Difference between revisions of "The Ancient Generator"

From SpiralKnights

Jump to: navigation, search
m
m (Notes)
 
(17 intermediate revisions by 4 users not shown)
Line 5: Line 5:
 
|mission rank  = 1-2
 
|mission rank  = 1-2
 
|host rank    = 1-1
 
|host rank    = 1-1
|depth range  = {{???}}
+
|depth range  = 1
 
|combat floors = 1
 
|combat floors = 1
 
|preceded by  = Should You Choose to Accept
 
|preceded by  = Should You Choose to Accept
Line 18: Line 18:
 
==Overview==
 
==Overview==
 
{{MissionOverview
 
{{MissionOverview
|description = The Rescue Camp has no power and with it, no means of defending itself from the onslaught of monsters that attack in the night With the sun setting fast, it's up to you to enter the dark depths below the camp and locate an Ancient Generator.<br><br> If you can restore power to the camp, the Spiral Knights can power their turrets and create a defense perimeter. Once secure, it may be possible to reconnect with Spiral HQ.''
+
|description = The Rescue Camp has no power and with it, no means of defending itself from the onslaught of monsters that attack in the night. With the sun setting fast, it's up to you to enter the dark depths below the camp and locate an Ancient Generator.<br><br> If you can restore power to the camp, the Spiral Knights can power their turrets and create a defensive perimeter. Once secure, it may be possible to reconnect with Spiral HQ.
  
 
|objective = Explore the Ancient Generator and restore power to the Rescue Camp before night falls!
 
|objective = Explore the Ancient Generator and restore power to the Rescue Camp before night falls!
 
}}
 
}}
 +
 +
==Gate Map==
 +
{{:{{PAGENAME}}/Gate Map}}
  
 
==Notes==
 
==Notes==
Line 28: Line 31:
 
The {{mission|Assault on Machine Shop 13}} uses the same image card in the Mission Interface.
 
The {{mission|Assault on Machine Shop 13}} uses the same image card in the Mission Interface.
  
==Runthrough==
+
===History===
===First Floor===
+
*{{Release|2012-05-09}}: Recruit mission revamp.
{{Floor
+
|name  = Mission Lobby
+
|icon 1 = Generic Lobby
+
|depth      = 0
+
|monsters    = There is no combat here.
+
|exploration =  
+
*The [[Forge Knight]] is located bottom left.
+
*A miscellaneous technician [[NPC]] is nearby.
+
*Several helper texts explain various entities.
+
*A [[Vitapod]] is available.
+
 
+
|floor notes = A place to gear up. This lobby is unusual because it is part of the introductory phase of the game.
+
 
+
'''Gallery'''
+
----
+
<gallery widths=200px heights=150px>
+
File:Map-Lobby-Starter.png  |Map of the lobby.
+
File:Area-Lobby-Starter.png |This lobby has a vitapod and helpful NPCs.
+
</gallery>
+
}}
+
 
+
===Second Floor===
+
{{Floor
+
|name  = Restoring Power
+
|icon 1 = Generic 1
+
|depth      = 1
+
|monsters    =
+
*{{Monster_Icons|Beast}} [[Chromalisk#Chromalisk Whelp|Chromalisk Whelp]]
+
*{{Monster_Icons|Beast}} [[Dust Bunny#Dust Bunny|Dust Bunny]]
+
*{{Monster_Icons|Construct}} [[Scuttlebot#Scuttlebot|Scuttlebot]]
+
*{{Monster_Icons|Construct}} [[Gun Puppy#Gun Puppy|Gun Puppy]]
+
*{{Monster_Icons|Construct}} [[Retrode#Retrode|Retrode]]
+
*{{Monster_Icons|Construct}} [[Lumber#Lumber|Lumber]]
+
*{{Monster_Icons|Construct}} [[Battlepod]]
+
|exploration =
+
*A special area with a fixed map featuring a variety of monsters and tutorials about gameplay.
+
*Gold Key
+
*Helper Text about [[heat]]
+
*[[Razwog]] is encountered but not fought in the last area.
+
*[[The Artifact]] is introduced.
+
 
+
|floor notes = Goal: Learn about the clockworks, defeat Razwog's battlepod, obtain The Artifact, and get to the elevator.
+
 
+
'''Strategy'''
+
----
+
 
+
The floor primarily features [[construct]]s, but there are a few chromalisks and dust bunnies too. Players must find a [[gold key]] in a room with various enemies to unlock a gate. This level briefs the player about the mechanics of [[heat]]. [[Razwog]] is encountered at the end of this floor. He will leave after his [[battlepod]] is defeated, promising revenge. Finally, carry [[The Artifact]] to safety.
+
 
+
'''Gallery'''
+
----
+
{{update|gallery of the special areas in this floor would be great}}
+
<gallery widths=200px heights=150px>
+
File:TheArtifact-FirstSight.png|Where players first encounter [[The Artifact]].
+
</gallery>
+
}}
+
  
== See also ==
+
==See Also==
{{mission see also}}
+
{{mission see also|loadout=yes}}

Latest revision as of 06:00, 30 April 2020

The Ancient Generator
Mission-The Ancient Generator.png
Mission List: Rank (Recruit)
Preceded By:

1-1 Interface-icon-Dialogue.png Mission: Should You Choose to Accept

Followed By:

1-3 Interface-icon-Dialogue.png Mission: First Contact

Important Stratum Themes:
  • Monsters: Gate Icon-Beast.png Gate Icon-Construct.png
Rewards:

The Ancient Generator is a 1-2 rank mission.

Overview

Description:

The Rescue Camp has no power and with it, no means of defending itself from the onslaught of monsters that attack in the night. With the sun setting fast, it's up to you to enter the dark depths below the camp and locate an Ancient Generator.

If you can restore power to the camp, the Spiral Knights can power their turrets and create a defensive perimeter. Once secure, it may be possible to reconnect with Spiral HQ.


Objective:

Explore the Ancient Generator and restore power to the Rescue Camp before night falls!

Gate Map

First Floor:
Gate-Generic Lobby.png
Name: Mission Lobby
Depth: 0
Level Link: This mission's lobby is the special starter lobby.

Second Floor:
Gate-Generic 1.png
Name: Restoring Power
Depth: 1
Level Link: Restoring Power is unique to this mission.

Notes

During the mission, a lot of deactivated Mecha Knights appear in the level. Interestingly enough, there are several types of Construct monsters (Scuttlebots, Retrodes or Gun Puppies) that the player must fight in the current level except for Mecha Knights.

The Interface-icon-PvE.png Prestige Mission: Assault on Machine Shop 13 uses the same image card in the Mission Interface.

History

See Also

Personal tools