Difference between revisions of "Aura"
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An '''Aura''' is an [[accessory]] that can be attached to the ''Armor Aura Slot'' via [[Bechamel]]. Depending on the aura, this accessory can add a variety of [[Special Effects]] to a player's appearance, such as glowing, shedding, trailing, and so on. Some auras affect more parts of the body than others (leafy aura will put leaves on the body and head), but most effects are isolated to the chest area. Many entities in the game have their own aura-like effects, such as the dust that comes off of [[Zombie]]s. Others have an an aura that mimics an extant aura accessory (or the aura mimics this effect), such as the character [[Biscotti]]'s ''Sprinkle Aura.'' | An '''Aura''' is an [[accessory]] that can be attached to the ''Armor Aura Slot'' via [[Bechamel]]. Depending on the aura, this accessory can add a variety of [[Special Effects]] to a player's appearance, such as glowing, shedding, trailing, and so on. Some auras affect more parts of the body than others (leafy aura will put leaves on the body and head), but most effects are isolated to the chest area. Many entities in the game have their own aura-like effects, such as the dust that comes off of [[Zombie]]s. Others have an an aura that mimics an extant aura accessory (or the aura mimics this effect), such as the character [[Biscotti]]'s ''Sprinkle Aura.'' | ||
− | ==List of | + | ==List of Auras== |
''Click on images in the "Overworld" column to see animations of the auras.'' | ''Click on images in the "Overworld" column to see animations of the auras.'' | ||
− | {{ | + | {{AccessoryUniqueTable/start}} |
− | + | ||
− | + | ||
− | An orange glow pulses outward from the chest area. | + | {{AccessoryUniqueTable |
− | || | + | |icon name = |
− | [[ | + | |official name = Flame Aura |
+ | |notes = Constantly sheds fiery particles. An orange glow pulses outward from the chest area. | ||
+ | |prizebox = | ||
+ | |lockbox = | ||
+ | |acquisition = [[Prizebox#Nemesis Prize Box|Nemesis Prize Box]] | ||
}} | }} | ||
− | {{ | + | {{AccessoryUniqueTable |
− | Constantly sheds subtle wisps of grey smoke-like effects upwards from the body. | + | |icon name = |
− | + | |official name = Ghostly Aura | |
− | Has a bit of a puffy grey glow. | + | |notes = Constantly sheds subtle wisps of grey smoke-like effects upwards from the body. Has a bit of a puffy grey glow. |
− | || | + | |prizebox = |
− | [[Lockbox#Iron Lockbox|Iron Lockbox]] | + | |lockbox = |
+ | |acquisition = [[Lockbox#Iron Lockbox|Iron Lockbox]] <br/><br/> Rare drop from [[Mewkat]] | ||
+ | }} | ||
− | + | {{AccessoryUniqueTable | |
+ | |icon name = | ||
+ | |official name = Twilight Aura | ||
+ | |notes = Prismatic fireflies fly around the player. <br/> Overworld: only one firefly gets left behind if the player moves.* <br/> Glowing effects: certain Personal Colors make the fireflies "glow" more than other colors. | ||
+ | |prizebox = | ||
+ | |lockbox = | ||
+ | |acquisition = [[Lockbox#Iron Lockbox|Iron Lockbox]] | ||
}} | }} | ||
− | {{ | + | {{AccessoryUniqueTable |
− | + | |icon name = | |
− | + | |official name = Twinkle Aura | |
− | + | |notes = Silvery-white, star-like shapes will flash softly around the player on occasion. | |
− | | | + | |prizebox = |
− | [[Lockbox#Iron Lockbox|Iron Lockbox]] | + | |lockbox = |
+ | |acquisition = [[Lockbox#Iron Lockbox|Iron Lockbox]] <br/><br/> [[Prizebox#Nemesis Prize Box|Nemesis Prize Box]] | ||
}} | }} | ||
− | {{ | + | {{AccessoryUniqueTable |
− | + | |icon name = | |
− | || | + | |official name = Unclean Aura |
− | [[ | + | |notes = Black, gnat-like insects fly around the player. <br/> This aura is much like the twilight aura in behavior. <br/> Overworld: only one bug gets left behind if the player moves.* |
+ | |prizebox = | ||
+ | |lockbox = | ||
+ | |acquisition = [[Lockbox#Iron Lockbox|Iron Lockbox]] | ||
}} | }} | ||
− | {{ | + | {{AccessoryUniqueTable |
− | + | |icon name = | |
− | + | |official name = Love Aura | |
− | + | |notes = Pinkish-red hearts and particles shower the player. <br/> The chest area glows a soft pink. <br/> Overworld: this aura leaves hearts in the air for a while if the player moves. | |
− | + | |prizebox = | |
− | || | + | |lockbox = |
− | + | |acquisition = Purchase during [http://en.wikipedia.org/wiki/Valentine%27s_Day Valentine's Day] | |
}} | }} | ||
