Difference between revisions of "Faith in Armor"
From SpiralKnights
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− | *A | + | *A fixed area unique to this mission. |
*There are several [[fire]] and spike traps. | *There are several [[fire]] and spike traps. | ||
− | * | + | *Monster Cages all contain scuttlebots. |
*Several [[Information Module]]s provide advice about various obstacles in the area. | *Several [[Information Module]]s provide advice about various obstacles in the area. | ||
Revision as of 10:31, 8 September 2015
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Faith in Armor is a 3-2 rank mission.
Overview
Description:
An apprentice named Wilks who had just arrived from a Rescue Camp has found himself in what Spiral HQ calls a 'Trap Chamber.' These levels of most likely gremlin design seem to be specifically built to trap and ultimately eliminate those attempting to explore the Clockworks.
Wilks probably didn't know what he had got himself into until it was too late. Now he's stuck somewhere in the chamber and needs your help.
Some traps can be avoided and sometimes you may find that you just have to take the hit. In saving Wilks, you will no doubt learn the true value of strong armor.
Objective:
Navigate the trap-filled chamber and rescue the apprentice, Wilks.