Difference between revisions of "Danger Mission"

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(Ghosts in the Machine)
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Deactivated Mecha Knights can sometimes be found in the first depth, they can offer a little help if it is necessary for 5 energy.
 
Deactivated Mecha Knights can sometimes be found in the first depth, they can offer a little help if it is necessary for 5 energy.
 
Note that there are a notable amount of [[Wisp#Golden Storm Wisp|Golden Storm Wisp]]s around the place and [[lost Soul#Static Soul|Static Soul]]s will come if there are one or two players in the party.
 
Note that there are a notable amount of [[Wisp#Golden Storm Wisp|Golden Storm Wisp]]s around the place and [[lost Soul#Static Soul|Static Soul]]s will come if there are one or two players in the party.
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Main article here (Stub): [[Ghosts in the Machine]]
  
 
[[file:Ghosts Machine.jpg|frame|200px|Promo Propaganda.]]
 
[[file:Ghosts Machine.jpg|frame|200px|Promo Propaganda.]]

Revision as of 16:46, 5 August 2013

Danger Missions become available to knights after they reach Rank 4-1. These especially hazardous missions contain three levels, the third level being a Treasure Floor. Note that you cannot invite players or join parties on the second depth of these missions since it is considered a boss level. This final level, like a Clockworks Terminal, costs no energy to enter, and equipment can be changed freely.

There are currently four Danger Missions, which rotate daily, but there might be more Danger Missions added to the rotation. Like all Prestige Missions, they can only be cleared once per day.

Danger Missions

Legion of Almire

This danger mission is styled like Graveyard levels and thus contain mostly undead. The only statuses present in these levels are stun from dust zombies and lumbers, and curse from cursed deadnaughts. It is recommended that you bring armor that protect against shadow damage and have weapons that do elemental damage. It is also recommended that you bring a weapon that can kill deadnaughts in one strike since the resurrection ring on them continually revive the surrounding zombies.

Promo Propaganda.

Monsters include:

Compound 42

This danger mission is composed of slimes and gremlins. The levels are filled with monsters and traps that will inflict poison and fire. It is ideal for knights to wear the Dragon Scale Set due to its protection against elemental and pierce damage along with its poison and fire resist. The ideal weapons for these levels are ones that do shadow damage. It isn't very common, but Construct monsters like Red Rovers or Isotrodes can sometimes appear in the first depth.

Promo Propaganda.

Monsters include:


Heart of Ice

This ice themed danger mission contains mostly fiends and beasts. Knights should wear armor that grants them freeze resist along with shadow and pierce protection. Unfortunately there is no armor or shield that will grant you maximum protection against all 3 threats therefore most knights choose to skip pierce protection. Knights should bring a pierce weapon and an elemental gun due to the threat of Howlitzers in the center of freeze grates. If there are one or two players in the party, Frozen Souls will appear to attack the players.

Promo Propaganda.

Monsters include:

Ghosts in the Machine

This shock themed Danger Mission contains both Construct and Undead monsters as well as Static Souls. Shock protection is must so the Magic Line of armor, particularly Divine Mantle set is recommended, although protecting against either shadow or elemental damage should keep you healthy. Elemental weapons should be your first choice, and like Legion of Almire, Deadnaughts should be disposed of quickly. Deactivated Mecha Knights can sometimes be found in the first depth, they can offer a little help if it is necessary for 5 energy. Note that there are a notable amount of Golden Storm Wisps around the place and Static Souls will come if there are one or two players in the party.

Main article here (Stub): Ghosts in the Machine

Promo Propaganda.

Monsters include:

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