Difference between revisions of "Minimap"

From SpiralKnights

Jump to: navigation, search
m (static image prep)
m (Notes)
 
(10 intermediate revisions by the same user not shown)
Line 1: Line 1:
[[Image:Minimap.png|200px|thumb|right|The minimap display in Haven (left) and in the Clockworks (right).]]
 
 
 
The '''minimap''' is a navigation tool. It is located in the top-right corner of the game window.  
 
The '''minimap''' is a navigation tool. It is located in the top-right corner of the game window.  
  
 
It also serves as a sort of radar, displaying things like other players, [[monsters]], and special objects like [[Golden Key|golden key]]s.
 
It also serves as a sort of radar, displaying things like other players, [[monsters]], and special objects like [[Golden Key|golden key]]s.
__NOTOC__
+
 
 
==Properties==
 
==Properties==
 
An arrow indicates where your knight stands in the area. It is always in the center of the map. This arrow rotates to match the direction your knight is facing.
 
An arrow indicates where your knight stands in the area. It is always in the center of the map. This arrow rotates to match the direction your knight is facing.
Line 18: Line 16:
 
:[[File:Map-icon-UI-InstanceSelect.png]] - brings up a menu that allows the player to change Haven instances.
 
:[[File:Map-icon-UI-InstanceSelect.png]] - brings up a menu that allows the player to change Haven instances.
 
:[[File:Map-icon-UI-Zoom.png]] - zooms in or out in certain areas.
 
:[[File:Map-icon-UI-Zoom.png]] - zooms in or out in certain areas.
 
+
::When players are close together and you are zoomed in, speech bubbles of very nearby players will not pop up.
 
:[[File:Map-icon-UI-Lock.png]] - locks up the HUD when in the clockworks to avoid opening up menus in the middle of combat. Is normally not toggle-able elsewhere.
 
:[[File:Map-icon-UI-Lock.png]] - locks up the HUD when in the clockworks to avoid opening up menus in the middle of combat. Is normally not toggle-able elsewhere.
  
===The Minimap in Haven===
+
{{clear}}
 +
 
 +
===The Minimap in General===
 
----
 
----
 +
[[Image:Minimap social.png|200px|thumb|right|Other players show up as large colored dots if the player is in range.]]
 
Other players will appear on your minimap as colored dots, determined by their name color.  If the knight is off the edge of your screen, their dot will change into an arrow pointing you toward their location.
 
Other players will appear on your minimap as colored dots, determined by their name color.  If the knight is off the edge of your screen, their dot will change into an arrow pointing you toward their location.
 
:A greyish dot is a stranger - not a [[Stranger]], haha - an unknown player!
 
:A greyish dot is a stranger - not a [[Stranger]], haha - an unknown player!
Line 28: Line 29:
 
:A green dot is a [[Guild|Guild Member]].   
 
:A green dot is a [[Guild|Guild Member]].   
  
While in the [[Haven]], various icons will indicate specific points of interest, usually [[Vendor]]s and interactive entities like [[Alchemy Machine]]s:
+
While in the [[Haven]] and other similar areas, various icons will indicate specific points of interest:
 +
 
 +
{{Note-MiniMap Icons}}
 +
 
 +
{{clear}}
  
 
===The minimap in the Clockworks===
 
===The minimap in the Clockworks===
 
----
 
----
 +
[[Image:Minimap monsters.png|200px|thumb|right|Monsters show up as tiny pink dots if the player is in range.]]
 
Other players will appear on your minimap as colored dots. These dots will match [[Personal Color]] of the player they represent.
 
Other players will appear on your minimap as colored dots. These dots will match [[Personal Color]] of the player they represent.
[[Image:Minimap static.png|200px|thumb|right|A static minimap.]]
 
Static, or non-functioning minimap:
 
:In the "Unknown Passage," a floor encountered the after the boss fight in all [[Shadow Lair]]s, the mini map is covered by static.
 