− | {{ | + | {{AccessoryUniqueTable |
− | + | |icon name = | |
− | + | |official name = Sprinkle Aura | |
− | + | |notes = Candy-like particles (random in color) stick to the chest and shoulders of the player. <br/> Some sprinkles puddle around the feet. <br/> Overworld: clusters of sprinkles get left behind for a short while if the player moves. | |
− | + | |prizebox = | |
− | || | + | |lockbox = |
− | [ | + | |acquisition = [[Prizebox#Anniversary Prize Box|Anniversary Prize Box]] <br/><br/> [[Prizebox#Gourmet Prize Box|Gourmet Prize Box]] <br/><br/> [[Prizebox#Confection Prize Box|Confection Prize Box]] |
}} | }} | ||
− | {{ | + | {{AccessoryUniqueTable |
− | + | |icon name = | |
− | + | |official name = Snowfall Aura | |
− | + | |notes = Large, thick snowflakes constantly generate and fade away around the player's chest. <br/> Has a bit of a soft blue-white glow. <br/> Overworld: puts a faint white ring of light under the player's feet. | |
− | + | |prizebox = | |
− | || | + | |lockbox = |
− | + | |acquisition = [[Prizebox#Solstice Prize Box|Solstice Prize Box]] <br/> <br/> [[Prizebox#Winterfest Prize Box|Winterfest Prize Box]] | |
}} | }} | ||
− | {{ | + | {{AccessoryUniqueTable |
− | + | |icon name = | |
− | + | |official name = Sunshine Aura | |
− | + | |notes = Yellowish rays of light radiate outwards from the player's chest area. <br/> Overworld: puts a golden ring of light under the player's feet. | |
− | + | |prizebox = | |
− | + | |lockbox = | |
− | || | + | |acquisition = [[Prizebox#Solstice Prize Box|Solstice Prize Box]] |
− | [[ | + | |
− | + | ||
− | + | ||
}} | }} | ||
− | {{ | + | {{AccessoryUniqueTable |
− | + | |icon name = | |
− | + | |official name = Green Leafy Aura | |
− | || | + | |notes =Leaves cover parts of the body and head, attached to the body via a net. <br/> Several leaves twirl and disappear around the player. <br/> Overworld: sheds individual leaves behind the player if the player moves. |
− | [[ | + | |prizebox = |
+ | |lockbox = | ||
+ | |acquisition = [[Prizebox#Hunter Prize Box|Hunter Prize Box]] | ||
}} | }} | ||
− | {{ | + | {{AccessoryUniqueTable |
− | + | |icon name = | |
− | + | |official name = Hacked Aura | |
− | + | |notes = Constantly animates Prismatic glitchy effects around the user. <br/> Overworld: occasionally some of the "glitches" will remain for a short while if the player moves (rarely). <br/> The floor visuals right before the last fight area of the Ghosts in the Machine mission are very similar. | |
− | + | |prizebox = | |
− | || | + | |lockbox = |
− | [[ | + | |acquisition = [[Prizebox#Surge Prize Box|Surge Prize Box]] |
}} | }} | ||
− | {{ | + | {{AccessoryUniqueTable |
− | + | |icon name = | |
− | + | |official name = Haunted Aura | |
− | + | |notes = Small wisps with unhappy faces (ghosts, souls, or spirits etc.) fly around the knight. | |
− | | | + | |prizebox = |
− | [[ | + | |lockbox = |
+ | |acquisition = [[Prizebox#Dark Harvest Prize Box|Dark Harvest Prize Box]] <br/> <br/> Rare drop from [[Mewkat]] | ||
}} | }} | ||
− | {{ | + | {{AccessoryUniqueTable |
− | + | |icon name = | |
− | | | + | |official name = Fall Leafy Aura |
− | + | |notes = Leaves cover parts of the body and head, attached to the body via a net. <br/> Several leaves twirl and disappear around the player. <br/> Overworld: sheds individual leaves behind the player if the player moves. | |
− | + | |prizebox = | |
− | + | |lockbox = | |
+ | |acquisition = Certain [[Supply Depot Sale]]s | ||
}} | }} | ||
− | {{ | + | {{AccessoryUniqueTable |
− | Leaves cover parts of the body | + | |icon name = |
− | + | |official name = Polar Leafy Aura | |
− | Several leaves twirl and disappear around the player. | + | |notes = Leaves cover parts of the body and head, attached to the body via a net. <br/> Several leaves twirl and disappear around the player. <br/> Overworld: sheds individual leaves behind the player if the player moves. |
− | + | |prizebox = | |
− | || | + | |lockbox = |
− | [[ | + | |acquisition = [[Prizebox#Polar Prize Box|Polar Prize Box]] |
}} | }} | ||
− | {{ | + | {{AccessoryUniqueTable |
− | Leaves cover parts of the body | + | |icon name = |
− | + | |official name = Gold Leafy Aura | |
− | Several leaves twirl and disappear around the player. | + | |notes = Leaves cover parts of the body and head, attached to the body via a net. <br/> Several leaves twirl and disappear around the player. <br/> Overworld: sheds individual leaves behind the player if the player moves. |
