||
+ | * {{Monster_Icons|Construct}} [[Gun Puppy#Gun Puppy|Gun Puppy]] | ||
+ | * {{Monster_Icons|Construct}} [[Gun Puppy#Rocket Puppy|Rocket Puppy]] | ||
+ | * {{Monster_Icons|Slime}} [[Jelly#Jelly Cube|Jelly Cube]] | ||
+ | * {{Monster_Icons|Slime}} [[Jelly#Rock Jelly Cube|Rock Jelly Cube]] | ||
+ | * {{Monster_Icons|Undead}} [[Kat#Spookat|Spookat]] | ||
+ | * {{Monster_Icons|Undead}} {{Status|fire}} [[Kat#Pepperkat|Pepperkat]] | ||
+ | |||
+ | |exploration = | ||
+ | *{{exploration|Heavy Statue}} | ||
+ | |||
+ | |floor notes = This level was introduced with {{release|2011-06-22}}. | ||
+ | |||
+ | It is the only place that always has Rock Jellies, which are otherwise a rare monster spawn. | ||
+ | |||
+ | The {{mission|Time Enough at Last}} always has this level as its final floor, with a special scenario at the end. | ||
+ | |||
+ | |gallery = | ||
+ | <gallery widths=200px heights=150px> | ||
+ | File:Map-Scarlet Fortress-Grim Gallery.png|Map of "Grim Gallery." | ||
+ | File:Area-Scarlet Fortress-Grim Gallery.png|Certain spaces are out of the way. | ||
+ | File:Area-Scarlet Fortress-Grim Gallery-2.png|A small library-like area. | ||
+ | </gallery> | ||
+ | }} | ||
+ | |||
+ | ==See Also== | ||
+ | {{exploration see also}} | ||
+ | |||
+ | |||
+ | |||
+ | |||
+ | |||
+ | |||
+ | |||
+ | |||
+ | |||
+ | |||
+ | |||
+ | |||
+ | |||
+ | ==Older Discussion== | ||
+ | {{showhide|Older Discussion|content=Tier 2 spiral court maps have Super blast cubes in place of regular ones. | ||
Well, yeah. Super Blast Cube is just the Tier 2 version of Blast Cube. And by extension, Tier 3 has Ultra Blast Cubes. I just listed Blast Cube for clarity, because the one you will see varies depending on the tier. :P [[User:Katmint|Katmint]] 23:06, 24 May 2011 (UTC) | Well, yeah. Super Blast Cube is just the Tier 2 version of Blast Cube. And by extension, Tier 3 has Ultra Blast Cubes. I just listed Blast Cube for clarity, because the one you will see varies depending on the tier. :P [[User:Katmint|Katmint]] 23:06, 24 May 2011 (UTC) | ||
BTW, I broke a monster cage in Cravat Hall II, and it released a Red Rover. [[User:xPlad|xPlad]] | BTW, I broke a monster cage in Cravat Hall II, and it released a Red Rover. [[User:xPlad|xPlad]] | ||
+ | }} |
Revision as of 22:16, 12 September 2015
| |||
|
The Scarlet Fortress is an area consisting of levels which share similar characteristics.
Description
Named for its vibrant tapestries, the scarlet fortress is a deconstructed mass of forgotten castle, drifting endlessly in the void of the clockworks. Strange beastial ghosts haunt its long corridors, tirelessly pursuing those that enter their domain. - Gate Map
Notes
The Scarlet Fortress has been available for exploration since release 2011-04-04 when the game officially launched.
Levels are populated by a variety of Kats and Jelly Cubes. A few Gun Puppies appear in certain levels. Numerous monster cages add to diversity in Cravat Hall variants.
It differs significantly from other areas in composition and stratum behavior. An aesthetic fire environment is present that does not influence the denizens of its halls. It has special castle-like structures and decorations somewhat similar to Candlestick Keeps, Royal Jelly Palace, and Firestorm Citadel, sharing the same icon shape with the Palace and Citadel.
Each level map is fixed (vs. composed of random segments). When accessible via the arcade, they are most often in a rotation of three per depth.
The Scarlet Shield item is associated with this area.
Levels
The following is simply a list of levels. Other than by coincidence, the order on this page does not reflect any depth sequences. Several of these levels might be in rotation with one another in the same depth, depending on the stratum theme (if in the arcade) or mission. Certain levels are consistently encountered in certain missions. Otherwise, their availability depends on the current gates.
Cravat Hall
- just really want to avoid using the term "floor" due to March 2011 decisionsCravat Hall II
- just really want to avoid using the term "floor" due to March 2011 decisionsCravat Hall III
- just really want to avoid using the term "floor" due to March 2011 decisionsSpiral Court
- just really want to avoid using the term "floor" due to March 2011 decisionsSpiral Court II
- just really want to avoid using the term "floor" due to March 2011 decisionsGrim Gallery
- just really want to avoid using the term "floor" due to March 2011 decisionsSee Also
Older Discussion
Tier 2 spiral court maps have Super blast cubes in place of regular ones.
Well, yeah. Super Blast Cube is just the Tier 2 version of Blast Cube. And by extension, Tier 3 has Ultra Blast Cubes. I just listed Blast Cube for clarity, because the one you will see varies depending on the tier. :P Katmint 23:06, 24 May 2011 (UTC)
BTW, I broke a monster cage in Cravat Hall II, and it released a Red Rover. xPlad