:This is also the case for the "Grasping Plateau," a floor encountered in the event-exclusive prestige mission called [[Shroud of the Apocrea (Mission)|Shroud of the Apocrea]].
 
  
While in the [[Clockworks]], gold keys, doors, and elevators appear on the minimap as the player approaches them.
+
While in the [[Clockworks]] icons for various entities can appear:
  
==Icons==
+
{{Note-MiniMap Icons Clockworks}}
{{Template:Note-MinimapIcons}}
+
 
 +
{{clear}}
  
 
==Notes==
 
==Notes==
'''Bug''': The minimap will display certain "walls" that drones cannot pass through but players and other can. It is unknown if this is a bug or not, for it could be just showing possible boundries for drones.
+
[[Image:Minimap static.png|200px|thumb|right|Example of a static minimap seen in the Grasping Plateau.]]
 +
Static, or non-functioning minimap:
 +
:In the "Unknown Passage," a floor encountered the after the boss fight in all [[Shadow Lair]]s, the mini map is covered by static.
 +
:This is also the case for the "Grasping Plateau," a floor encountered in the event-exclusive prestige mission [[Shroud of the Apocrea (Mission)|Shroud of the Apocrea]].
  
 
===History===
 
===History===
:With {{release|2010-12-08}}, {{release|2013-01-30}}, and {{release|2013-05-22}}, icons in the minimap were added and/or modified.
+
*{{release|2010-12-08}}, {{release|2013-01-30}}, and {{release|2013-05-22}}: icons in the minimap were added and/or modified.
:With {{release|2013-04-03}}, monsters show up on the minimap and the minimap has a "sleeker" look along with the rest of the HUD.
+
*{{release|2013-04-03}}: monsters show up on the minimap and the minimap has a "sleeker" look along with the rest of the HUD.
:With {{release|2014-02-26}}, the minimap shows a better contrast between walkable areas and obstacles.
+
*{{release|2014-02-26}}: the minimap shows a better contrast between walkable areas and obstacles.
:With {{release|2014-04-02}}, an option to show the area map as a transparent overlay was added to the HUD. (Controlled by pressing the [[File:Map-icon-UI-MapOverlay.png]] button).
+
*{{release|2014-04-02}}: an option to show the area map as a transparent overlay was added to the HUD. (Controlled by the [[File:Map-icon-UI-MapOverlay.png]] button or by [[Controls|pressing B]]).
 +
 
 +
{{clearleft}}
  
 
==See Also==
 
==See Also==

Latest revision as of 18:49, 14 December 2015

The minimap is a navigation tool. It is located in the top-right corner of the game window.

It also serves as a sort of radar, displaying things like other players, monsters, and special objects like golden keys.

Properties

An arrow indicates where your knight stands in the area. It is always in the center of the map. This arrow rotates to match the direction your knight is facing.

This arrow is golden when not in the clockworks.
This arrow matches your knight's Personal Color while in the clockworks.

The quality of your connection to the server is displayed in the top right of the minimap. The higher the number of bars, the better the connection.

Various buttons are attached tangentially to the minimap depending on the area (like Haven or the Clockworks) that allow the user to zoom in, see a more detailed map, and a few other things.

Map-icon-UI-MapOverlay.png - shows or hides a large, transparent map of the area.
Map-icon-UI-InstanceSelect.png - brings up a menu that allows the player to change Haven instances.
Map-icon-UI-Zoom.png - zooms in or out in certain areas.
When players are close together and you are zoomed in, speech bubbles of very nearby players will not pop up.
Map-icon-UI-Lock.png - locks up the HUD when in the clockworks to avoid opening up menus in the middle of combat. Is normally not toggle-able elsewhere.

The Minimap in General


Other players show up as large colored dots if the player is in range.

Other players will appear on your minimap as colored dots, determined by their name color. If the knight is off the edge of your screen, their dot will change into an arrow pointing you toward their location.