− | + | |prizebox = | |
− | || | + | |lockbox = |
− | [[ | + | |acquisition = Certain [[Supply Depot Sale]]s |
}} | }} | ||
− | {{ | + | {{AccessoryUniqueTable |
− | + | |icon name = | |
− | + | |official name = Baleful Aura | |
− | + | |notes = Constantly sheds a purple hazy mist around the user's chest area. <br/> Overworld: puts a purple circle under the player's feet. | |
− | + | |prizebox = | |
− | || | + | |lockbox = |
− | [[ | + | |acquisition = [[Prizebox#Colossal Prize Box|Colossal Prize Box]] |
}} | }} | ||
− | {{ | + | {{AccessoryUniqueTable |
− | Constantly | + | |icon name = |
− | + | |official name = Aggro Aura | |
− | || | + | |notes = Constantly animates pinkish electric-like effects around the chest. <br/> Pinkish mist showers the player. <br/> Overworld: occasionally leaves pink sparks behind. |
− | [[ | + | |prizebox = |
+ | |lockbox = | ||
+ | |acquisition = [[Prizebox#Ancient Prize Box|Ancient Prize Box]] | ||
}} | }} | ||
− | {{ | + | {{AccessoryUniqueTable |
− | + | |icon name = | |
− | + | |official name = Orbit Aura | |
− | + | |notes = Two large objects, one sun-like, the other moon-like, orbit in opposite directions around the player. <br/> A greenish-yellow, roundish (compass-like) shape composed of fading lines slowly rotating in a plane around the knight is present. | |
− | || | + | |prizebox = |
− | [[ | + | |lockbox = |
+ | |acquisition = [[Prizebox#Equinox Prize Box|Equinox Prize Box]] | ||
}} | }} | ||
− | {{ | + | {{AccessoryUniqueTable |
− | + | |icon name = | |
− | + | |official name = Blossom Aura | |
− | + | |notes =A green light orbits the player's chest in a slow, sinusoid manner, followed by leaves of light. <br/> Overworld: Leaves a trail of grass, flowers, and general nature for a while if the player moves. | |
− | || | + | |prizebox = |
− | [[ | + | |lockbox = |
+ | |acquisition = [[Prizebox#Blooming Prize Box|Blooming Prize Box]] | ||
}} | }} | ||
− | {{ | + | {{AccessoryUniqueTable |
− | + | |icon name = | |
− | + | |official name = Dreadful Aura | |
− | || | + | |notes = Blackish-purple, electric-like effects constantly animate around the chest area. <br/> Overworld: This aura leaves blackish-pink crack-like effects behind for a while if the player moves. |
− | [[ | + | |prizebox = |
+ | |lockbox = | ||
+ | |acquisition = [[Prizebox#Katastrophe Prize Box|Kaastrophe Prize Box]] | ||
}} | }} | ||
− | {{ | + | {{AccessoryUniqueTable |
− | + | |icon name = | |
− | + | |official name = Soaked Aura | |
− | || | + | |notes = Watery effects (such as dripping) generate around the player's head and legs. <br/> Overworld: Leaves a trail of larger puddles behind for a while if the player moves. <br/> Audio: "Splish splish" sounds can be heard if the player moves. |
− | [[ | + | |prizebox = |
+ | |lockbox = | ||
+ | |acquisition = [[Prizebox#Splash Prize Box|Splash Prize Box]] | ||
}} | }} | ||
− | {{ | + | {{AccessoryUniqueTable |
− | + | |icon name = | |
− | + | |official name = Grasping Aura | |
− | + | |notes = Apocrean Harvester-like appendages constantly wiggle around on the player's chest, as if trying to grab something. <br/> Also puts a dark haze around the entire body. <br/> Overworld: leaves behind dark pools of an unknown substance. Sharp tendrils appear out of these momentarily. | |
− | || | + | |prizebox = |
− | [[ | + | |lockbox = |
+ | |acquisition = [[Lost Soul (Merchant)|Lost Soul Merchant]]: 10,000 Apocrean Sigils | ||
}} | }} | ||
− | {{ | + | {{AccessoryUniqueTable |
− | + | |icon name = | |
− | + | |official name = Node Field Aura | |
− | + | |notes = Prismatic electric-like symbols cascade down the body at regular intervals. <br/> A prismatic ripple-like pattern occasionally emanates from the chest. | |
− | + | |prizebox = | |
− | | | + | |lockbox = |
− | + | |acquisition = [[Prizebox#Slime Prize Box|Slime Prize Box]] | |
}} | }} | ||
− | {{ | + | {{AccessoryUniqueTable |
− | + | |icon name = | |
− | + | |official name = Venomous Aura | |
− | + | |notes = Green mist sheds around the player, sometimes very thickly. Doesn't leave a trail. | |
− | || | + | |prizebox = |
− | [[ | + | |lockbox = |
+ | |acquisition = [[Prizebox#Vile Prize Box|Vile Prize Box]] | ||
}} | }} | ||
− | {{ | + | {{Table/end}} |
− | + | ||
− | + | ||
− | + | ||
− | }} | + | |
− | {{ | + | {{clearleft}} |
==Notes== | ==Notes== |
