Difference between revisions of "The Ancient Generator"

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(Feel free to continue it)
 
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===Mission Lobby (Depth 0)===  
 
===Mission Lobby (Depth 0)===  
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There are 4 [[Vitapods]] with 1 extra health bar for everyone, don't forget to get one before start the mission!
  
 
===Restoring Power (Depth 1)===
 
===Restoring Power (Depth 1)===
This level looks like a Clockwork Tunnels: Mechanized Mile. The level primarily features Constructs, but there are a few Chromalisks and Dust Bunnies too.
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This level looks like a ''Clockwork Tunnels: Mechanized Mile''. The level primarily features Constructs, but there are a few Chromalisks and Dust Bunnies too. Players must find a Golden Key in a room with various enemies to unlock the gate. This level shows the utility of the [[Heat]] too.<br>
The Battlepod of [[Razwog]] can be considered the "final enemy" of this mission.
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The Battlepod of [[Razwog]] can be found at the end of the depth and it is considered the "final enemy" of this mission. Razwog will leave after his Battlepod is defeated promising revenge. Finally, don't forget to get the Ancient Generator to restore the power to the [[Rescue Camp]].
  
 
'''Monsters''':
 
'''Monsters''':
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*{{Monster_Icons|Beast}} [[Chromalisk#Chromalisk|Chromalisk]]
 
*{{Monster_Icons|Beast}} [[Chromalisk#Chromalisk|Chromalisk]]
 
*{{Monster_Icons|Construct}} [[Battlepod]]
 
*{{Monster_Icons|Construct}} [[Battlepod]]
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==Trivia==
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*During the mission, a lot of deactivated [[Mecha Knight#Mecha Knights|Mecha Knights]] appear in the level. Interestingly enough, there are several types of Construct monsters (Scuttlebots, Retrodes or Gun Puppies) that the player must fight in the current level except for Mecha Knights.

Revision as of 00:13, 9 August 2013

The Ancient Generator is a Rank Mission to be completed as a Recruit (Rank 1). It consists of one only level that features various Construct monsters.

Overview

The Ancient Generator on the Mission Interface.

Mission Rank: 1-2

Description: The Rescue Camp has no power and with it, no means of defending itself from the onslaught of monsters that attack in the night With the sun setting fast, it's up to you to enter the dark depths below the camp and locate an Ancient Generator.
If you can restore power to the camp, the Spiral Knights can power their turrets and create a defense perimeter. Once secure, it may be possible to reconnect with Spiral HQ.

Objective: Explore the Ancient Generator and restore power to the Rescue Camp before night falls!

Rewards:

Runthrough

Mission Lobby (Depth 0)

There are 4 Vitapods with 1 extra health bar for everyone, don't forget to get one before start the mission!

Restoring Power (Depth 1)

This level looks like a Clockwork Tunnels: Mechanized Mile. The level primarily features Constructs, but there are a few Chromalisks and Dust Bunnies too. Players must find a Golden Key in a room with various enemies to unlock the gate. This level shows the utility of the Heat too.
The Battlepod of Razwog can be found at the end of the depth and it is considered the "final enemy" of this mission. Razwog will leave after his Battlepod is defeated promising revenge. Finally, don't forget to get the Ancient Generator to restore the power to the Rescue Camp.

Monsters:

Trivia

  • During the mission, a lot of deactivated Mecha Knights appear in the level. Interestingly enough, there are several types of Construct monsters (Scuttlebots, Retrodes or Gun Puppies) that the player must fight in the current level except for Mecha Knights.
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