A greyish dot is a stranger - not a Stranger, haha - an unknown player!
A blue dot is a Friend.
A green dot is a Guild Member.

While in the Haven and other similar areas, various icons will indicate specific points of interest:

Alchemy Machines:

Map-icon-Alchemy-Machine.png = Usually indicates an alchemy machine - can be regular or special like the Mysterious Alchemy Machine.

Map-icon-Krogmo.png = Usually indicates a Krogmo Alchemy Machine.

Map-icon-Trophy.png = Usually indicates a machine that makes trophies.

Areas:

Map-icon-Area-AuctionHouse.png = Usually indicates the Auction House.

Map-icon-Beaker.png = Usually indicates the entrance to the Lab.

Map-icon-Area-GuildHall.png = Usually indicates the entrance to Guild Halls.

Map-icon-Area-TrainingHall.png = Usually indicates the Training Hall or a Guild's Private Training Hall.

Vendors:

Map-icon-BattleSprite.png = Usually indicates a battle sprite vendor. Applies to Riley.

Map-icon-Accessorizor.png = Usually indicates an area where the player can accessorize. Applies to Bechamel and his station.

Map-icon-Depot.png = Usually indicates Kozma and therefore the Supply Depot.

Map-icon-Energy.png = Usually indicates an Energy vendor. Seen in the Haven Town Square.

Map-icon-Gear.png = Usually indicates a vendor who sells gear that isn't a weapon. Seen in the Haven Bazaar.

Map-icon-Misc.png = Usually indicates a recipe or miscellaneous stock (pickups, vitapods, personal colors...) vendor. Applies to Basil and Vatel.

Map-icon-SpiralKnight.png = Usually indicates a Spiral knight, usually a HoH vendor.

Map-icon-Token.png = Usually indicates a token trader. Applies to Brinks and various other token vendors.

Map-icon-Token-Cake.png = Usually indicates a specific token vendor during Caketastrophe.
Map-icon-Token-Candy.png = Usually indicates a specific token vendor during the Dark Harvest Festival.

Map-icon-Weapon.png = Usually indicates a weapon vendor. Seen in the Haven Bazaar.

Map-icon-Wrench.png, Map-icon-Anvil.png = Usually indicate gremlin vendors. The wrench applies to Punch. The anvil applies to Vise. In the OCH lobby, Vise's machine uses the Map-icon-Alchemy-Machine.png icon.


The minimap in the Clockworks


Monsters show up as tiny pink dots if the player is in range.

Other players will appear on your minimap as colored dots. These dots will match Personal Color of the player they represent.

While in the Clockworks icons for various entities can appear:

Clockworks Icons:

Map-icon-point of interest.png = Tends to indicate a temporary condition of interest or threat.

Map-icon-conversation.png = Indicates an NPC that will talk to the player.

Map-icon-questfinish.png = Usually indicates that a quest has been finished and the player should investigate.

Map-icon-end.png = where a knight can get on an elevator to progress or return to Haven.

Map-icon-gate-golden-key.png = pick up this key and bring it to a golden gate.

Map-icon-gate-golden.png = this gate could use a golden key found somewhere in the level.

Map-icon-Golden Prize Wheel.png = indicates a Golden Prize Wheel.

Map-icon-Vendor Gift.png = indicates a gift's vendor like Smitty from the Golden Slime Casino.

Map-icon-sprite.png = Usually indicates a Nature Sprite that needs help. Seen in the Firestorm Citadel.

Map-icon-spritelock.png = Usually indicates where a Nature Sprite should be placed. Seen in the Firestorm Citadel.

Notes

Example of a static minimap seen in the Grasping Plateau.

Static, or non-functioning minimap:

In the "Unknown Passage," a floor encountered the after the boss fight in all Shadow Lairs, the mini map is covered by static.
This is also the case for the "Grasping Plateau," a floor encountered in the event-exclusive prestige mission Shroud of the Apocrea.

History


See Also

Personal tools