Revision as of 10:55, 17 November 2014
An Aura is an accessory that can be attached to the Armor Aura Slot via Bechamel. Depending on the aura, this accessory can add a variety of Special Effects to a player's appearance, such as glowing, shedding, trailing, and so on. Some auras affect more parts of the body than others (leafy aura will put leaves on the body and head), but most effects are isolated to the chest area. Many entities in the game have their own aura-like effects, such as the dust that comes off of Zombies. Others have an an aura that mimics an extant aura accessory (or the aura mimics this effect), such as the character Biscotti's Sprinkle Aura.
List of Auras
Click on images in the "Overworld" column to see animations of the auras.
Official Name | Tooltip | Overworld | Notes | Acquisition |
Notes
- Prismatic Aspect: Twilight, Hacked, and Node Field are generally Prismatic.
- Overworld: some auras with glowing effects can be seen through certain solid objects (like wall hiding the hidden path in D27 of Firestorm Citadel).
- The Sprinkle Aura was the first aura to be available from two entirely different prize boxes (Anniversary and Gourmet).
- The Soaked Aura was the first aura to have its own audio noises.
- The Grasping Aura was the first aura to be "earned" by playing certain levels.
- According to Nick, the Unclean Aura is a reference to the game "Deadly Premonition"; the main character would attract flies if he did not change his suit for a period of time. In spiral there seems to be a set amount of flies around, but in the aforementioned game, the main character would start off with one insect, and then they could grow into a swarm. [1]
- The Soaked aura has icon art that is very similar to the icon art for Sunshine, despite the soaked aura being rather damp. This is probably to maintain the "fun in the sun" attitude of the Splash Promo.
- *Bug*: The Twilight Aura is designed to be trailing, but currently only one firefly is not locked to the player's movement.
Notes: Other Entities with Auras
- Many Red Rovers have visual effects similar to the Flame Aura.
- The Love Puppy seems to have a love aura.
- The character Biscotti seems to have a sprinkle aura.
- The blossom aura is similar to the visual effects seen around the Nature Sprite located in depth 25 of the Firestorm Citadel.
- Water fountains throughout the Firestorm Citadel also have some of these effects.
- The Battle Sprite Seraphynx (Black Kat) obtains a dreadful aura if the Disintegration Ray ultimate is chosen (no trailing effects).
Notes: Table
- Using this list: You can use this table to navigate to individual pages that feature animations of these accessories. Simply click on the image in the overworld column that you wish to see animated, and you will go to its file page - where it should animate if you're using a browser or plug-in that acknowledges APNG files.
- If an image is animated, it will have a box on the page saying so. Editors might replace PNG with APNG (using the same file location), but this takes time and effort. Until then, use the text in the Notes column to help get a dynamic mental picture of the aura.
- Many of these animations are not "perfect loops". This is because the full cycle of the item is too long (which generates a file size that is too large), or too random and/or complicated to create a seamless loop. The purpose of these animations is to portray more information about the aura, and while it would be very wonderful to have perfect loops to stare at all day, that is not the primary goal of these visuals.
- If the knight in the Overworld animation isn't walking, the aura either doesn't leave a trail, or the trail isn't a guaranteed (consistent) effect (as with hacked).
- Note: for the Notes column, if an "Overworld" or "Audio" segment isn't included, then that aura does not have important behaviors related to those effects.
These accessories are usually available as a "rare" from prize boxes, and many have shown up in the Supply Depot and Featured Auction House. Thus, availability of these accessories is rather transient (and sometimes difficult to state officially, as with twinkle or things from lockboxes that have also shown up on the Featured Auction House many times). It would be prudent to frequently check the News Blog, Admin Forum Posts, the Featured Auction House, and the Supply Depot if you wish to obtain these accessories.